[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 100

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -111,36
Objectives[0]positionY = -678,3314
Objectives[0]positionZ = 40,51038
Objectives[0]Heading = 334,9747
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 4
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 9
Objectives[0]Weapon0 = SpecialCarbine
Objectives[0]Weapon1 = HeavyPistol
Objectives[0]Weapon2 = CarbineRifleMk2
Objectives[0]Weapon3 = VintagePistol
Objectives[0]Weapon4 = Grenade
Objectives[0]Weapon5 = BZGas
Objectives[0]Weapon6 = ProximityMine
Objectives[0]Weapon7 = PipeBomb
Objectives[0]Weapon8 = MiniSMG
Objectives[0]mission_ActorsCount = 5
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -110,301
Objectives[0]mission_Actors[0]positionY = -678,7021
Objectives[0]mission_Actors[0]positionZ = 40,5104
Objectives[0]mission_Actors[0]Heading = 340,6084
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = UseMoblePhone
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -112,6615
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -676,9536
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 41,21548
Objectives[0]mission_Actors[0]Task_List[0]time = 19
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 7
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 57
Objectives[0]mission_Actors[0]NeededForObjectiveHint[1] = 86
Objectives[0]mission_Actors[0]NeededForObjectiveHint[2] = 106
Objectives[0]mission_Actors[0]NeededForObjectiveHint[3] = 135
Objectives[0]mission_Actors[0]NeededForObjectiveHint[4] = 89
Objectives[0]mission_Actors[0]NeededForObjectiveHint[5] = 93
Objectives[0]mission_Actors[0]NeededForObjectiveHint[6] = 96
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 20
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 28
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 27
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 14
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 39
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[7] = 47
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[8] = 51
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[9] = 54
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[10] = 63
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[11] = 66
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[12] = 88
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[13] = 96
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[14] = 100
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[15] = 103
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[16] = 112
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[17] = 115
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[18] = 87
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[19] = 94
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 17
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 20
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 24
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -113,9784
Objectives[0]mission_Actors[1]positionY = -623,9567
Objectives[0]mission_Actors[1]positionZ = 36,26538
Objectives[0]mission_Actors[1]Heading = 225
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AdvancedRifle
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[1]Task_List[0]PositionX = -112,925
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -625,6669
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 35,54004
Objectives[0]mission_Actors[1]Task_List[0]Speed = 1
Objectives[0]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 7
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 3
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 85
Objectives[0]mission_Actors[1]NeededForObjectiveHint[1] = 134
Objectives[0]mission_Actors[1]NeededForObjectiveHint[2] = 98
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 13
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 29
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 26
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 34
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 24
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[5] = 61
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[6] = 67
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[7] = 76
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[8] = 72
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[9] = 110
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[10] = 116
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[11] = 125
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[12] = 121
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 82
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[1] = 131
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -114,2675
Objectives[0]mission_Actors[2]positionY = -626,5239
Objectives[0]mission_Actors[2]positionZ = 36,24701
Objectives[0]mission_Actors[2]Heading = 135
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AdvancedRifle
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = -113,0571
Objectives[0]mission_Actors[2]Task_List[0]PositionY = -626,5804
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 35,53635
Objectives[0]mission_Actors[2]Task_List[0]Speed = 1
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 8
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 5
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveHintCount = 5
Objectives[0]mission_Actors[2]NeededForObjectiveHint[0] = 58
Objectives[0]mission_Actors[2]NeededForObjectiveHint[1] = 84
Objectives[0]mission_Actors[2]NeededForObjectiveHint[2] = 107
Objectives[0]mission_Actors[2]NeededForObjectiveHint[3] = 133
Objectives[0]mission_Actors[2]NeededForObjectiveHint[4] = 97
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 7
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 75
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 64
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[3] = 65
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[4] = 124
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[5] = 113
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[6] = 114
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 83
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[1] = 132
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -62,48466
Objectives[0]mission_Actors[3]positionY = -683,5422
Objectives[0]mission_Actors[3]positionZ = 32,20141
Objectives[0]mission_Actors[3]Heading = 74,90669
Objectives[0]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol50
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 9
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -66,7599
Objectives[0]mission_Actors[3]Task_List[0]PositionY = -684,1766
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 32,38165
Objectives[0]mission_Actors[3]Task_List[0]Block = True
Objectives[0]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[1]PositionX = -66,7599
Objectives[0]mission_Actors[3]Task_List[1]PositionY = -684,1766
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 32,38165
Objectives[0]mission_Actors[3]Task_List[1]Speed = 1
Objectives[0]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[3]Task_List[2]Type = Drive
Objectives[0]mission_Actors[3]Task_List[2]PositionX = -60,47259
Objectives[0]mission_Actors[3]Task_List[2]PositionY = -566,1363
Objectives[0]mission_Actors[3]Task_List[2]PositionZ = 38,19639
Objectives[0]mission_Actors[3]Task_List[2]Speed = 15
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[2]Reverse = False
Objectives[0]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[3]Task_List[3]PositionX = -58,9199
Objectives[0]mission_Actors[3]Task_List[3]PositionY = -562,0254
Objectives[0]mission_Actors[3]Task_List[3]PositionZ = 38,73102
Objectives[0]mission_Actors[3]Task_List[3]Block = False
Objectives[0]mission_Actors[3]Task_List[4]Type = Drive
Objectives[0]mission_Actors[3]Task_List[4]PositionX = 417,0659
Objectives[0]mission_Actors[3]Task_List[4]PositionY = -1013,399
Objectives[0]mission_Actors[3]Task_List[4]PositionZ = 28,71587
Objectives[0]mission_Actors[3]Task_List[4]Speed = 15
Objectives[0]mission_Actors[3]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[4]Reverse = False
Objectives[0]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[5]Type = WalkTo
Objectives[0]mission_Actors[3]Task_List[5]DestinationX = 424,3112
Objectives[0]mission_Actors[3]Task_List[5]DestinationY = -1011,251
Objectives[0]mission_Actors[3]Task_List[5]DestinationZ = 28,5175
Objectives[0]mission_Actors[3]Task_List[5]Rotation = 0
Objectives[0]mission_Actors[3]Task_List[5]Speed = 1
Objectives[0]mission_Actors[3]Task_List[5]GoStraitToCoord = False
Objectives[0]mission_Actors[3]Task_List[6]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[6]PositionX = -65,48541
Objectives[0]mission_Actors[3]Task_List[6]PositionY = -684,4944
Objectives[0]mission_Actors[3]Task_List[6]PositionZ = 32,27141
Objectives[0]mission_Actors[3]Task_List[6]Speed = 1
Objectives[0]mission_Actors[3]Task_List[6]SeatIndex = -1
Objectives[0]mission_Actors[3]Task_List[6]TaskIndex = 6
Objectives[0]mission_Actors[3]Task_List[7]Type = Drive
Objectives[0]mission_Actors[3]Task_List[7]PositionX = 255,1574
Objectives[0]mission_Actors[3]Task_List[7]PositionY = -1041,717
Objectives[0]mission_Actors[3]Task_List[7]PositionZ = 28,84457
Objectives[0]mission_Actors[3]Task_List[7]Speed = 15
Objectives[0]mission_Actors[3]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[7]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[7]Reverse = False
Objectives[0]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[8]Type = Drive
Objectives[0]mission_Actors[3]Task_List[8]PositionX = 64,15393
Objectives[0]mission_Actors[3]Task_List[8]PositionY = 105,6804
Objectives[0]mission_Actors[3]Task_List[8]PositionZ = 78,54305
Objectives[0]mission_Actors[3]Task_List[8]Speed = 15
Objectives[0]mission_Actors[3]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[8]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[8]Reverse = False
Objectives[0]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = 0
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -62,48466
Objectives[0]mission_Actors[4]positionY = -683,5422
Objectives[0]mission_Actors[4]positionZ = 32,20141
Objectives[0]mission_Actors[4]Heading = 74,90669
Objectives[0]mission_Actors[4]String_Name = s_m_m_armoured_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Pistol50
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 3
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[4]Task_List[0]PositionX = -66,7599
Objectives[0]mission_Actors[4]Task_List[0]PositionY = -684,1766
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 32,38165
Objectives[0]mission_Actors[4]Task_List[0]Block = True
Objectives[0]mission_Actors[4]Task_List[1]Type = Pause
Objectives[0]mission_Actors[4]Task_List[1]PositionX = -66,7599
Objectives[0]mission_Actors[4]Task_List[1]PositionY = -684,1766
Objectives[0]mission_Actors[4]Task_List[1]PositionZ = 32,38165
Objectives[0]mission_Actors[4]Task_List[1]time = 20
Objectives[0]mission_Actors[4]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[4]Task_List[2]PositionX = -66,7599
Objectives[0]mission_Actors[4]Task_List[2]PositionY = -684,1766
Objectives[0]mission_Actors[4]Task_List[2]PositionZ = 32,38165
Objectives[0]mission_Actors[4]Task_List[2]Block = False
Objectives[0]mission_Actors[4]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveGoToActor[0] = 12
Objectives[0]mission_Actors[4]NeededForSetPlayerActorTaskCount = 1
Objectives[0]mission_Actors[4]NeededForSetPlayerActorTaskObjectiveNumber[0] = 7
Objectives[0]mission_Actors[4]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = -112,656
Objectives[0]mission_Vehicles[0]positionY = -627,251
Objectives[0]mission_Vehicles[0]positionZ = 35,77942
Objectives[0]mission_Vehicles[0]Heading = 168,5883
Objectives[0]mission_Vehicles[0]Name = Jackal
Objectives[0]mission_Vehicles[0]Model = jackal
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[1] = 2
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 25
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 62
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 9
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 29
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 27
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 24
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 61
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[6] = 67
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[6] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[7] = 63
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[7] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[8] = 64
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[8] = 1
Objectives[0]mission_Vehicles[1]positionX = -62,48466
Objectives[0]mission_Vehicles[1]positionY = -683,5422
Objectives[0]mission_Vehicles[1]positionZ = 32,20141
Objectives[0]mission_Vehicles[1]Heading = 74,90669
Objectives[0]mission_Vehicles[1]Name = Stockade
Objectives[0]mission_Vehicles[1]Model = stockade
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGreen
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[1] = 3
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[1] = 6
Objectives[0]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveHint[0] = 2
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 13
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 14
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[2]positionX = 389,2337
Objectives[0]mission_Vehicles[2]positionY = -686,2166
Objectives[0]mission_Vehicles[2]positionZ = 29,24479
Objectives[0]mission_Vehicles[2]Heading = 261,6401
Objectives[0]mission_Vehicles[2]Name = Benson
Objectives[0]mission_Vehicles[2]Model = benson
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 256,2259
Objectives[0]mission_Vehicles[3]positionY = -1031,449
Objectives[0]mission_Vehicles[3]positionZ = 29,51762
Objectives[0]mission_Vehicles[3]Heading = 85,98336
Objectives[0]mission_Vehicles[3]Name = Mule
Objectives[0]mission_Vehicles[3]Model = mule2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 387,9957
Objectives[0]mission_Vehicles[4]positionY = -1020,764
Objectives[0]mission_Vehicles[4]positionZ = 28,97704
Objectives[0]mission_Vehicles[4]Heading = 193,7411
Objectives[0]mission_Vehicles[4]Name = Cruiser
Objectives[0]mission_Vehicles[4]Model = cruiser
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBronze
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 5
Objectives[0]ObjectiveMessages[0]positionX = -506,4123
Objectives[0]ObjectiveMessages[0]positionY = -1440,542
Objectives[0]ObjectiveMessages[0]positionZ = 12,93955
Objectives[0]ObjectiveMessages[0]Message = Ok Paige, the van is coming out now, open the rear doors.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -506,8116
Objectives[0]ObjectiveMessages[1]positionY = -1443,156
Objectives[0]ObjectiveMessages[1]positionZ = 12,75308
Objectives[0]ObjectiveMessages[1]Message = I'm working on it... I just need a minute...
Objectives[0]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Purple
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -507,4579
Objectives[0]ObjectiveMessages[2]positionY = -1446,232
Objectives[0]ObjectiveMessages[2]positionZ = 12,52925
Objectives[0]ObjectiveMessages[2]Message = Fuck... come on... we need those fucking doors open now.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -508,0387
Objectives[0]ObjectiveMessages[3]positionY = -1449,01
Objectives[0]ObjectiveMessages[3]positionZ = 12,32717
Objectives[0]ObjectiveMessages[3]Message = I'M WORKING ON IT, DON'T BREAL MY BALLS!
Objectives[0]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Purple
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -508,6111
Objectives[0]ObjectiveMessages[4]positionY = -1451,747
Objectives[0]ObjectiveMessages[4]positionZ = 12,12803
Objectives[0]ObjectiveMessages[4]Message = Ok... Paige? Paige? She hung up... What a fucking girl...
Objectives[0]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Yellow
Objectives[0]ObjectiveMessages[4]PlayFromStart = True
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -110,4305
Objectives[1]positionY = -665,5121
Objectives[1]positionZ = 34,53674
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = -71,55288
Objectives[2]positionY = -682,389
Objectives[2]positionZ = 32,43211
Objectives[2]Hint_Time = 16
Objectives[2]Hint_FOV = 20
Objectives[2]Hint_Use_Position = False
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = False
Objectives[2]Hint_Use_Vehicle = True
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -115,9276
Objectives[3]positionY = -679,7653
Objectives[3]positionZ = 39,51539
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 2
Objectives[3]Task_List[0]Type = Pause
Objectives[3]Task_List[0]positionX = -636,5399
Objectives[3]Task_List[0]positionY = -1504,759
Objectives[3]Task_List[0]positionZ = 0,658772
Objectives[3]Task_List[0]time = 4
Objectives[3]Task_List[1]Type = EnterVehicle
Objectives[3]Task_List[1]PositionX = -111,6514
Objectives[3]Task_List[1]PositionY = -625,7609
Objectives[3]Task_List[1]PositionZ = 35,55233
Objectives[3]Task_List[1]Speed = 2
Objectives[3]Task_List[1]SeatIndex = 2
Objectives[3]Task_List[1]TaskIndex = 1
Objectives[3]Task_List[1]Warp = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -98,04531
Objectives[4]positionY = -665,0211
Objectives[4]positionZ = 34,68437
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 1
Objectives[4]Task_List[0]Type = Pause
Objectives[4]Task_List[0]positionX = -98,04531
Objectives[4]Task_List[0]positionY = -665,0211
Objectives[4]Task_List[0]positionZ = 35,18437
Objectives[4]Task_List[0]time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Get the car
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -111,174
Objectives[5]positionY = -628,9528
Objectives[5]positionZ = 35,06357
Objectives[5]EnterVehicle_AsPassenger = True
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = -510,4008
Objectives[5]ObjectiveMessages[0]positionY = -1456,861
Objectives[5]ObjectiveMessages[0]positionZ = 11,75036
Objectives[5]ObjectiveMessages[0]Message = Ok, she'll take care of it, let's go to the car.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Yellow
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -511,0747
Objectives[5]ObjectiveMessages[1]positionY = -1460,105
Objectives[5]ObjectiveMessages[1]positionZ = 11,53123
Objectives[5]ObjectiveMessages[1]Message = Ok.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Blue
Objectives[5]ObjectiveMessages[1]PlayFromStart = True
Objectives[5]ObjectiveMessages[1]Delay = False
Objectives[5]ObjectiveMessages[1]DelayTime = 0
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -115,6235
Objectives[6]positionY = -684,4219
Objectives[6]positionZ = 34,02867
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = True
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = -512,7003
Objectives[6]ObjectiveMessages[0]positionY = -1467,456
Objectives[6]ObjectiveMessages[0]positionZ = 11,03314
Objectives[6]ObjectiveMessages[0]Message = What assholes, they drink and smoke and leave us here to wait in the car...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Orange
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -513,4581
Objectives[6]ObjectiveMessages[1]positionY = -1470,575
Objectives[6]ObjectiveMessages[1]positionZ = 10,81344
Objectives[6]ObjectiveMessages[1]Message = Oh... hey guys...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = Orange
Objectives[6]ObjectiveMessages[1]PlayFromStart = True
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -112,5207
Objectives[7]positionY = -619,1109
Objectives[7]positionZ = 35,26688
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 3
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = -112,6146
Objectives[7]Task_List[0]PositionY = -624,9827
Objectives[7]Task_List[0]PositionZ = 35,54487
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = False
Objectives[7]Task_List[1]Type = Pause
Objectives[7]Task_List[1]positionX = -112,7856
Objectives[7]Task_List[1]positionY = -635,2364
Objectives[7]Task_List[1]positionZ = 71,59174
Objectives[7]Task_List[1]time = 5
Objectives[7]Task_List[2]Type = VehicleFollowActor
Objectives[7]Task_List[2]positionX = -67,39273
Objectives[7]Task_List[2]positionY = -680,9156
Objectives[7]Task_List[2]positionZ = 32,5551
Objectives[7]Task_List[2]minDistance = 30
Objectives[7]Task_List[2]TaskIndex = 2
Objectives[7]Task_List[2]Speed = 25
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -111,0974
Objectives[8]positionY = -640,647
Objectives[8]positionZ = 35,10323
Objectives[8]Cutscenes_Time = 15
Objectives[8]Cutscenes_Trans_Time = 2
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = True
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 1,3
Objectives[8]Cutscenes_Follow_Hieght = 0,8
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 7
Objectives[8]ObjectiveMessages[0]positionX = -514,988
Objectives[8]ObjectiveMessages[0]positionY = -1477,025
Objectives[8]ObjectiveMessages[0]positionZ = 10,22667
Objectives[8]ObjectiveMessages[0]Message = So?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Green
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -515,535
Objectives[8]ObjectiveMessages[1]positionY = -1479,335
Objectives[8]ObjectiveMessages[1]positionZ = 10,01071
Objectives[8]ObjectiveMessages[1]Message = I think we have to follow that van.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = Blue
Objectives[8]ObjectiveMessages[1]PlayFromStart = True
Objectives[8]ObjectiveMessages[1]Delay = False
Objectives[8]ObjectiveMessages[1]DelayTime = 0
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -516,2816
Objectives[8]ObjectiveMessages[2]positionY = -1482,472
Objectives[8]ObjectiveMessages[2]positionZ = 9,71742
Objectives[8]ObjectiveMessages[2]Message = Yes, come on, move follow it.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Yellow
Objectives[8]ObjectiveMessages[2]PlayFromStart = True
Objectives[8]ObjectiveMessages[2]Delay = False
Objectives[8]ObjectiveMessages[2]DelayTime = 0
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = -517,201
Objectives[8]ObjectiveMessages[3]positionY = -1486,515
Objectives[8]ObjectiveMessages[3]positionZ = 9,340352
Objectives[8]ObjectiveMessages[3]Message = Can you tell us what the fuck we have to do now? I haven't figured out a shit yet.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = Orange
Objectives[8]ObjectiveMessages[3]PlayFromStart = True
Objectives[8]ObjectiveMessages[3]Delay = False
Objectives[8]ObjectiveMessages[3]DelayTime = 0
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = -518,0197
Objectives[8]ObjectiveMessages[4]positionY = -1490,048
Objectives[8]ObjectiveMessages[4]positionZ = 9,010585
Objectives[8]ObjectiveMessages[4]Message = Yes, I didn't understand much either, you called us in a hurry.
Objectives[8]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[4]Sender = 
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = Green
Objectives[8]ObjectiveMessages[4]PlayFromStart = True
Objectives[8]ObjectiveMessages[4]Delay = False
Objectives[8]ObjectiveMessages[4]DelayTime = 0
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[5]positionX = 0
Objectives[8]ObjectiveMessages[5]positionY = 0
Objectives[8]ObjectiveMessages[5]positionZ = 0
Objectives[8]ObjectiveMessages[5]Message = 
Objectives[8]ObjectiveMessages[5]Contact = 
Objectives[8]ObjectiveMessages[5]Sender = 
Objectives[8]ObjectiveMessages[5]Subject = 
Objectives[8]ObjectiveMessages[5]MessageColor = 
Objectives[8]ObjectiveMessages[5]PlayFromStart = False
Objectives[8]ObjectiveMessages[5]Delay = False
Objectives[8]ObjectiveMessages[5]DelayTime = 0
Objectives[8]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[5]DIstanceFromTo = 0
Objectives[8]ObjectiveMessages[5]TypeSubtitle = False
Objectives[8]ObjectiveMessages[5]TypeTextMesage = False
Objectives[8]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[5]PhoneMessageDisplayTime = 0
Objectives[8]ObjectiveMessages[6]positionX = 0
Objectives[8]ObjectiveMessages[6]positionY = 0
Objectives[8]ObjectiveMessages[6]positionZ = 0
Objectives[8]ObjectiveMessages[6]Message = 
Objectives[8]ObjectiveMessages[6]Contact = 
Objectives[8]ObjectiveMessages[6]Sender = 
Objectives[8]ObjectiveMessages[6]Subject = 
Objectives[8]ObjectiveMessages[6]MessageColor = 
Objectives[8]ObjectiveMessages[6]PlayFromStart = False
Objectives[8]ObjectiveMessages[6]Delay = False
Objectives[8]ObjectiveMessages[6]DelayTime = 0
Objectives[8]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[6]DIstanceFromTo = 0
Objectives[8]ObjectiveMessages[6]TypeSubtitle = False
Objectives[8]ObjectiveMessages[6]TypeTextMesage = False
Objectives[8]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[6]PhoneMessageDisplayTime = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -115,4447
Objectives[9]positionY = -642,057
Objectives[9]positionZ = 35,17344
Objectives[9]Cutscenes_Time = 7
Objectives[9]Cutscenes_Trans_Time = 10
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = True
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 1,5
Objectives[9]Cutscenes_Follow_Hieght = 0,8
Objectives[9]Cutscenes_Follow_Angle = 35
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = -519,0676
Objectives[9]ObjectiveMessages[0]positionY = -1494,626
Objectives[9]ObjectiveMessages[0]positionZ = 8,58353
Objectives[9]ObjectiveMessages[0]Message = Ok, now I'll explain, now we follow that van, Paige is opening the rear doors remotely.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -519,6352
Objectives[9]ObjectiveMessages[1]positionY = -1497,127
Objectives[9]ObjectiveMessages[1]positionZ = 8,363082
Objectives[9]ObjectiveMessages[1]Message = As soon as it stops, Michael and I get on the back of the van.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Yellow
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -520,3505
Objectives[9]ObjectiveMessages[2]positionY = -1500,249
Objectives[9]ObjectiveMessages[2]positionZ = 8,14222
Objectives[9]ObjectiveMessages[2]Message = We what?
Objectives[9]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Blue
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -522,7435
Objectives[9]ObjectiveMessages[3]positionY = -1507,188
Objectives[9]ObjectiveMessages[3]positionZ = 7,710483
Objectives[9]ObjectiveMessages[3]Message = You and Michael, and we stay here?
Objectives[9]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = Orange
Objectives[9]ObjectiveMessages[3]PlayFromStart = True
Objectives[9]ObjectiveMessages[3]Delay = False
Objectives[9]ObjectiveMessages[3]DelayTime = 0
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -523,2527
Objectives[9]ObjectiveMessages[4]positionY = -1509,873
Objectives[9]ObjectiveMessages[4]positionZ = 7,629839
Objectives[9]ObjectiveMessages[4]Message = Yes, you continue to follow us and gather us when we have done.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = Yellow
Objectives[9]ObjectiveMessages[4]PlayFromStart = True
Objectives[9]ObjectiveMessages[4]Delay = False
Objectives[9]ObjectiveMessages[4]DelayTime = 0
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -116,8507
Objectives[10]positionY = -636,6924
Objectives[10]positionZ = 35,19242
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = True
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 6
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 31
Objectives[10]mission_Actors[0]positionX = 62,38237
Objectives[10]mission_Actors[0]positionY = 124,2113
Objectives[10]mission_Actors[0]positionZ = 79,19156
Objectives[10]mission_Actors[0]Heading = 180
Objectives[10]mission_Actors[0]String_Name = s_m_m_armoured_02
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = True
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Stationary
Objectives[10]mission_Actors[0]weapon = Pistol
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 31
Objectives[10]mission_Actors[1]positionX = 64,09007
Objectives[10]mission_Actors[1]positionY = 123,5981
Objectives[10]mission_Actors[1]positionZ = 79,16071
Objectives[10]mission_Actors[1]Heading = 165
Objectives[10]mission_Actors[1]String_Name = s_m_m_armoured_02
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = True
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Stationary
Objectives[10]mission_Actors[1]weapon = Pistol
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 31
Objectives[10]mission_Actors[2]positionX = 73,35754
Objectives[10]mission_Actors[2]positionY = 120,3521
Objectives[10]mission_Actors[2]positionZ = 79,18683
Objectives[10]mission_Actors[2]Heading = 165
Objectives[10]mission_Actors[2]String_Name = s_m_m_armoured_02
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = True
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Stationary
Objectives[10]mission_Actors[2]weapon = Pistol
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 31
Objectives[10]mission_Actors[3]positionX = 68,37932
Objectives[10]mission_Actors[3]positionY = 121,9819
Objectives[10]mission_Actors[3]positionZ = 79,13673
Objectives[10]mission_Actors[3]Heading = 165
Objectives[10]mission_Actors[3]String_Name = s_m_m_armoured_02
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = True
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Stationary
Objectives[10]mission_Actors[3]weapon = Pistol
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 31
Objectives[10]mission_Actors[4]positionX = 66,16118
Objectives[10]mission_Actors[4]positionY = 123,4395
Objectives[10]mission_Actors[4]positionZ = 79,15949
Objectives[10]mission_Actors[4]Heading = 165
Objectives[10]mission_Actors[4]String_Name = s_m_m_armoured_02
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = False
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = True
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Stationary
Objectives[10]mission_Actors[4]weapon = Pistol
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 31
Objectives[10]mission_Actors[5]positionX = 70,60001
Objectives[10]mission_Actors[5]positionY = 120,3346
Objectives[10]mission_Actors[5]positionZ = 79,16205
Objectives[10]mission_Actors[5]Heading = 150
Objectives[10]mission_Actors[5]String_Name = s_m_m_armoured_02
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = False
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = True
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Stationary
Objectives[10]mission_Actors[5]weapon = Pistol
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = -113,9013
Objectives[11]positionY = -645,7839
Objectives[11]positionZ = 35,1329
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 1
Objectives[11]Task_List[0]Type = Pause
Objectives[11]Task_List[0]positionX = -113,9013
Objectives[11]Task_List[0]positionY = -645,7839
Objectives[11]Task_List[0]positionZ = 35,6329
Objectives[11]Task_List[0]time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = Get in the back of the van
Objectives[12]positionX = -63,71935
Objectives[12]positionY = -682,3616
Objectives[12]positionZ = 31,69657
Objectives[12]GoTo_Actor_ChangToCompanion = False
Objectives[12]GoTo_Actor_Distance = 5
Objectives[12]GoTo_Actor_Remove_Blip = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 5
Objectives[12]ObjectiveMessages[0]positionX = -524,172
Objectives[12]ObjectiveMessages[0]positionY = -1513,796
Objectives[12]ObjectiveMessages[0]positionZ = 6,493898
Objectives[12]ObjectiveMessages[0]Message = Emh... ok...
Objectives[12]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Green
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -525,1469
Objectives[12]ObjectiveMessages[1]positionY = -1516,583
Objectives[12]ObjectiveMessages[1]positionZ = 5,011992
Objectives[12]ObjectiveMessages[1]Message = Well, Michael you choose the right time to get on the van.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Yellow
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = -526,0736
Objectives[12]ObjectiveMessages[2]positionY = -1519,795
Objectives[12]ObjectiveMessages[2]positionZ = 4,411485
Objectives[12]ObjectiveMessages[2]Message = But remember that I'm not very fast.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Yellow
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = -527,3534
Objectives[12]ObjectiveMessages[3]positionY = -1522,299
Objectives[12]ObjectiveMessages[3]positionZ = 3,563071
Objectives[12]ObjectiveMessages[3]Message = Umh... ok.
Objectives[12]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Blue
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = -528,7181
Objectives[12]ObjectiveMessages[4]positionY = -1525,886
Objectives[12]ObjectiveMessages[4]positionZ = 1,913978
Objectives[12]ObjectiveMessages[4]Message = Well, Paige sent me a message, the doors are open, we can go whenever you want.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Yellow
Objectives[12]ObjectiveMessages[4]PlayFromStart = True
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -54,52099
Objectives[13]positionY = -680,4622
Objectives[13]positionZ = 32,44478
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = EnterVehicle
Objectives[13]Task_List[0]PositionX = -59,00782
Objectives[13]Task_List[0]PositionY = -683,8627
Objectives[13]Task_List[0]PositionZ = 31,87015
Objectives[13]Task_List[0]Speed = 2
Objectives[13]Task_List[0]SeatIndex = 1
Objectives[13]Task_List[0]TaskIndex = 0
Objectives[13]Task_List[0]Warp = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -104,6258
Objectives[14]positionY = -676,1465
Objectives[14]positionZ = 34,32157
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 1
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = -63,8684
Objectives[14]Task_List[0]PositionY = -683,5126
Objectives[14]Task_List[0]PositionZ = 32,17614
Objectives[14]Task_List[0]Speed = 2
Objectives[14]Task_List[0]SeatIndex = 2
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = -111,1985
Objectives[15]positionY = -699,3917
Objectives[15]positionZ = 33,82969
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = True
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = -536,2994
Objectives[15]ObjectiveMessages[0]positionY = -1526,96
Objectives[15]ObjectiveMessages[0]positionZ = 0,158933
Objectives[15]ObjectiveMessages[0]Message = COME ON, HURRY UP LESTER!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Blue
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -539,3555
Objectives[15]ObjectiveMessages[1]positionY = -1525,662
Objectives[15]ObjectiveMessages[1]positionZ = 0,158933
Objectives[15]ObjectiveMessages[1]Message = I'M COMING, WAIT FOR ME!
Objectives[15]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Yellow
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -106,3457
Objectives[16]positionY = -684,4542
Objectives[16]positionZ = 39,51539
Objectives[16]Cutscenes_Time = 14
Objectives[16]Cutscenes_Trans_Time = 3
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = True
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 2
Objectives[16]Cutscenes_Follow_Hieght = 0,7
Objectives[16]Cutscenes_Follow_Angle = 310
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = -546,6971
Objectives[16]ObjectiveMessages[0]positionY = -1521,683
Objectives[16]ObjectiveMessages[0]positionZ = 0,158933
Objectives[16]ObjectiveMessages[0]Message = Ok, we're in, now what?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Blue
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -549,0745
Objectives[16]ObjectiveMessages[1]positionY = -1520,379
Objectives[16]ObjectiveMessages[1]positionZ = 0,1661173
Objectives[16]ObjectiveMessages[1]Message = Now we wait. Paige, we're in, you can start.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Yellow
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = -551,76
Objectives[16]ObjectiveMessages[2]positionY = -1518,911
Objectives[16]ObjectiveMessages[2]positionZ = 0,1879824
Objectives[16]ObjectiveMessages[2]Message = Well, I start.
Objectives[16]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Purple
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = -555,4305
Objectives[16]ObjectiveMessages[3]positionY = -1517,069
Objectives[16]ObjectiveMessages[3]positionZ = 0,2365463
Objectives[16]ObjectiveMessages[3]Message = What are she doing?
Objectives[16]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Blue
Objectives[16]ObjectiveMessages[3]PlayFromStart = True
Objectives[16]ObjectiveMessages[3]Delay = False
Objectives[16]ObjectiveMessages[3]DelayTime = 0
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = -558,901
Objectives[16]ObjectiveMessages[4]positionY = -1515,294
Objectives[16]ObjectiveMessages[4]positionZ = 0,2972315
Objectives[16]ObjectiveMessages[4]Message = My phone is connecting to the guards device and is connected to Paige's pc.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Yellow
Objectives[16]ObjectiveMessages[4]PlayFromStart = True
Objectives[16]ObjectiveMessages[4]Delay = False
Objectives[16]ObjectiveMessages[4]DelayTime = 0
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -109,938
Objectives[17]positionY = -687,1128
Objectives[17]positionZ = 34,00767
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 17
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = True
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 2
Objectives[17]Cutscenes_Follow_Hieght = 0,8
Objectives[17]Cutscenes_Follow_Angle = 55
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 5
Objectives[17]ObjectiveMessages[0]positionX = -561,465
Objectives[17]ObjectiveMessages[0]positionY = -1513,962
Objectives[17]ObjectiveMessages[0]positionZ = 0,2588907
Objectives[17]ObjectiveMessages[0]Message = The guards device allows you to open the bank vault.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Yellow
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = -564,0937
Objectives[17]ObjectiveMessages[1]positionY = -1512,894
Objectives[17]ObjectiveMessages[1]positionZ = 0,2226672
Objectives[17]ObjectiveMessages[1]Message = And did we need to get in here to connect to the device?
Objectives[17]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Blue
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = -566,3748
Objectives[17]ObjectiveMessages[2]positionY = -1511,892
Objectives[17]ObjectiveMessages[2]positionZ = 0,1979934
Objectives[17]ObjectiveMessages[2]Message = Yes, because the signal can exit the van, but a shiel prevents it from entering.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = Yellow
Objectives[17]ObjectiveMessages[2]PlayFromStart = True
Objectives[17]ObjectiveMessages[2]Delay = False
Objectives[17]ObjectiveMessages[2]DelayTime = 0
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = -570,0152
Objectives[17]ObjectiveMessages[3]positionY = -1510,393
Objectives[17]ObjectiveMessages[3]positionZ = 0,1686326
Objectives[17]ObjectiveMessages[3]Message = So whit my phone I can send the code to Paige.
Objectives[17]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = Yellow
Objectives[17]ObjectiveMessages[3]PlayFromStart = True
Objectives[17]ObjectiveMessages[3]Delay = False
Objectives[17]ObjectiveMessages[3]DelayTime = 0
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = False
Objectives[17]ObjectiveMessages[3]TypeTextMesage = True
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[4]positionX = -572,6823
Objectives[17]ObjectiveMessages[4]positionY = -1509,394
Objectives[17]ObjectiveMessages[4]positionZ = 0,1587719
Objectives[17]ObjectiveMessages[4]Message = But I must be inside the van to be able to connect to the device and get the code.
Objectives[17]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[4]Sender = 
Objectives[17]ObjectiveMessages[4]Subject = 
Objectives[17]ObjectiveMessages[4]MessageColor = Yellow
Objectives[17]ObjectiveMessages[4]PlayFromStart = True
Objectives[17]ObjectiveMessages[4]Delay = False
Objectives[17]ObjectiveMessages[4]DelayTime = 0
Objectives[17]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[4]TypeSubtitle = False
Objectives[17]ObjectiveMessages[4]TypeTextMesage = True
Objectives[17]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -115,9482
Objectives[18]positionY = -684,6848
Objectives[18]positionZ = 34,01747
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = True
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 10
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Wait for Paige
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = -86,94973
Objectives[19]positionY = -657,7476
Objectives[19]positionZ = 34,91832
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 30
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 4
Objectives[19]ObjectiveMessages[0]positionX = -585,3988
Objectives[19]ObjectiveMessages[0]positionY = -1506,13
Objectives[19]ObjectiveMessages[0]positionZ = 0,1587719
Objectives[19]ObjectiveMessages[0]Message = Ok, maybe I understand, and how long does it take?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Blue
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -587,8243
Objectives[19]ObjectiveMessages[1]positionY = -1505,697
Objectives[19]ObjectiveMessages[1]positionZ = 0,1587719
Objectives[19]ObjectiveMessages[1]Message = I'M WORKING ON IT, DON'T BREAK MY BALLS!
Objectives[19]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = Purple
Objectives[19]ObjectiveMessages[1]PlayFromStart = True
Objectives[19]ObjectiveMessages[1]Delay = False
Objectives[19]ObjectiveMessages[1]DelayTime = 0
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = -592,506
Objectives[19]ObjectiveMessages[2]positionY = -1504,547
Objectives[19]ObjectiveMessages[2]positionZ = 0,1587719
Objectives[19]ObjectiveMessages[2]Message = Oh... I didn't realize you were still listening... sorry... take your time...
Objectives[19]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = Blue
Objectives[19]ObjectiveMessages[2]PlayFromStart = True
Objectives[19]ObjectiveMessages[2]Delay = False
Objectives[19]ObjectiveMessages[2]DelayTime = 0
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = -595,5242
Objectives[19]ObjectiveMessages[3]positionY = -1504,393
Objectives[19]ObjectiveMessages[3]positionZ = 0,1587719
Objectives[19]ObjectiveMessages[3]Message = It will not take long.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = Yellow
Objectives[19]ObjectiveMessages[3]PlayFromStart = True
Objectives[19]ObjectiveMessages[3]Delay = False
Objectives[19]ObjectiveMessages[3]DelayTime = 0
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -105,8265
Objectives[20]positionY = -667,0307
Objectives[20]positionZ = 34,53823
Objectives[20]Cutscenes_Time = 15
Objectives[20]Cutscenes_Trans_Time = 2
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = True
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 1,8
Objectives[20]Cutscenes_Follow_Hieght = 0,8
Objectives[20]Cutscenes_Follow_Angle = 40
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 5
Objectives[20]ObjectiveMessages[0]positionX = -601,2719
Objectives[20]ObjectiveMessages[0]positionY = -1503,208
Objectives[20]ObjectiveMessages[0]positionZ = 0,1587719
Objectives[20]ObjectiveMessages[0]Message = Paige, I'd like to remind you that we're approaching the depot and we're still in here.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Yellow
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -604,3074
Objectives[20]ObjectiveMessages[1]positionY = -1503,008
Objectives[20]ObjectiveMessages[1]positionZ = 0,1587719
Objectives[20]ObjectiveMessages[1]Message = I'M WORKING ON IT!
Objectives[20]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Purple
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = -607,7036
Objectives[20]ObjectiveMessages[2]positionY = -1502,697
Objectives[20]ObjectiveMessages[2]positionZ = 0,1587719
Objectives[20]ObjectiveMessages[2]Message = What happens if we arrive to the depot?
Objectives[20]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Blue
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = -611,216
Objectives[20]ObjectiveMessages[3]positionY = -1502,675
Objectives[20]ObjectiveMessages[3]positionZ = 0,1587719
Objectives[20]ObjectiveMessages[3]Message = They kill us.
Objectives[20]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = Yellow
Objectives[20]ObjectiveMessages[3]PlayFromStart = True
Objectives[20]ObjectiveMessages[3]Delay = False
Objectives[20]ObjectiveMessages[3]DelayTime = 0
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = False
Objectives[20]ObjectiveMessages[3]TypeTextMesage = True
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = -615,2616
Objectives[20]ObjectiveMessages[4]positionY = -1502,528
Objectives[20]ObjectiveMessages[4]positionZ = 0,1587719
Objectives[20]ObjectiveMessages[4]Message = Oh, fuck!
Objectives[20]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = Blue
Objectives[20]ObjectiveMessages[4]PlayFromStart = True
Objectives[20]ObjectiveMessages[4]Delay = False
Objectives[20]ObjectiveMessages[4]DelayTime = 0
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = False
Objectives[20]ObjectiveMessages[4]TypeTextMesage = True
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = -616,7238
Objectives[21]positionY = -1508,815
Objectives[21]positionZ = 0
Objectives[21]Cutscenes_Time = 6
Objectives[21]Cutscenes_Trans_Time = 10
Objectives[21]Cutscenes_FOV = 60
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = True
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 2
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 310
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 5
Objectives[21]ObjectiveMessages[0]positionX = -622,6027
Objectives[21]ObjectiveMessages[0]positionY = -1503,957
Objectives[21]ObjectiveMessages[0]positionZ = 0,1587718
Objectives[21]ObjectiveMessages[0]Message = Paige, please, hurry up.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Blue
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = -625,2368
Objectives[21]ObjectiveMessages[1]positionY = -1504,092
Objectives[21]ObjectiveMessages[1]positionZ = 0,1587718
Objectives[21]ObjectiveMessages[1]Message = Ok, I did, you can go out.
Objectives[21]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = Purple
Objectives[21]ObjectiveMessages[1]PlayFromStart = True
Objectives[21]ObjectiveMessages[1]Delay = False
Objectives[21]ObjectiveMessages[1]DelayTime = 0
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = -628,3283
Objectives[21]ObjectiveMessages[2]positionY = -1504,251
Objectives[21]ObjectiveMessages[2]positionZ = 0,1587719
Objectives[21]ObjectiveMessages[2]Message = Ok, let's get out of here.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = Blue
Objectives[21]ObjectiveMessages[2]PlayFromStart = True
Objectives[21]ObjectiveMessages[2]Delay = False
Objectives[21]ObjectiveMessages[2]DelayTime = 0
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = -631,9407
Objectives[21]ObjectiveMessages[3]positionY = -1504,616
Objectives[21]ObjectiveMessages[3]positionZ = 0,1587718
Objectives[21]ObjectiveMessages[3]Message = Maybe it's better when it's stopped, what do you say?
Objectives[21]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = Yellow
Objectives[21]ObjectiveMessages[3]PlayFromStart = True
Objectives[21]ObjectiveMessages[3]Delay = False
Objectives[21]ObjectiveMessages[3]DelayTime = 0
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = -634,5354
Objectives[21]ObjectiveMessages[4]positionY = -1504,84
Objectives[21]ObjectiveMessages[4]positionZ = 0,1587719
Objectives[21]ObjectiveMessages[4]Message = Emh... yes, maybe it's better.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[21]ObjectiveMessages[4]Sender = 
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = Blue
Objectives[21]ObjectiveMessages[4]PlayFromStart = True
Objectives[21]ObjectiveMessages[4]Delay = False
Objectives[21]ObjectiveMessages[4]DelayTime = 0
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = False
Objectives[21]ObjectiveMessages[4]TypeTextMesage = True
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -92,29338
Objectives[22]positionY = -662,9252
Objectives[22]positionZ = 34,78676
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -99,30734
Objectives[23]positionY = -680,524
Objectives[23]positionZ = 34,20725
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 1
Objectives[23]Task_List[0]Type = Pause
Objectives[23]Task_List[0]positionX = -98,1114
Objectives[23]Task_List[0]positionY = -680,3144
Objectives[23]Task_List[0]positionZ = 34,69971
Objectives[23]Task_List[0]time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = -116,3365
Objectives[24]positionY = -620,7363
Objectives[24]positionZ = 35,26646
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 2
Objectives[24]Task_List[0]Type = EnterVehicle
Objectives[24]Task_List[0]PositionX = -111,9423
Objectives[24]Task_List[0]PositionY = -625,531
Objectives[24]Task_List[0]PositionZ = 35,55007
Objectives[24]Task_List[0]Speed = 2
Objectives[24]Task_List[0]SeatIndex = -1
Objectives[24]Task_List[0]TaskIndex = 0
Objectives[24]Task_List[0]Warp = False
Objectives[24]Task_List[1]Type = VehicleFollowActor
Objectives[24]Task_List[1]positionX = -110,1597
Objectives[24]Task_List[1]positionY = -679,6562
Objectives[24]Task_List[1]positionZ = 40,01539
Objectives[24]Task_List[1]minDistance = 10
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Speed = 30
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Back to the car
Objectives[25]FaildText = 
Objectives[25]Type = Enter_Vehicle
Objectives[25]positionX = -115,3502
Objectives[25]positionY = -626,5602
Objectives[25]positionZ = 35,27037
Objectives[25]EnterVehicle_AsPassenger = True
Objectives[25]EnterVehicle_CanExit = True
Objectives[25]EnterVehicle_SetIsWanted = False
Objectives[25]EnterVehicle_SeatIndex = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -109,3235
Objectives[26]positionY = -631,1454
Objectives[26]positionZ = 35,08991
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 1
Objectives[26]Task_List[0]Type = Pause
Objectives[26]Task_List[0]positionX = -111,7259
Objectives[26]Task_List[0]positionY = -620,7903
Objectives[26]Task_List[0]positionZ = 35,58636
Objectives[26]Task_List[0]time = 10
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -102,2988
Objectives[27]positionY = -668,9162
Objectives[27]positionZ = 34,51758
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 1
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = -111,9084
Objectives[27]Task_List[0]PositionY = -627,496
Objectives[27]Task_List[0]PositionZ = 35,55133
Objectives[27]Task_List[0]Speed = 2
Objectives[27]Task_List[0]SeatIndex = 2
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -113,8239
Objectives[28]positionY = -674,7963
Objectives[28]positionZ = 34,28395
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = True
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 3
Objectives[28]ObjectiveMessages[0]positionX = -107,6652
Objectives[28]ObjectiveMessages[0]positionY = 763,2696
Objectives[28]ObjectiveMessages[0]positionZ = 197,8537
Objectives[28]ObjectiveMessages[0]Message = Guys, all right?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Green
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -105,281
Objectives[28]ObjectiveMessages[1]positionY = 761,5356
Objectives[28]ObjectiveMessages[1]positionZ = 197,624
Objectives[28]ObjectiveMessages[1]Message = Yes... I think yes...
Objectives[28]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Blue
Objectives[28]ObjectiveMessages[1]PlayFromStart = True
Objectives[28]ObjectiveMessages[1]Delay = False
Objectives[28]ObjectiveMessages[1]DelayTime = 0
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -102,6566
Objectives[28]ObjectiveMessages[2]positionY = 760,2793
Objectives[28]ObjectiveMessages[2]positionZ = 197,6322
Objectives[28]ObjectiveMessages[2]Message = Let's get out of here.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = Yellow
Objectives[28]ObjectiveMessages[2]PlayFromStart = True
Objectives[28]ObjectiveMessages[2]Delay = False
Objectives[28]ObjectiveMessages[2]DelayTime = 0
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = -106,7294
Objectives[29]positionY = -626,3379
Objectives[29]positionZ = 35,26398
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 3
Objectives[29]Task_List[0]Type = EnterVehicle
Objectives[29]Task_List[0]PositionX = -114,8851
Objectives[29]Task_List[0]PositionY = -628,5698
Objectives[29]Task_List[0]PositionZ = 35,76038
Objectives[29]Task_List[0]Speed = 2
Objectives[29]Task_List[0]SeatIndex = -1
Objectives[29]Task_List[0]TaskIndex = 0
Objectives[29]Task_List[0]Warp = False
Objectives[29]Task_List[1]Type = Drive
Objectives[29]Task_List[1]PositionX = 268,9957
Objectives[29]Task_List[1]PositionY = 183,9882
Objectives[29]Task_List[1]PositionZ = 104,2052
Objectives[29]Task_List[1]Speed = 20
Objectives[29]Task_List[1]StopBeforeVehicles = False
Objectives[29]Task_List[1]StopBeforeActors = True
Objectives[29]Task_List[1]AvoidVehicles = True
Objectives[29]Task_List[1]AvoidEmptyVehicles = True
Objectives[29]Task_List[1]AvoidActors = True
Objectives[29]Task_List[1]AvoidObjects = True
Objectives[29]Task_List[1]StopAtLights = False
Objectives[29]Task_List[1]UseBlinkers = True
Objectives[29]Task_List[1]AllowGoingWrongWay = True
Objectives[29]Task_List[1]Reverse = False
Objectives[29]Task_List[1]TakeShortestPath = False
Objectives[29]Task_List[1]IgnoreRoads = False
Objectives[29]Task_List[1]IgnoreAllPathing = False
Objectives[29]Task_List[1]AvoidHighWays = False
Objectives[29]Task_List[2]Type = Drive
Objectives[29]Task_List[2]PositionX = 248,766
Objectives[29]Task_List[2]PositionY = 193,5796
Objectives[29]Task_List[2]PositionZ = 104,4436
Objectives[29]Task_List[2]Speed = 10
Objectives[29]Task_List[2]StopBeforeVehicles = False
Objectives[29]Task_List[2]StopBeforeActors = False
Objectives[29]Task_List[2]AvoidVehicles = True
Objectives[29]Task_List[2]AvoidEmptyVehicles = True
Objectives[29]Task_List[2]AvoidActors = True
Objectives[29]Task_List[2]AvoidObjects = True
Objectives[29]Task_List[2]StopAtLights = False
Objectives[29]Task_List[2]UseBlinkers = True
Objectives[29]Task_List[2]AllowGoingWrongWay = True
Objectives[29]Task_List[2]Reverse = False
Objectives[29]Task_List[2]TakeShortestPath = True
Objectives[29]Task_List[2]IgnoreRoads = True
Objectives[29]Task_List[2]IgnoreAllPathing = True
Objectives[29]Task_List[2]AvoidHighWays = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Type = Leave_Area
Objectives[30]positionX = -104,5939
Objectives[30]positionY = -639,4814
Objectives[30]positionZ = 35,27404
Objectives[30]Leave_Area_Distance = 50
Objectives[30]Leave_Area_Use_Objective_Position = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = -107,0491
Objectives[31]positionY = -635,8281
Objectives[31]positionZ = 35,11305
Objectives[31]Cutscenes_Time = 15
Objectives[31]Cutscenes_Trans_Time = 2
Objectives[31]Cutscenes_FOV = 60
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = False
Objectives[31]Cutscenes_Point_At_Position = False
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = True
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 1,4
Objectives[31]Cutscenes_Follow_Hieght = 0,8
Objectives[31]Cutscenes_Follow_Angle = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 5
Objectives[31]ObjectiveMessages[0]positionX = -96,16609
Objectives[31]ObjectiveMessages[0]positionY = 757,484
Objectives[31]ObjectiveMessages[0]positionZ = 197,6336
Objectives[31]ObjectiveMessages[0]Message = Where do we go?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Green
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = -93,88891
Objectives[31]ObjectiveMessages[1]positionY = 755,8401
Objectives[31]ObjectiveMessages[1]positionZ = 197,5846
Objectives[31]ObjectiveMessages[1]Message = Let's go to the Pacific Standard, let's get into the vault.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = Yellow
Objectives[31]ObjectiveMessages[1]PlayFromStart = True
Objectives[31]ObjectiveMessages[1]Delay = False
Objectives[31]ObjectiveMessages[1]DelayTime = 0
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = -88,42842
Objectives[31]ObjectiveMessages[2]positionY = 752,1049
Objectives[31]ObjectiveMessages[2]positionZ = 197,5161
Objectives[31]ObjectiveMessages[2]Message = Oh, these are the jobs I like.
Objectives[31]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = Orange
Objectives[31]ObjectiveMessages[2]PlayFromStart = True
Objectives[31]ObjectiveMessages[2]Delay = False
Objectives[31]ObjectiveMessages[2]DelayTime = 0
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = False
Objectives[31]ObjectiveMessages[2]TypeTextMesage = True
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[3]positionX = -86,66659
Objectives[31]ObjectiveMessages[3]positionY = 750,6599
Objectives[31]ObjectiveMessages[3]positionZ = 197,4036
Objectives[31]ObjectiveMessages[3]Message = We will not touch anything.
Objectives[31]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[31]ObjectiveMessages[3]Sender = 
Objectives[31]ObjectiveMessages[3]Subject = 
Objectives[31]ObjectiveMessages[3]MessageColor = Yellow
Objectives[31]ObjectiveMessages[3]PlayFromStart = True
Objectives[31]ObjectiveMessages[3]Delay = False
Objectives[31]ObjectiveMessages[3]DelayTime = 0
Objectives[31]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[3]TypeSubtitle = False
Objectives[31]ObjectiveMessages[3]TypeTextMesage = True
Objectives[31]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[4]positionX = -84,03133
Objectives[31]ObjectiveMessages[4]positionY = 748,8837
Objectives[31]ObjectiveMessages[4]positionZ = 197,2511
Objectives[31]ObjectiveMessages[4]Message = WHAT? Are you serious?
Objectives[31]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[31]ObjectiveMessages[4]Sender = 
Objectives[31]ObjectiveMessages[4]Subject = 
Objectives[31]ObjectiveMessages[4]MessageColor = Orange
Objectives[31]ObjectiveMessages[4]PlayFromStart = True
Objectives[31]ObjectiveMessages[4]Delay = False
Objectives[31]ObjectiveMessages[4]DelayTime = 0
Objectives[31]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[4]TypeSubtitle = False
Objectives[31]ObjectiveMessages[4]TypeTextMesage = True
Objectives[31]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = -105,3108
Objectives[32]positionY = -632,1351
Objectives[32]positionZ = 35,13334
Objectives[32]Cutscenes_Time = 1
Objectives[32]Cutscenes_Trans_Time = 16
Objectives[32]Cutscenes_FOV = 60
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = False
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = True
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 1,5
Objectives[32]Cutscenes_Follow_Hieght = 0,8
Objectives[32]Cutscenes_Follow_Angle = 40
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 5
Objectives[32]ObjectiveMessages[0]positionX = -78,5892
Objectives[32]ObjectiveMessages[0]positionY = 745,2108
Objectives[32]ObjectiveMessages[0]positionZ = 197,2825
Objectives[32]ObjectiveMessages[0]Message = Yes, what we need is in a briefcase, we'll just take that one.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Yellow
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = -75,9966
Objectives[32]ObjectiveMessages[1]positionY = 743,4648
Objectives[32]ObjectiveMessages[1]positionZ = 197,4399
Objectives[32]ObjectiveMessages[1]Message = It must seem like we arrived to the vault.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Yellow
Objectives[32]ObjectiveMessages[1]PlayFromStart = True
Objectives[32]ObjectiveMessages[1]Delay = False
Objectives[32]ObjectiveMessages[1]DelayTime = 0
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = -73,37326
Objectives[32]ObjectiveMessages[2]positionY = 741,6984
Objectives[32]ObjectiveMessages[2]positionZ = 197,5887
Objectives[32]ObjectiveMessages[2]Message = But we gave up and ran away before getting something.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Yellow
Objectives[32]ObjectiveMessages[2]PlayFromStart = True
Objectives[32]ObjectiveMessages[2]Delay = False
Objectives[32]ObjectiveMessages[2]DelayTime = 0
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = -71,10062
Objectives[32]ObjectiveMessages[3]positionY = 740,1666
Objectives[32]ObjectiveMessages[3]positionZ = 197,6822
Objectives[32]ObjectiveMessages[3]Message = But won't they notice that we took the briefcase?
Objectives[32]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = Blue
Objectives[32]ObjectiveMessages[3]PlayFromStart = True
Objectives[32]ObjectiveMessages[3]Delay = False
Objectives[32]ObjectiveMessages[3]DelayTime = 0
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = False
Objectives[32]ObjectiveMessages[3]TypeTextMesage = True
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[4]positionX = -68,82387
Objectives[32]ObjectiveMessages[4]positionY = 738,6324
Objectives[32]ObjectiveMessages[4]positionZ = 197,7184
Objectives[32]ObjectiveMessages[4]Message = No, very few people in the world know that the briefcase exists.
Objectives[32]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[4]Sender = 
Objectives[32]ObjectiveMessages[4]Subject = 
Objectives[32]ObjectiveMessages[4]MessageColor = Yellow
Objectives[32]ObjectiveMessages[4]PlayFromStart = True
Objectives[32]ObjectiveMessages[4]Delay = False
Objectives[32]ObjectiveMessages[4]DelayTime = 0
Objectives[32]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[4]TypeSubtitle = False
Objectives[32]ObjectiveMessages[4]TypeTextMesage = True
Objectives[32]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = -103,7937
Objectives[33]positionY = -627,7333
Objectives[33]positionZ = 35,13093
Objectives[33]Cutscenes_Time = 0
Objectives[33]Cutscenes_Trans_Time = 0
Objectives[33]Cutscenes_FOV = 30
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = True
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 10
Objectives[33]Cutscenes_Follow_Hieght = 1
Objectives[33]Cutscenes_Follow_Angle = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = -108,9887
Objectives[34]positionY = -629,1606
Objectives[34]positionZ = 35,08821
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = True
Objectives[34]SetPlayerActor_RelationshipGroup = Companion
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 99
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = True
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 5
Objectives[34]ObjectiveMessages[0]positionX = -63,36738
Objectives[34]ObjectiveMessages[0]positionY = 735,3312
Objectives[34]ObjectiveMessages[0]positionZ = 197,7495
Objectives[34]ObjectiveMessages[0]Message = Come on, let's hurry, and be ready, there will be lots of guards.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Yellow
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = -55,78136
Objectives[34]ObjectiveMessages[1]positionY = 731,3523
Objectives[34]ObjectiveMessages[1]positionZ = 197,6173
Objectives[34]ObjectiveMessages[1]Message = Ok, get ready guys.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = Blue
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = -52,75758
Objectives[34]ObjectiveMessages[2]positionY = 729,8649
Objectives[34]ObjectiveMessages[2]positionZ = 197,5757
Objectives[34]ObjectiveMessages[2]Message = Can't we really get anything?
Objectives[34]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Orange
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = -49,35919
Objectives[34]ObjectiveMessages[3]positionY = 728,1374
Objectives[34]ObjectiveMessages[3]positionZ = 197,6157
Objectives[34]ObjectiveMessages[3]Message = NO!
Objectives[34]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Yellow
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = -46,16864
Objectives[34]ObjectiveMessages[4]positionY = 727,0276
Objectives[34]ObjectiveMessages[4]positionZ = 197,8324
Objectives[34]ObjectiveMessages[4]Message = Shit!
Objectives[34]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[4]Sender = 
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = Orange
Objectives[34]ObjectiveMessages[4]PlayFromStart = True
Objectives[34]ObjectiveMessages[4]Delay = False
Objectives[34]ObjectiveMessages[4]DelayTime = 0
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = False
Objectives[34]ObjectiveMessages[4]TypeTextMesage = True
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[35]Type = Hint_Objective
Objectives[35]Text = 
Objectives[35]positionX = 259,4063
Objectives[35]positionY = 203,4378
Objectives[35]positionZ = 104,945
Objectives[35]Hint_Time = 10
Objectives[35]Hint_FOV = 20
Objectives[35]Hint_Use_Position = True
Objectives[35]Hint_Use_Player = False
Objectives[35]Hint_Use_Actor = False
Objectives[35]Hint_Use_Vehicle = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 5
Objectives[35]ObjectiveMessages[0]positionX = -42,9166
Objectives[35]ObjectiveMessages[0]positionY = 725,571
Objectives[35]ObjectiveMessages[0]positionZ = 197,8139
Objectives[35]ObjectiveMessages[0]Message = Ok, stop here. We enter from the side door.
Objectives[35]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = Yellow
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = False
Objectives[35]ObjectiveMessages[0]TypeTextMesage = True
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = -35,45282
Objectives[35]ObjectiveMessages[1]positionY = 722,9246
Objectives[35]ObjectiveMessages[1]positionZ = 197,6174
Objectives[35]ObjectiveMessages[1]Message = I'll have to open some doors and the vault.
Objectives[35]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[1]Sender = 
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = Yellow
Objectives[35]ObjectiveMessages[1]PlayFromStart = True
Objectives[35]ObjectiveMessages[1]Delay = False
Objectives[35]ObjectiveMessages[1]DelayTime = 0
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = False
Objectives[35]ObjectiveMessages[1]TypeTextMesage = True
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[2]positionX = -32,52427
Objectives[35]ObjectiveMessages[2]positionY = 721,8575
Objectives[35]ObjectiveMessages[2]positionZ = 197,5759
Objectives[35]ObjectiveMessages[2]Message = You have to cover me and give me the time to open them.
Objectives[35]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[2]Sender = 
Objectives[35]ObjectiveMessages[2]Subject = 
Objectives[35]ObjectiveMessages[2]MessageColor = Yellow
Objectives[35]ObjectiveMessages[2]PlayFromStart = True
Objectives[35]ObjectiveMessages[2]Delay = False
Objectives[35]ObjectiveMessages[2]DelayTime = 0
Objectives[35]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[2]TypeSubtitle = False
Objectives[35]ObjectiveMessages[2]TypeTextMesage = True
Objectives[35]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[3]positionX = -29,14845
Objectives[35]ObjectiveMessages[3]positionY = 720,6096
Objectives[35]ObjectiveMessages[3]positionZ = 197,4438
Objectives[35]ObjectiveMessages[3]Message = Ok, we'll take care of it.
Objectives[35]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[35]ObjectiveMessages[3]Sender = 
Objectives[35]ObjectiveMessages[3]Subject = 
Objectives[35]ObjectiveMessages[3]MessageColor = Blue
Objectives[35]ObjectiveMessages[3]PlayFromStart = True
Objectives[35]ObjectiveMessages[3]Delay = False
Objectives[35]ObjectiveMessages[3]DelayTime = 0
Objectives[35]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[3]TypeSubtitle = False
Objectives[35]ObjectiveMessages[3]TypeTextMesage = True
Objectives[35]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[4]positionX = -25,44442
Objectives[35]ObjectiveMessages[4]positionY = 720,0269
Objectives[35]ObjectiveMessages[4]positionZ = 197,4261
Objectives[35]ObjectiveMessages[4]Message = Good, let's go!
Objectives[35]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[4]Sender = 
Objectives[35]ObjectiveMessages[4]Subject = 
Objectives[35]ObjectiveMessages[4]MessageColor = Yellow
Objectives[35]ObjectiveMessages[4]PlayFromStart = True
Objectives[35]ObjectiveMessages[4]Delay = False
Objectives[35]ObjectiveMessages[4]DelayTime = 0
Objectives[35]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[4]TypeSubtitle = False
Objectives[35]ObjectiveMessages[4]TypeTextMesage = True
Objectives[35]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = -119,9544
Objectives[36]positionY = -635,4254
Objectives[36]positionZ = 35,20457
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = True
Objectives[36]SetPlayerActor_RelationshipGroup = Companion
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 1
Objectives[36]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[36]Task_List[0]positionX = -87,88609
Objectives[36]Task_List[0]positionY = -665,6871
Objectives[36]Task_List[0]positionZ = 35,16526
Objectives[36]Task_List[0]Block = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -248,6399
Objectives[37]positionY = -878,3913
Objectives[37]positionZ = 29,73225
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 1
Objectives[37]Task_List[0]Type = Pause
Objectives[37]Task_List[0]positionX = -248,6399
Objectives[37]Task_List[0]positionY = -878,3913
Objectives[37]Task_List[0]positionZ = 30,23225
Objectives[37]Task_List[0]time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Enter the Pacific Standard
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = 255,6264
Objectives[38]positionY = 215,5011
Objectives[38]positionZ = 105,2868
Objectives[38]Heading = -160
Objectives[38]Diameter = 1
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 1
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 12
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 70
Objectives[38]mission_Actors[0]positionX = 246,6609
Objectives[38]mission_Actors[0]positionY = 214,4963
Objectives[38]mission_Actors[0]positionZ = 106,2868
Objectives[38]mission_Actors[0]Heading = 345
Objectives[38]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[0]Relationship_Group = Neutral
Objectives[38]mission_Actors[0]AddBlip = True
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = False
Objectives[38]mission_Actors[0]SetHealth = 100
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = Pistol
Objectives[38]mission_Actors[0]Variation = Random
Objectives[38]mission_Actors[0]Task = 0
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 70
Objectives[38]mission_Actors[1]positionX = 238,7695
Objectives[38]mission_Actors[1]positionY = 224,1576
Objectives[38]mission_Actors[1]positionZ = 106,2869
Objectives[38]mission_Actors[1]Heading = 270,0118
Objectives[38]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[1]Relationship_Group = Neutral
Objectives[38]mission_Actors[1]AddBlip = True
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = False
Objectives[38]mission_Actors[1]SetHealth = 100
Objectives[38]mission_Actors[1]DieFromHeadShot = True
Objectives[38]mission_Actors[1]CanExitVehicle = True
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 30
Objectives[38]mission_Actors[1]Hearing_Range = 30
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = Pistol
Objectives[38]mission_Actors[1]Variation = Random
Objectives[38]mission_Actors[1]Task = 0
Objectives[38]mission_Actors[1]Task_Guard_Range = 5
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Actors[2]Survive_Number = 0
Objectives[38]mission_Actors[2]Failed_Text = 
Objectives[38]mission_Actors[2]Remove_After = 70
Objectives[38]mission_Actors[2]positionX = 237,2687
Objectives[38]mission_Actors[2]positionY = 224,7593
Objectives[38]mission_Actors[2]positionZ = 110,2827
Objectives[38]mission_Actors[2]Heading = 230
Objectives[38]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[2]Relationship_Group = Neutral
Objectives[38]mission_Actors[2]AddBlip = True
Objectives[38]mission_Actors[2]ShowCone = False
Objectives[38]mission_Actors[2]Invincible = False
Objectives[38]mission_Actors[2]SetHealth = 100
Objectives[38]mission_Actors[2]DieFromHeadShot = True
Objectives[38]mission_Actors[2]CanExitVehicle = True
Objectives[38]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[2]AlwaysFight = True
Objectives[38]mission_Actors[2]Seeing_Range = 30
Objectives[38]mission_Actors[2]Hearing_Range = 30
Objectives[38]mission_Actors[2]CombatMovement = Offensive
Objectives[38]mission_Actors[2]weapon = Pistol
Objectives[38]mission_Actors[2]Variation = Random
Objectives[38]mission_Actors[2]Task = 0
Objectives[38]mission_Actors[2]Task_Guard_Range = 5
Objectives[38]mission_Actors[2]Task_Stay_In_Range = True
Objectives[38]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[2]Task_Scenario = NONE
Objectives[38]mission_Actors[3]Survive_Number = 0
Objectives[38]mission_Actors[3]Failed_Text = 
Objectives[38]mission_Actors[3]Remove_After = 70
Objectives[38]mission_Actors[3]positionX = 237,0821
Objectives[38]mission_Actors[3]positionY = 219,2503
Objectives[38]mission_Actors[3]positionZ = 110,2828
Objectives[38]mission_Actors[3]Heading = 243,443
Objectives[38]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[3]Relationship_Group = Neutral
Objectives[38]mission_Actors[3]AddBlip = True
Objectives[38]mission_Actors[3]ShowCone = False
Objectives[38]mission_Actors[3]Invincible = False
Objectives[38]mission_Actors[3]SetHealth = 100
Objectives[38]mission_Actors[3]DieFromHeadShot = True
Objectives[38]mission_Actors[3]CanExitVehicle = True
Objectives[38]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[3]AlwaysFight = True
Objectives[38]mission_Actors[3]Seeing_Range = 30
Objectives[38]mission_Actors[3]Hearing_Range = 30
Objectives[38]mission_Actors[3]CombatMovement = Offensive
Objectives[38]mission_Actors[3]weapon = Pistol
Objectives[38]mission_Actors[3]Variation = Random
Objectives[38]mission_Actors[3]Task = 0
Objectives[38]mission_Actors[3]Task_Guard_Range = 5
Objectives[38]mission_Actors[3]Task_Stay_In_Range = True
Objectives[38]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[3]Task_Scenario = NONE
Objectives[38]mission_Actors[4]Survive_Number = 0
Objectives[38]mission_Actors[4]Failed_Text = 
Objectives[38]mission_Actors[4]Remove_After = 70
Objectives[38]mission_Actors[4]positionX = 242,0888
Objectives[38]mission_Actors[4]positionY = 212,8385
Objectives[38]mission_Actors[4]positionZ = 110,283
Objectives[38]mission_Actors[4]Heading = 330,0133
Objectives[38]mission_Actors[4]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[4]Relationship_Group = Neutral
Objectives[38]mission_Actors[4]AddBlip = True
Objectives[38]mission_Actors[4]ShowCone = False
Objectives[38]mission_Actors[4]Invincible = False
Objectives[38]mission_Actors[4]SetHealth = 100
Objectives[38]mission_Actors[4]DieFromHeadShot = True
Objectives[38]mission_Actors[4]CanExitVehicle = True
Objectives[38]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[4]AlwaysFight = True
Objectives[38]mission_Actors[4]Seeing_Range = 30
Objectives[38]mission_Actors[4]Hearing_Range = 30
Objectives[38]mission_Actors[4]CombatMovement = Offensive
Objectives[38]mission_Actors[4]weapon = Pistol
Objectives[38]mission_Actors[4]Variation = Random
Objectives[38]mission_Actors[4]Task = 0
Objectives[38]mission_Actors[4]Task_Guard_Range = 5
Objectives[38]mission_Actors[4]Task_Stay_In_Range = True
Objectives[38]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[4]Task_Scenario = NONE
Objectives[38]mission_Actors[5]Survive_Number = 0
Objectives[38]mission_Actors[5]Failed_Text = 
Objectives[38]mission_Actors[5]Remove_After = 70
Objectives[38]mission_Actors[5]positionX = 247,9805
Objectives[38]mission_Actors[5]positionY = 211,849
Objectives[38]mission_Actors[5]positionZ = 110,283
Objectives[38]mission_Actors[5]Heading = 330,0243
Objectives[38]mission_Actors[5]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[5]Relationship_Group = Neutral
Objectives[38]mission_Actors[5]AddBlip = True
Objectives[38]mission_Actors[5]ShowCone = False
Objectives[38]mission_Actors[5]Invincible = False
Objectives[38]mission_Actors[5]SetHealth = 100
Objectives[38]mission_Actors[5]DieFromHeadShot = True
Objectives[38]mission_Actors[5]CanExitVehicle = True
Objectives[38]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[5]AlwaysFight = True
Objectives[38]mission_Actors[5]Seeing_Range = 30
Objectives[38]mission_Actors[5]Hearing_Range = 30
Objectives[38]mission_Actors[5]CombatMovement = Offensive
Objectives[38]mission_Actors[5]weapon = Pistol
Objectives[38]mission_Actors[5]Variation = Random
Objectives[38]mission_Actors[5]Task = 0
Objectives[38]mission_Actors[5]Task_Guard_Range = 5
Objectives[38]mission_Actors[5]Task_Stay_In_Range = True
Objectives[38]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[5]Task_Scenario = NONE
Objectives[38]mission_Actors[6]Survive_Number = 0
Objectives[38]mission_Actors[6]Failed_Text = 
Objectives[38]mission_Actors[6]Remove_After = 70
Objectives[38]mission_Actors[6]positionX = 254,1895
Objectives[38]mission_Actors[6]positionY = 209,6367
Objectives[38]mission_Actors[6]positionZ = 110,283
Objectives[38]mission_Actors[6]Heading = 330
Objectives[38]mission_Actors[6]String_Name = s_m_m_armoured_01
Objectives[38]mission_Actors[6]Relationship_Group = Neutral
Objectives[38]mission_Actors[6]AddBlip = True
Objectives[38]mission_Actors[6]ShowCone = False
Objectives[38]mission_Actors[6]Invincible = False
Objectives[38]mission_Actors[6]SetHealth = 100
Objectives[38]mission_Actors[6]DieFromHeadShot = True
Objectives[38]mission_Actors[6]CanExitVehicle = True
Objectives[38]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[6]AlwaysFight = True
Objectives[38]mission_Actors[6]Seeing_Range = 30
Objectives[38]mission_Actors[6]Hearing_Range = 30
Objectives[38]mission_Actors[6]CombatMovement = Offensive
Objectives[38]mission_Actors[6]weapon = Pistol
Objectives[38]mission_Actors[6]Variation = Random
Objectives[38]mission_Actors[6]Task = 0
Objectives[38]mission_Actors[6]Task_Guard_Range = 5
Objectives[38]mission_Actors[6]Task_Stay_In_Range = True
Objectives[38]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[6]Task_Scenario = NONE
Objectives[38]mission_Actors[7]Survive_Number = 0
Objectives[38]mission_Actors[7]Failed_Text = 
Objectives[38]mission_Actors[7]Remove_After = 0
Objectives[38]mission_Actors[7]positionX = 246,552
Objectives[38]mission_Actors[7]positionY = 223,4302
Objectives[38]mission_Actors[7]positionZ = 106,2867
Objectives[38]mission_Actors[7]Heading = 0
Objectives[38]mission_Actors[7]String_Name = a_f_m_bevhills_02
Objectives[38]mission_Actors[7]Relationship_Group = Neutral
Objectives[38]mission_Actors[7]AddBlip = False
Objectives[38]mission_Actors[7]ShowCone = False
Objectives[38]mission_Actors[7]Invincible = False
Objectives[38]mission_Actors[7]SetHealth = 100
Objectives[38]mission_Actors[7]DieFromHeadShot = True
Objectives[38]mission_Actors[7]CanExitVehicle = True
Objectives[38]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[7]AlwaysFight = True
Objectives[38]mission_Actors[7]Seeing_Range = 30
Objectives[38]mission_Actors[7]Hearing_Range = 30
Objectives[38]mission_Actors[7]CombatMovement = Offensive
Objectives[38]mission_Actors[7]weapon = Unarmed
Objectives[38]mission_Actors[7]Variation = Random
Objectives[38]mission_Actors[7]Task = 0
Objectives[38]mission_Actors[7]Task_Guard_Range = 5
Objectives[38]mission_Actors[7]Task_Stay_In_Range = True
Objectives[38]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[7]Task_Scenario = NONE
Objectives[38]mission_Actors[8]Survive_Number = 0
Objectives[38]mission_Actors[8]Failed_Text = 
Objectives[38]mission_Actors[8]Remove_After = 0
Objectives[38]mission_Actors[8]positionX = 246,1838
Objectives[38]mission_Actors[8]positionY = 222,5005
Objectives[38]mission_Actors[8]positionZ = 106,2868
Objectives[38]mission_Actors[8]Heading = 325
Objectives[38]mission_Actors[8]String_Name = a_m_m_eastsa_01
Objectives[38]mission_Actors[8]Relationship_Group = Neutral
Objectives[38]mission_Actors[8]AddBlip = False
Objectives[38]mission_Actors[8]ShowCone = False
Objectives[38]mission_Actors[8]Invincible = False
Objectives[38]mission_Actors[8]SetHealth = 100
Objectives[38]mission_Actors[8]DieFromHeadShot = True
Objectives[38]mission_Actors[8]CanExitVehicle = True
Objectives[38]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[8]AlwaysFight = True
Objectives[38]mission_Actors[8]Seeing_Range = 30
Objectives[38]mission_Actors[8]Hearing_Range = 30
Objectives[38]mission_Actors[8]CombatMovement = Offensive
Objectives[38]mission_Actors[8]weapon = Unarmed
Objectives[38]mission_Actors[8]Variation = Random
Objectives[38]mission_Actors[8]Task = 0
Objectives[38]mission_Actors[8]Task_Guard_Range = 5
Objectives[38]mission_Actors[8]Task_Stay_In_Range = True
Objectives[38]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[8]Task_Scenario = NONE
Objectives[38]mission_Actors[9]Survive_Number = 0
Objectives[38]mission_Actors[9]Failed_Text = 
Objectives[38]mission_Actors[9]Remove_After = 0
Objectives[38]mission_Actors[9]positionX = 245,8156
Objectives[38]mission_Actors[9]positionY = 221,5707
Objectives[38]mission_Actors[9]positionZ = 106,2868
Objectives[38]mission_Actors[9]Heading = 350
Objectives[38]mission_Actors[9]String_Name = a_f_m_business_02
Objectives[38]mission_Actors[9]Relationship_Group = Neutral
Objectives[38]mission_Actors[9]AddBlip = False
Objectives[38]mission_Actors[9]ShowCone = False
Objectives[38]mission_Actors[9]Invincible = False
Objectives[38]mission_Actors[9]SetHealth = 100
Objectives[38]mission_Actors[9]DieFromHeadShot = True
Objectives[38]mission_Actors[9]CanExitVehicle = True
Objectives[38]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[9]AlwaysFight = True
Objectives[38]mission_Actors[9]Seeing_Range = 30
Objectives[38]mission_Actors[9]Hearing_Range = 30
Objectives[38]mission_Actors[9]CombatMovement = Offensive
Objectives[38]mission_Actors[9]weapon = Unarmed
Objectives[38]mission_Actors[9]Variation = Random
Objectives[38]mission_Actors[9]Task = 0
Objectives[38]mission_Actors[9]Task_Guard_Range = 5
Objectives[38]mission_Actors[9]Task_Stay_In_Range = True
Objectives[38]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[9]Task_Scenario = NONE
Objectives[38]mission_Actors[10]Survive_Number = 0
Objectives[38]mission_Actors[10]Failed_Text = 
Objectives[38]mission_Actors[10]Remove_After = 0
Objectives[38]mission_Actors[10]positionX = 243,2015
Objectives[38]mission_Actors[10]positionY = 224,4411
Objectives[38]mission_Actors[10]positionZ = 106,2868
Objectives[38]mission_Actors[10]Heading = 350
Objectives[38]mission_Actors[10]String_Name = a_f_m_eastsa_01
Objectives[38]mission_Actors[10]Relationship_Group = Neutral
Objectives[38]mission_Actors[10]AddBlip = False
Objectives[38]mission_Actors[10]ShowCone = False
Objectives[38]mission_Actors[10]Invincible = False
Objectives[38]mission_Actors[10]SetHealth = 100
Objectives[38]mission_Actors[10]DieFromHeadShot = True
Objectives[38]mission_Actors[10]CanExitVehicle = True
Objectives[38]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[10]AlwaysFight = True
Objectives[38]mission_Actors[10]Seeing_Range = 30
Objectives[38]mission_Actors[10]Hearing_Range = 30
Objectives[38]mission_Actors[10]CombatMovement = Offensive
Objectives[38]mission_Actors[10]weapon = Unarmed
Objectives[38]mission_Actors[10]Variation = Random
Objectives[38]mission_Actors[10]Task = 0
Objectives[38]mission_Actors[10]Task_Guard_Range = 5
Objectives[38]mission_Actors[10]Task_Stay_In_Range = True
Objectives[38]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[10]Task_Scenario = NONE
Objectives[38]mission_Actors[11]Survive_Number = 0
Objectives[38]mission_Actors[11]Failed_Text = 
Objectives[38]mission_Actors[11]Remove_After = 0
Objectives[38]mission_Actors[11]positionX = 255,1331
Objectives[38]mission_Actors[11]positionY = 210,5596
Objectives[38]mission_Actors[11]positionZ = 106,2868
Objectives[38]mission_Actors[11]Heading = 170
Objectives[38]mission_Actors[11]String_Name = a_f_m_tourist_01
Objectives[38]mission_Actors[11]Relationship_Group = Neutral
Objectives[38]mission_Actors[11]AddBlip = False
Objectives[38]mission_Actors[11]ShowCone = False
Objectives[38]mission_Actors[11]Invincible = False
Objectives[38]mission_Actors[11]SetHealth = 100
Objectives[38]mission_Actors[11]DieFromHeadShot = True
Objectives[38]mission_Actors[11]CanExitVehicle = True
Objectives[38]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[11]AlwaysFight = True
Objectives[38]mission_Actors[11]Seeing_Range = 30
Objectives[38]mission_Actors[11]Hearing_Range = 30
Objectives[38]mission_Actors[11]CombatMovement = Offensive
Objectives[38]mission_Actors[11]weapon = Unarmed
Objectives[38]mission_Actors[11]Variation = Random
Objectives[38]mission_Actors[11]Task = 0
Objectives[38]mission_Actors[11]Task_Guard_Range = 5
Objectives[38]mission_Actors[11]Task_Stay_In_Range = True
Objectives[38]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[11]Task_Scenario = NONE
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 18
Objectives[38]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[0]Value = 99999
Objectives[38]mission_Pickup_Props[0]positionX = 266,0805
Objectives[38]mission_Pickup_Props[0]positionY = 214,2212
Objectives[38]mission_Pickup_Props[0]positionZ = 109,7875
Objectives[38]mission_Pickup_Props[0]rotationX = 0
Objectives[38]mission_Pickup_Props[0]rotationY = 0
Objectives[38]mission_Pickup_Props[0]rotationZ = 35
Objectives[38]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[1]Value = 99999
Objectives[38]mission_Pickup_Props[1]positionX = 263,1896
Objectives[38]mission_Pickup_Props[1]positionY = 207,5976
Objectives[38]mission_Pickup_Props[1]positionZ = 109,7872
Objectives[38]mission_Pickup_Props[1]rotationX = 0
Objectives[38]mission_Pickup_Props[1]rotationY = 0
Objectives[38]mission_Pickup_Props[1]rotationZ = 35
Objectives[38]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[2]Value = 99999
Objectives[38]mission_Pickup_Props[2]positionX = 262,5001
Objectives[38]mission_Pickup_Props[2]positionY = 210,4194
Objectives[38]mission_Pickup_Props[2]positionZ = 109,783
Objectives[38]mission_Pickup_Props[2]rotationX = 0
Objectives[38]mission_Pickup_Props[2]rotationY = 0
Objectives[38]mission_Pickup_Props[2]rotationZ = 35
Objectives[38]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[3]Value = 99999
Objectives[38]mission_Pickup_Props[3]positionX = 243,7041
Objectives[38]mission_Pickup_Props[3]positionY = 210,593
Objectives[38]mission_Pickup_Props[3]positionZ = 109,783
Objectives[38]mission_Pickup_Props[3]rotationX = 0
Objectives[38]mission_Pickup_Props[3]rotationY = 0
Objectives[38]mission_Pickup_Props[3]rotationZ = 35
Objectives[38]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[4]Value = 99999
Objectives[38]mission_Pickup_Props[4]positionX = 234,4873
Objectives[38]mission_Pickup_Props[4]positionY = 212,4488
Objectives[38]mission_Pickup_Props[4]positionZ = 109,783
Objectives[38]mission_Pickup_Props[4]rotationX = 0
Objectives[38]mission_Pickup_Props[4]rotationY = 0
Objectives[38]mission_Pickup_Props[4]rotationZ = 35
Objectives[38]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[5]Value = 99999
Objectives[38]mission_Pickup_Props[5]positionX = 243,099
Objectives[38]mission_Pickup_Props[5]positionY = 220,2093
Objectives[38]mission_Pickup_Props[5]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[5]rotationX = 0
Objectives[38]mission_Pickup_Props[5]rotationY = 0
Objectives[38]mission_Pickup_Props[5]rotationZ = 35
Objectives[38]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[6]Value = 99999
Objectives[38]mission_Pickup_Props[6]positionX = 256,5436
Objectives[38]mission_Pickup_Props[6]positionY = 208,2061
Objectives[38]mission_Pickup_Props[6]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[6]rotationX = 0
Objectives[38]mission_Pickup_Props[6]rotationY = 0
Objectives[38]mission_Pickup_Props[6]rotationZ = 35
Objectives[38]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[7]Value = 99999
Objectives[38]mission_Pickup_Props[7]positionX = 246,8101
Objectives[38]mission_Pickup_Props[7]positionY = 209,9595
Objectives[38]mission_Pickup_Props[7]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[7]rotationX = 0
Objectives[38]mission_Pickup_Props[7]rotationY = 0
Objectives[38]mission_Pickup_Props[7]rotationZ = 35
Objectives[38]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[8]Value = 99999
Objectives[38]mission_Pickup_Props[8]positionX = 251,8518
Objectives[38]mission_Pickup_Props[8]positionY = 206,5431
Objectives[38]mission_Pickup_Props[8]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[8]rotationX = 0
Objectives[38]mission_Pickup_Props[8]rotationY = 0
Objectives[38]mission_Pickup_Props[8]rotationZ = -35
Objectives[38]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[9]Value = 99999
Objectives[38]mission_Pickup_Props[9]positionX = 254,9487
Objectives[38]mission_Pickup_Props[9]positionY = 222,5801
Objectives[38]mission_Pickup_Props[9]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[9]rotationX = 0
Objectives[38]mission_Pickup_Props[9]rotationY = 0
Objectives[38]mission_Pickup_Props[9]rotationZ = -35
Objectives[38]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[10]Value = 99999
Objectives[38]mission_Pickup_Props[10]positionX = 251,6213
Objectives[38]mission_Pickup_Props[10]positionY = 223,5168
Objectives[38]mission_Pickup_Props[10]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[10]rotationX = 0
Objectives[38]mission_Pickup_Props[10]rotationY = 0
Objectives[38]mission_Pickup_Props[10]rotationZ = -35
Objectives[38]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[11]Value = 99999
Objectives[38]mission_Pickup_Props[11]positionX = 247,846
Objectives[38]mission_Pickup_Props[11]positionY = 230,8239
Objectives[38]mission_Pickup_Props[11]positionZ = 105,787
Objectives[38]mission_Pickup_Props[11]rotationX = 0
Objectives[38]mission_Pickup_Props[11]rotationY = 0
Objectives[38]mission_Pickup_Props[11]rotationZ = -35
Objectives[38]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[12]Value = 99999
Objectives[38]mission_Pickup_Props[12]positionX = 242,2291
Objectives[38]mission_Pickup_Props[12]positionY = 232,1585
Objectives[38]mission_Pickup_Props[12]positionZ = 105,7868
Objectives[38]mission_Pickup_Props[12]rotationX = 0
Objectives[38]mission_Pickup_Props[12]rotationY = 0
Objectives[38]mission_Pickup_Props[12]rotationZ = -35
Objectives[38]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[13]Value = 99999
Objectives[38]mission_Pickup_Props[13]positionX = 243,1445
Objectives[38]mission_Pickup_Props[13]positionY = 226,2661
Objectives[38]mission_Pickup_Props[13]positionZ = 105,7875
Objectives[38]mission_Pickup_Props[13]rotationX = 0
Objectives[38]mission_Pickup_Props[13]rotationY = 0
Objectives[38]mission_Pickup_Props[13]rotationZ = -35
Objectives[38]mission_Pickup_Props[14]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[14]Value = 99999
Objectives[38]mission_Pickup_Props[14]positionX = 263,4639
Objectives[38]mission_Pickup_Props[14]positionY = 218,9821
Objectives[38]mission_Pickup_Props[14]positionZ = 101,1832
Objectives[38]mission_Pickup_Props[14]rotationX = 0
Objectives[38]mission_Pickup_Props[14]rotationY = 0
Objectives[38]mission_Pickup_Props[14]rotationZ = -35
Objectives[38]mission_Pickup_Props[15]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[15]Value = 99999
Objectives[38]mission_Pickup_Props[15]positionX = 265,8274
Objectives[38]mission_Pickup_Props[15]positionY = 221,2409
Objectives[38]mission_Pickup_Props[15]positionZ = 101,1832
Objectives[38]mission_Pickup_Props[15]rotationX = 0
Objectives[38]mission_Pickup_Props[15]rotationY = 0
Objectives[38]mission_Pickup_Props[15]rotationZ = -115
Objectives[38]mission_Pickup_Props[16]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[16]Value = 99999
Objectives[38]mission_Pickup_Props[16]positionX = 249,1986
Objectives[38]mission_Pickup_Props[16]positionY = 217,3383
Objectives[38]mission_Pickup_Props[16]positionZ = 101,1834
Objectives[38]mission_Pickup_Props[16]rotationX = 0
Objectives[38]mission_Pickup_Props[16]rotationY = 0
Objectives[38]mission_Pickup_Props[16]rotationZ = 145
Objectives[38]mission_Pickup_Props[17]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[17]Value = 99999
Objectives[38]mission_Pickup_Props[17]positionX = 252,618
Objectives[38]mission_Pickup_Props[17]positionY = 215,875
Objectives[38]mission_Pickup_Props[17]positionZ = 101,1834
Objectives[38]mission_Pickup_Props[17]rotationX = 0
Objectives[38]mission_Pickup_Props[17]rotationY = 0
Objectives[38]mission_Pickup_Props[17]rotationZ = 145
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 263,2055
Objectives[39]positionY = 198,9036
Objectives[39]positionZ = 103,8885
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = True
Objectives[39]SetPlayerActor_RelationshipGroup = Friend
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 2
Objectives[39]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[39]Task_List[0]positionX = 265,51
Objectives[39]Task_List[0]positionY = 212,9489
Objectives[39]Task_List[0]positionZ = 105,7832
Objectives[39]Task_List[0]Block = True
Objectives[39]Task_List[1]Type = WalkTo
Objectives[39]Task_List[1]DestinationX = 256,8513
Objectives[39]Task_List[1]DestinationY = 219,8397
Objectives[39]Task_List[1]DestinationZ = 105,7863
Objectives[39]Task_List[1]Rotation = 335,5875
Objectives[39]Task_List[1]Speed = 1,5
Objectives[39]Task_List[1]GoStraitToCoord = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Door_Control
Objectives[40]positionX = 259,236
Objectives[40]positionY = 218,569
Objectives[40]positionZ = 105,2863
Objectives[40]DoorCount = 1
Objectives[40]DoorModel[0] = hei_v_ilev_bk_gate_pris
Objectives[40]DoorLocked[0] = True
Objectives[40]DoorHeading[0] = 0
Objectives[40]DoorpositionX[0] = 256,312
Objectives[40]DoorpositionY[0] = 220,658
Objectives[40]DoorpositionZ[0] = 106,430
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Mission_Settings_Objective
Objectives[41]positionX = 256,9595
Objectives[41]positionY = 179,0389
Objectives[41]positionZ = 103,9125
Objectives[41]MissionSettings_TimesOfDay = Current
Objectives[41]MissionSettings_Weather = Current
Objectives[41]MissionSettings_WantedLevel = 3
Objectives[41]MissionSettings_SetWantedLevelNow = Current
Objectives[41]MissionSettings_StartNightvision = False
Objectives[41]MissionSettings_StopNightvision = False
Objectives[41]MissionSettings_StartSeethrough = False
Objectives[41]MissionSettings_StopSeethrough = False
Objectives[41]MissionSettings_StartMusic = False
Objectives[41]MissionSettings_StopMusic = False
Objectives[41]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = 255,3423
Objectives[42]positionY = 215,9031
Objectives[42]positionZ = 106,2847
Objectives[42]Cutscenes_Time = 6
Objectives[42]Cutscenes_Trans_Time = 4
Objectives[42]Cutscenes_FOV = 60
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = False
Objectives[42]Cutscenes_Point_At_Position = True
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = False
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 17
Objectives[42]Cutscenes_Follow_Hieght = 5
Objectives[42]Cutscenes_Follow_Angle = 295
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 3
Objectives[42]ObjectiveMessages[0]positionX = -2585,895
Objectives[42]ObjectiveMessages[0]positionY = 748,0754
Objectives[42]ObjectiveMessages[0]positionZ = 263,443
Objectives[42]ObjectiveMessages[0]Message = OK PEOPLE, THIS IS A ROBBERY.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = Orange
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = -2587,92
Objectives[42]ObjectiveMessages[1]positionY = 748,757
Objectives[42]ObjectiveMessages[1]positionZ = 262,7347
Objectives[42]ObjectiveMessages[1]Message = Raise your hands and don't do shit, so we all go home safely.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = Blue
Objectives[42]ObjectiveMessages[1]PlayFromStart = True
Objectives[42]ObjectiveMessages[1]Delay = False
Objectives[42]ObjectiveMessages[1]DelayTime = 0
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = -2591,769
Objectives[42]ObjectiveMessages[2]positionY = 749,0828
Objectives[42]ObjectiveMessages[2]positionZ = 261,0565
Objectives[42]ObjectiveMessages[2]Message = Above all you, there, STAND STILL!
Objectives[42]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = Orange
Objectives[42]ObjectiveMessages[2]PlayFromStart = True
Objectives[42]ObjectiveMessages[2]Delay = False
Objectives[42]ObjectiveMessages[2]DelayTime = 0
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = False
Objectives[42]ObjectiveMessages[2]TypeTextMesage = True
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = 250,8563
Objectives[43]positionY = 211,1707
Objectives[43]positionZ = 106,2859
Objectives[43]Cutscenes_Time = 0
Objectives[43]Cutscenes_Trans_Time = 0
Objectives[43]Cutscenes_FOV = 30
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = True
Objectives[43]Cutscenes_Point_At_Position = False
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = False
Objectives[43]Cutscenes_Follow_Distancee = 10
Objectives[43]Cutscenes_Follow_Hieght = 1
Objectives[43]Cutscenes_Follow_Angle = 0
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Protect Lester
Objectives[44]Type = Timeout_Objective
Objectives[44]positionX = 247,1909
Objectives[44]positionY = 214,5603
Objectives[44]positionZ = 105,2868
Objectives[44]Timeout_Min = 0
Objectives[44]Timeout_Sec = 20
Objectives[44]mission_ActorsCount = 1
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = 244,2618
Objectives[44]mission_Actors[0]positionY = 211,0674
Objectives[44]mission_Actors[0]positionZ = 106,2868
Objectives[44]mission_Actors[0]Heading = 285
Objectives[44]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[44]mission_Actors[0]Relationship_Group = Enemy1
Objectives[44]mission_Actors[0]AddBlip = False
Objectives[44]mission_Actors[0]ShowCone = False
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 100
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 30
Objectives[44]mission_Actors[0]Hearing_Range = 30
Objectives[44]mission_Actors[0]CombatMovement = Offensive
Objectives[44]mission_Actors[0]weapon = Pistol
Objectives[44]mission_Actors[0]Variation = Random
Objectives[44]mission_Actors[0]Task = 0
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 1
Objectives[44]ObjectiveMessages[0]positionX = -2598,197
Objectives[44]ObjectiveMessages[0]positionY = 749,7267
Objectives[44]ObjectiveMessages[0]positionZ = 258,0005
Objectives[44]ObjectiveMessages[0]Message = SHIT, this thing never works, they never stand still.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = Green
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[45]Type = Door_Control
Objectives[45]positionX = 252,6673
Objectives[45]positionY = 219,5344
Objectives[45]positionZ = 105,2868
Objectives[45]DoorCount = 1
Objectives[45]DoorModel[0] = hei_v_ilev_bk_gate_pris
Objectives[45]DoorLocked[0] = False
Objectives[45]DoorHeading[0] = 0
Objectives[45]DoorpositionX[0] = 256,312
Objectives[45]DoorpositionY[0] = 220,658
Objectives[45]DoorpositionZ[0] = 106,430
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Door_Control
Objectives[46]positionX = 261,5035
Objectives[46]positionY = 223,9983
Objectives[46]positionZ = 105,6832
Objectives[46]DoorCount = 1
Objectives[46]DoorModel[0] = hei_v_ilev_bk_gate2_pris
Objectives[46]DoorLocked[0] = True
Objectives[46]DoorHeading[0] = 0
Objectives[46]DoorpositionX[0] = 262,198
Objectives[46]DoorpositionY[0] = 222,519
Objectives[46]DoorpositionZ[0] = 106,430
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 257,609
Objectives[47]positionY = 199,409
Objectives[47]positionZ = 103,9815
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 1
Objectives[47]Task_List[0]Type = WalkTo
Objectives[47]Task_List[0]DestinationX = 261,9057
Objectives[47]Task_List[0]DestinationY = 223,1282
Objectives[47]Task_List[0]DestinationZ = 105,7841
Objectives[47]Task_List[0]Rotation = 40,58749
Objectives[47]Task_List[0]Speed = 1,5
Objectives[47]Task_List[0]GoStraitToCoord = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Protect Lester
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = 258,1645
Objectives[48]positionY = 222,6756
Objectives[48]positionZ = 105,2861
Objectives[48]Heading = -30
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 1,5
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = -2603,561
Objectives[48]ObjectiveMessages[0]positionY = 750,2936
Objectives[48]ObjectiveMessages[0]positionZ = 255,4123
Objectives[48]ObjectiveMessages[0]Message = OK GUYS, I OPENED THE FIRST GATE, LET'S GO TO THE NEXT ONE!
Objectives[48]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Yellow
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = 256,4365
Objectives[49]positionY = 227,2005
Objectives[49]positionZ = 105,2868
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 30
Objectives[49]mission_ActorsCount = 14
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 70
Objectives[49]mission_Actors[0]positionX = 262,8027
Objectives[49]mission_Actors[0]positionY = 217,2168
Objectives[49]mission_Actors[0]positionZ = 110,283
Objectives[49]mission_Actors[0]Heading = 330
Objectives[49]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[0]Relationship_Group = Enemy1
Objectives[49]mission_Actors[0]AddBlip = True
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = Pistol
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 70
Objectives[49]mission_Actors[1]positionX = 267,0392
Objectives[49]mission_Actors[1]positionY = 218,5157
Objectives[49]mission_Actors[1]positionZ = 110,283
Objectives[49]mission_Actors[1]Heading = 330
Objectives[49]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[1]Relationship_Group = Enemy1
Objectives[49]mission_Actors[1]AddBlip = True
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 100
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Offensive
Objectives[49]mission_Actors[1]weapon = Pistol
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 0
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 70
Objectives[49]mission_Actors[2]positionX = 267,5833
Objectives[49]mission_Actors[2]positionY = 218,4117
Objectives[49]mission_Actors[2]positionZ = 110,283
Objectives[49]mission_Actors[2]Heading = 330
Objectives[49]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[2]Relationship_Group = Enemy1
Objectives[49]mission_Actors[2]AddBlip = True
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 100
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Offensive
Objectives[49]mission_Actors[2]weapon = Pistol
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 0
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Actors[3]Survive_Number = 0
Objectives[49]mission_Actors[3]Failed_Text = 
Objectives[49]mission_Actors[3]Remove_After = 70
Objectives[49]mission_Actors[3]positionX = 267,5524
Objectives[49]mission_Actors[3]positionY = 219,4612
Objectives[49]mission_Actors[3]positionZ = 110,283
Objectives[49]mission_Actors[3]Heading = 330
Objectives[49]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[3]Relationship_Group = Enemy1
Objectives[49]mission_Actors[3]AddBlip = True
Objectives[49]mission_Actors[3]ShowCone = False
Objectives[49]mission_Actors[3]Invincible = False
Objectives[49]mission_Actors[3]SetHealth = 100
Objectives[49]mission_Actors[3]DieFromHeadShot = True
Objectives[49]mission_Actors[3]CanExitVehicle = True
Objectives[49]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[3]AlwaysFight = True
Objectives[49]mission_Actors[3]Seeing_Range = 30
Objectives[49]mission_Actors[3]Hearing_Range = 30
Objectives[49]mission_Actors[3]CombatMovement = Offensive
Objectives[49]mission_Actors[3]weapon = Pistol
Objectives[49]mission_Actors[3]Variation = Random
Objectives[49]mission_Actors[3]Task = 0
Objectives[49]mission_Actors[3]Task_Guard_Range = 5
Objectives[49]mission_Actors[3]Task_Stay_In_Range = True
Objectives[49]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[3]Task_Scenario = NONE
Objectives[49]mission_Actors[4]Survive_Number = 0
Objectives[49]mission_Actors[4]Failed_Text = 
Objectives[49]mission_Actors[4]Remove_After = 70
Objectives[49]mission_Actors[4]positionX = 250,8792
Objectives[49]mission_Actors[4]positionY = 208,9731
Objectives[49]mission_Actors[4]positionZ = 106,2868
Objectives[49]mission_Actors[4]Heading = 330
Objectives[49]mission_Actors[4]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[4]Relationship_Group = Enemy1
Objectives[49]mission_Actors[4]AddBlip = True
Objectives[49]mission_Actors[4]ShowCone = False
Objectives[49]mission_Actors[4]Invincible = False
Objectives[49]mission_Actors[4]SetHealth = 100
Objectives[49]mission_Actors[4]DieFromHeadShot = True
Objectives[49]mission_Actors[4]CanExitVehicle = True
Objectives[49]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[4]AlwaysFight = True
Objectives[49]mission_Actors[4]Seeing_Range = 30
Objectives[49]mission_Actors[4]Hearing_Range = 30
Objectives[49]mission_Actors[4]CombatMovement = Offensive
Objectives[49]mission_Actors[4]weapon = Pistol
Objectives[49]mission_Actors[4]Variation = Random
Objectives[49]mission_Actors[4]Task = 0
Objectives[49]mission_Actors[4]Task_Guard_Range = 5
Objectives[49]mission_Actors[4]Task_Stay_In_Range = True
Objectives[49]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[4]Task_Scenario = NONE
Objectives[49]mission_Actors[5]Survive_Number = 0
Objectives[49]mission_Actors[5]Failed_Text = 
Objectives[49]mission_Actors[5]Remove_After = 70
Objectives[49]mission_Actors[5]positionX = 250,3544
Objectives[49]mission_Actors[5]positionY = 208,6075
Objectives[49]mission_Actors[5]positionZ = 106,2868
Objectives[49]mission_Actors[5]Heading = 330
Objectives[49]mission_Actors[5]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[5]Relationship_Group = Enemy1
Objectives[49]mission_Actors[5]AddBlip = True
Objectives[49]mission_Actors[5]ShowCone = False
Objectives[49]mission_Actors[5]Invincible = False
Objectives[49]mission_Actors[5]SetHealth = 100
Objectives[49]mission_Actors[5]DieFromHeadShot = True
Objectives[49]mission_Actors[5]CanExitVehicle = True
Objectives[49]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[5]AlwaysFight = True
Objectives[49]mission_Actors[5]Seeing_Range = 30
Objectives[49]mission_Actors[5]Hearing_Range = 30
Objectives[49]mission_Actors[5]CombatMovement = Offensive
Objectives[49]mission_Actors[5]weapon = Pistol
Objectives[49]mission_Actors[5]Variation = Random
Objectives[49]mission_Actors[5]Task = 0
Objectives[49]mission_Actors[5]Task_Guard_Range = 5
Objectives[49]mission_Actors[5]Task_Stay_In_Range = True
Objectives[49]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[5]Task_Scenario = NONE
Objectives[49]mission_Actors[6]Survive_Number = 0
Objectives[49]mission_Actors[6]Failed_Text = 
Objectives[49]mission_Actors[6]Remove_After = 70
Objectives[49]mission_Actors[6]positionX = 242,7395
Objectives[49]mission_Actors[6]positionY = 211,7103
Objectives[49]mission_Actors[6]positionZ = 106,2868
Objectives[49]mission_Actors[6]Heading = 330
Objectives[49]mission_Actors[6]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[6]Relationship_Group = Enemy1
Objectives[49]mission_Actors[6]AddBlip = True
Objectives[49]mission_Actors[6]ShowCone = False
Objectives[49]mission_Actors[6]Invincible = False
Objectives[49]mission_Actors[6]SetHealth = 100
Objectives[49]mission_Actors[6]DieFromHeadShot = True
Objectives[49]mission_Actors[6]CanExitVehicle = True
Objectives[49]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[6]AlwaysFight = True
Objectives[49]mission_Actors[6]Seeing_Range = 30
Objectives[49]mission_Actors[6]Hearing_Range = 30
Objectives[49]mission_Actors[6]CombatMovement = Offensive
Objectives[49]mission_Actors[6]weapon = Pistol
Objectives[49]mission_Actors[6]Variation = Random
Objectives[49]mission_Actors[6]Task = 0
Objectives[49]mission_Actors[6]Task_Guard_Range = 5
Objectives[49]mission_Actors[6]Task_Stay_In_Range = True
Objectives[49]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[6]Task_Scenario = NONE
Objectives[49]mission_Actors[7]Survive_Number = 0
Objectives[49]mission_Actors[7]Failed_Text = 
Objectives[49]mission_Actors[7]Remove_After = 70
Objectives[49]mission_Actors[7]positionX = 238,1823
Objectives[49]mission_Actors[7]positionY = 214,0267
Objectives[49]mission_Actors[7]positionZ = 106,2868
Objectives[49]mission_Actors[7]Heading = 330
Objectives[49]mission_Actors[7]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[7]Relationship_Group = Enemy1
Objectives[49]mission_Actors[7]AddBlip = True
Objectives[49]mission_Actors[7]ShowCone = False
Objectives[49]mission_Actors[7]Invincible = False
Objectives[49]mission_Actors[7]SetHealth = 100
Objectives[49]mission_Actors[7]DieFromHeadShot = True
Objectives[49]mission_Actors[7]CanExitVehicle = True
Objectives[49]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[7]AlwaysFight = True
Objectives[49]mission_Actors[7]Seeing_Range = 30
Objectives[49]mission_Actors[7]Hearing_Range = 30
Objectives[49]mission_Actors[7]CombatMovement = Offensive
Objectives[49]mission_Actors[7]weapon = Pistol
Objectives[49]mission_Actors[7]Variation = Random
Objectives[49]mission_Actors[7]Task = 0
Objectives[49]mission_Actors[7]Task_Guard_Range = 5
Objectives[49]mission_Actors[7]Task_Stay_In_Range = True
Objectives[49]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[7]Task_Scenario = NONE
Objectives[49]mission_Actors[8]Survive_Number = 0
Objectives[49]mission_Actors[8]Failed_Text = 
Objectives[49]mission_Actors[8]Remove_After = 70
Objectives[49]mission_Actors[8]positionX = 234,5887
Objectives[49]mission_Actors[8]positionY = 219,5672
Objectives[49]mission_Actors[8]positionZ = 106,2868
Objectives[49]mission_Actors[8]Heading = 330
Objectives[49]mission_Actors[8]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[8]Relationship_Group = Enemy1
Objectives[49]mission_Actors[8]AddBlip = True
Objectives[49]mission_Actors[8]ShowCone = False
Objectives[49]mission_Actors[8]Invincible = False
Objectives[49]mission_Actors[8]SetHealth = 100
Objectives[49]mission_Actors[8]DieFromHeadShot = True
Objectives[49]mission_Actors[8]CanExitVehicle = True
Objectives[49]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[8]AlwaysFight = True
Objectives[49]mission_Actors[8]Seeing_Range = 30
Objectives[49]mission_Actors[8]Hearing_Range = 30
Objectives[49]mission_Actors[8]CombatMovement = Offensive
Objectives[49]mission_Actors[8]weapon = Pistol
Objectives[49]mission_Actors[8]Variation = Random
Objectives[49]mission_Actors[8]Task = 0
Objectives[49]mission_Actors[8]Task_Guard_Range = 5
Objectives[49]mission_Actors[8]Task_Stay_In_Range = True
Objectives[49]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[8]Task_Scenario = NONE
Objectives[49]mission_Actors[9]Survive_Number = 0
Objectives[49]mission_Actors[9]Failed_Text = 
Objectives[49]mission_Actors[9]Remove_After = 70
Objectives[49]mission_Actors[9]positionX = 236,4703
Objectives[49]mission_Actors[9]positionY = 224,1965
Objectives[49]mission_Actors[9]positionZ = 106,2868
Objectives[49]mission_Actors[9]Heading = 329,9968
Objectives[49]mission_Actors[9]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[9]Relationship_Group = Enemy1
Objectives[49]mission_Actors[9]AddBlip = True
Objectives[49]mission_Actors[9]ShowCone = False
Objectives[49]mission_Actors[9]Invincible = False
Objectives[49]mission_Actors[9]SetHealth = 100
Objectives[49]mission_Actors[9]DieFromHeadShot = True
Objectives[49]mission_Actors[9]CanExitVehicle = True
Objectives[49]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[9]AlwaysFight = True
Objectives[49]mission_Actors[9]Seeing_Range = 30
Objectives[49]mission_Actors[9]Hearing_Range = 30
Objectives[49]mission_Actors[9]CombatMovement = Offensive
Objectives[49]mission_Actors[9]weapon = Pistol
Objectives[49]mission_Actors[9]Variation = Random
Objectives[49]mission_Actors[9]Task = 0
Objectives[49]mission_Actors[9]Task_Guard_Range = 5
Objectives[49]mission_Actors[9]Task_Stay_In_Range = True
Objectives[49]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[9]Task_Scenario = NONE
Objectives[49]mission_Actors[10]Survive_Number = 0
Objectives[49]mission_Actors[10]Failed_Text = 
Objectives[49]mission_Actors[10]Remove_After = 70
Objectives[49]mission_Actors[10]positionX = 237,0141
Objectives[49]mission_Actors[10]positionY = 218,6956
Objectives[49]mission_Actors[10]positionZ = 110,2828
Objectives[49]mission_Actors[10]Heading = 330
Objectives[49]mission_Actors[10]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[10]Relationship_Group = Enemy1
Objectives[49]mission_Actors[10]AddBlip = True
Objectives[49]mission_Actors[10]ShowCone = False
Objectives[49]mission_Actors[10]Invincible = False
Objectives[49]mission_Actors[10]SetHealth = 100
Objectives[49]mission_Actors[10]DieFromHeadShot = True
Objectives[49]mission_Actors[10]CanExitVehicle = True
Objectives[49]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[10]AlwaysFight = True
Objectives[49]mission_Actors[10]Seeing_Range = 30
Objectives[49]mission_Actors[10]Hearing_Range = 30
Objectives[49]mission_Actors[10]CombatMovement = Offensive
Objectives[49]mission_Actors[10]weapon = Pistol
Objectives[49]mission_Actors[10]Variation = Random
Objectives[49]mission_Actors[10]Task = 0
Objectives[49]mission_Actors[10]Task_Guard_Range = 5
Objectives[49]mission_Actors[10]Task_Stay_In_Range = True
Objectives[49]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[10]Task_Scenario = NONE
Objectives[49]mission_Actors[11]Survive_Number = 0
Objectives[49]mission_Actors[11]Failed_Text = 
Objectives[49]mission_Actors[11]Remove_After = 70
Objectives[49]mission_Actors[11]positionX = 242,2396
Objectives[49]mission_Actors[11]positionY = 212,0137
Objectives[49]mission_Actors[11]positionZ = 110,283
Objectives[49]mission_Actors[11]Heading = 330
Objectives[49]mission_Actors[11]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[11]Relationship_Group = Enemy1
Objectives[49]mission_Actors[11]AddBlip = True
Objectives[49]mission_Actors[11]ShowCone = False
Objectives[49]mission_Actors[11]Invincible = False
Objectives[49]mission_Actors[11]SetHealth = 100
Objectives[49]mission_Actors[11]DieFromHeadShot = True
Objectives[49]mission_Actors[11]CanExitVehicle = True
Objectives[49]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[11]AlwaysFight = True
Objectives[49]mission_Actors[11]Seeing_Range = 30
Objectives[49]mission_Actors[11]Hearing_Range = 30
Objectives[49]mission_Actors[11]CombatMovement = Offensive
Objectives[49]mission_Actors[11]weapon = Pistol
Objectives[49]mission_Actors[11]Variation = Random
Objectives[49]mission_Actors[11]Task = 0
Objectives[49]mission_Actors[11]Task_Guard_Range = 5
Objectives[49]mission_Actors[11]Task_Stay_In_Range = True
Objectives[49]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[11]Task_Scenario = NONE
Objectives[49]mission_Actors[12]Survive_Number = 0
Objectives[49]mission_Actors[12]Failed_Text = 
Objectives[49]mission_Actors[12]Remove_After = 70
Objectives[49]mission_Actors[12]positionX = 249,3254
Objectives[49]mission_Actors[12]positionY = 209,0948
Objectives[49]mission_Actors[12]positionZ = 110,283
Objectives[49]mission_Actors[12]Heading = 330
Objectives[49]mission_Actors[12]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[12]Relationship_Group = Enemy1
Objectives[49]mission_Actors[12]AddBlip = True
Objectives[49]mission_Actors[12]ShowCone = False
Objectives[49]mission_Actors[12]Invincible = False
Objectives[49]mission_Actors[12]SetHealth = 100
Objectives[49]mission_Actors[12]DieFromHeadShot = True
Objectives[49]mission_Actors[12]CanExitVehicle = True
Objectives[49]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[12]AlwaysFight = True
Objectives[49]mission_Actors[12]Seeing_Range = 30
Objectives[49]mission_Actors[12]Hearing_Range = 30
Objectives[49]mission_Actors[12]CombatMovement = Offensive
Objectives[49]mission_Actors[12]weapon = Pistol
Objectives[49]mission_Actors[12]Variation = Random
Objectives[49]mission_Actors[12]Task = 0
Objectives[49]mission_Actors[12]Task_Guard_Range = 5
Objectives[49]mission_Actors[12]Task_Stay_In_Range = True
Objectives[49]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[12]Task_Scenario = NONE
Objectives[49]mission_Actors[13]Survive_Number = 0
Objectives[49]mission_Actors[13]Failed_Text = 
Objectives[49]mission_Actors[13]Remove_After = 70
Objectives[49]mission_Actors[13]positionX = 260,969
Objectives[49]mission_Actors[13]positionY = 211,9097
Objectives[49]mission_Actors[13]positionZ = 110,283
Objectives[49]mission_Actors[13]Heading = 330,0408
Objectives[49]mission_Actors[13]String_Name = s_m_m_armoured_01
Objectives[49]mission_Actors[13]Relationship_Group = Enemy1
Objectives[49]mission_Actors[13]AddBlip = True
Objectives[49]mission_Actors[13]ShowCone = False
Objectives[49]mission_Actors[13]Invincible = False
Objectives[49]mission_Actors[13]SetHealth = 100
Objectives[49]mission_Actors[13]DieFromHeadShot = True
Objectives[49]mission_Actors[13]CanExitVehicle = True
Objectives[49]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[13]AlwaysFight = True
Objectives[49]mission_Actors[13]Seeing_Range = 30
Objectives[49]mission_Actors[13]Hearing_Range = 30
Objectives[49]mission_Actors[13]CombatMovement = Offensive
Objectives[49]mission_Actors[13]weapon = Pistol
Objectives[49]mission_Actors[13]Variation = Random
Objectives[49]mission_Actors[13]Task = 0
Objectives[49]mission_Actors[13]Task_Guard_Range = 5
Objectives[49]mission_Actors[13]Task_Stay_In_Range = True
Objectives[49]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[13]Task_Scenario = NONE
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Door_Control
Objectives[50]positionX = 261,1518
Objectives[50]positionY = 220,7349
Objectives[50]positionZ = 105,283
Objectives[50]DoorCount = 1
Objectives[50]DoorModel[0] = hei_v_ilev_bk_gate2_pris
Objectives[50]DoorLocked[0] = False
Objectives[50]DoorHeading[0] = 0
Objectives[50]DoorpositionX[0] = 262,198
Objectives[50]DoorpositionY[0] = 222,519
Objectives[50]DoorpositionZ[0] = 106,430
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = 263,9503
Objectives[51]positionY = 188,0155
Objectives[51]positionZ = 103,6674
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]TaskListCount = 1
Objectives[51]Task_List[0]Type = WalkTo
Objectives[51]Task_List[0]DestinationX = 253,0489
Objectives[51]Task_List[0]DestinationY = 228,5393
Objectives[51]Task_List[0]DestinationZ = 101,1832
Objectives[51]Task_List[0]Rotation = 40,58749
Objectives[51]Task_List[0]Speed = 1,5
Objectives[51]Task_List[0]GoStraitToCoord = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Go to the vault
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = 256,4442
Objectives[52]positionY = 226,1354
Objectives[52]positionZ = 100,8757
Objectives[52]Heading = 40,58749
Objectives[52]Diameter = 1
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 2,5
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 3
Objectives[52]ObjectiveMessages[0]positionX = -2609,902
Objectives[52]ObjectiveMessages[0]positionY = 751,0809
Objectives[52]ObjectiveMessages[0]positionZ = 252,1998
Objectives[52]ObjectiveMessages[0]Message = I ALSO OPENED THIS.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = Yellow
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = -2614,109
Objectives[52]ObjectiveMessages[1]positionY = 751,1926
Objectives[52]ObjectiveMessages[1]positionZ = 249,7453
Objectives[52]ObjectiveMessages[1]Message = I GO TO THE VAULT, GET RID OF THESE ASSHOLES AND REACH ME!
Objectives[52]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = Yellow
Objectives[52]ObjectiveMessages[1]PlayFromStart = True
Objectives[52]ObjectiveMessages[1]Delay = False
Objectives[52]ObjectiveMessages[1]DelayTime = 0
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = -2617,978
Objectives[52]ObjectiveMessages[2]positionY = 751,4644
Objectives[52]ObjectiveMessages[2]positionZ = 247,1423
Objectives[52]ObjectiveMessages[2]Message = OK!
Objectives[52]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = Blue
Objectives[52]ObjectiveMessages[2]PlayFromStart = True
Objectives[52]ObjectiveMessages[2]Delay = False
Objectives[52]ObjectiveMessages[2]DelayTime = 0
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = False
Objectives[52]ObjectiveMessages[2]TypeTextMesage = True
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[53]Text = Protect Lester
Objectives[53]Type = Timeout_Objective
Objectives[53]positionX = 261,1707
Objectives[53]positionY = 224,0648
Objectives[53]positionZ = 100,6832
Objectives[53]Timeout_Min = 0
Objectives[53]Timeout_Sec = 30
Objectives[53]mission_ActorsCount = 7
Objectives[53]mission_Actors[0]Survive_Number = 0
Objectives[53]mission_Actors[0]Failed_Text = 
Objectives[53]mission_Actors[0]Remove_After = 70
Objectives[53]mission_Actors[0]positionX = 263,9146
Objectives[53]mission_Actors[0]positionY = 221,7382
Objectives[53]mission_Actors[0]positionZ = 106,2801
Objectives[53]mission_Actors[0]Heading = 260,0002
Objectives[53]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[0]Relationship_Group = Enemy1
Objectives[53]mission_Actors[0]AddBlip = True
Objectives[53]mission_Actors[0]ShowCone = False
Objectives[53]mission_Actors[0]Invincible = False
Objectives[53]mission_Actors[0]SetHealth = 100
Objectives[53]mission_Actors[0]DieFromHeadShot = True
Objectives[53]mission_Actors[0]CanExitVehicle = True
Objectives[53]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[0]AlwaysFight = True
Objectives[53]mission_Actors[0]Seeing_Range = 30
Objectives[53]mission_Actors[0]Hearing_Range = 30
Objectives[53]mission_Actors[0]CombatMovement = Offensive
Objectives[53]mission_Actors[0]weapon = Pistol
Objectives[53]mission_Actors[0]Variation = Random
Objectives[53]mission_Actors[0]Task = 0
Objectives[53]mission_Actors[0]Task_Guard_Range = 5
Objectives[53]mission_Actors[0]Task_Stay_In_Range = True
Objectives[53]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[0]Task_Scenario = NONE
Objectives[53]mission_Actors[1]Survive_Number = 0
Objectives[53]mission_Actors[1]Failed_Text = 
Objectives[53]mission_Actors[1]Remove_After = 70
Objectives[53]mission_Actors[1]positionX = 264,9743
Objectives[53]mission_Actors[1]positionY = 220,6734
Objectives[53]mission_Actors[1]positionZ = 105,9747
Objectives[53]mission_Actors[1]Heading = 260,0002
Objectives[53]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[1]Relationship_Group = Enemy1
Objectives[53]mission_Actors[1]AddBlip = True
Objectives[53]mission_Actors[1]ShowCone = False
Objectives[53]mission_Actors[1]Invincible = False
Objectives[53]mission_Actors[1]SetHealth = 100
Objectives[53]mission_Actors[1]DieFromHeadShot = True
Objectives[53]mission_Actors[1]CanExitVehicle = True
Objectives[53]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[1]AlwaysFight = True
Objectives[53]mission_Actors[1]Seeing_Range = 30
Objectives[53]mission_Actors[1]Hearing_Range = 30
Objectives[53]mission_Actors[1]CombatMovement = Offensive
Objectives[53]mission_Actors[1]weapon = Pistol
Objectives[53]mission_Actors[1]Variation = Random
Objectives[53]mission_Actors[1]Task = 0
Objectives[53]mission_Actors[1]Task_Guard_Range = 5
Objectives[53]mission_Actors[1]Task_Stay_In_Range = True
Objectives[53]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[1]Task_Scenario = NONE
Objectives[53]mission_Actors[2]Survive_Number = 0
Objectives[53]mission_Actors[2]Failed_Text = 
Objectives[53]mission_Actors[2]Remove_After = 70
Objectives[53]mission_Actors[2]positionX = 262,9254
Objectives[53]mission_Actors[2]positionY = 219,4897
Objectives[53]mission_Actors[2]positionZ = 106,2833
Objectives[53]mission_Actors[2]Heading = 260,0026
Objectives[53]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[2]Relationship_Group = Enemy1
Objectives[53]mission_Actors[2]AddBlip = True
Objectives[53]mission_Actors[2]ShowCone = False
Objectives[53]mission_Actors[2]Invincible = False
Objectives[53]mission_Actors[2]SetHealth = 100
Objectives[53]mission_Actors[2]DieFromHeadShot = True
Objectives[53]mission_Actors[2]CanExitVehicle = True
Objectives[53]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[2]AlwaysFight = True
Objectives[53]mission_Actors[2]Seeing_Range = 30
Objectives[53]mission_Actors[2]Hearing_Range = 30
Objectives[53]mission_Actors[2]CombatMovement = Offensive
Objectives[53]mission_Actors[2]weapon = Pistol
Objectives[53]mission_Actors[2]Variation = Random
Objectives[53]mission_Actors[2]Task = 0
Objectives[53]mission_Actors[2]Task_Guard_Range = 5
Objectives[53]mission_Actors[2]Task_Stay_In_Range = True
Objectives[53]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[2]Task_Scenario = NONE
Objectives[53]mission_Actors[3]Survive_Number = 0
Objectives[53]mission_Actors[3]Failed_Text = 
Objectives[53]mission_Actors[3]Remove_After = 70
Objectives[53]mission_Actors[3]positionX = 265,3479
Objectives[53]mission_Actors[3]positionY = 220,1436
Objectives[53]mission_Actors[3]positionZ = 105,6387
Objectives[53]mission_Actors[3]Heading = 260,1073
Objectives[53]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[3]Relationship_Group = Enemy1
Objectives[53]mission_Actors[3]AddBlip = True
Objectives[53]mission_Actors[3]ShowCone = False
Objectives[53]mission_Actors[3]Invincible = False
Objectives[53]mission_Actors[3]SetHealth = 100
Objectives[53]mission_Actors[3]DieFromHeadShot = True
Objectives[53]mission_Actors[3]CanExitVehicle = True
Objectives[53]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[3]AlwaysFight = True
Objectives[53]mission_Actors[3]Seeing_Range = 30
Objectives[53]mission_Actors[3]Hearing_Range = 30
Objectives[53]mission_Actors[3]CombatMovement = Offensive
Objectives[53]mission_Actors[3]weapon = Pistol
Objectives[53]mission_Actors[3]Variation = Random
Objectives[53]mission_Actors[3]Task = 0
Objectives[53]mission_Actors[3]Task_Guard_Range = 5
Objectives[53]mission_Actors[3]Task_Stay_In_Range = True
Objectives[53]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[3]Task_Scenario = NONE
Objectives[53]mission_Actors[4]Survive_Number = 0
Objectives[53]mission_Actors[4]Failed_Text = 
Objectives[53]mission_Actors[4]Remove_After = 70
Objectives[53]mission_Actors[4]positionX = 261,6972
Objectives[53]mission_Actors[4]positionY = 220,335
Objectives[53]mission_Actors[4]positionZ = 106,2853
Objectives[53]mission_Actors[4]Heading = 260,0009
Objectives[53]mission_Actors[4]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[4]Relationship_Group = Enemy1
Objectives[53]mission_Actors[4]AddBlip = True
Objectives[53]mission_Actors[4]ShowCone = False
Objectives[53]mission_Actors[4]Invincible = False
Objectives[53]mission_Actors[4]SetHealth = 100
Objectives[53]mission_Actors[4]DieFromHeadShot = True
Objectives[53]mission_Actors[4]CanExitVehicle = True
Objectives[53]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[4]AlwaysFight = True
Objectives[53]mission_Actors[4]Seeing_Range = 30
Objectives[53]mission_Actors[4]Hearing_Range = 30
Objectives[53]mission_Actors[4]CombatMovement = Offensive
Objectives[53]mission_Actors[4]weapon = Pistol
Objectives[53]mission_Actors[4]Variation = Random
Objectives[53]mission_Actors[4]Task = 0
Objectives[53]mission_Actors[4]Task_Guard_Range = 5
Objectives[53]mission_Actors[4]Task_Stay_In_Range = True
Objectives[53]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[4]Task_Scenario = NONE
Objectives[53]mission_Actors[5]Survive_Number = 0
Objectives[53]mission_Actors[5]Failed_Text = 
Objectives[53]mission_Actors[5]Remove_After = 70
Objectives[53]mission_Actors[5]positionX = 262,0938
Objectives[53]mission_Actors[5]positionY = 220,0325
Objectives[53]mission_Actors[5]positionZ = 106,2827
Objectives[53]mission_Actors[5]Heading = 260,0009
Objectives[53]mission_Actors[5]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[5]Relationship_Group = Enemy1
Objectives[53]mission_Actors[5]AddBlip = True
Objectives[53]mission_Actors[5]ShowCone = False
Objectives[53]mission_Actors[5]Invincible = False
Objectives[53]mission_Actors[5]SetHealth = 100
Objectives[53]mission_Actors[5]DieFromHeadShot = True
Objectives[53]mission_Actors[5]CanExitVehicle = True
Objectives[53]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[5]AlwaysFight = True
Objectives[53]mission_Actors[5]Seeing_Range = 30
Objectives[53]mission_Actors[5]Hearing_Range = 30
Objectives[53]mission_Actors[5]CombatMovement = Offensive
Objectives[53]mission_Actors[5]weapon = Pistol
Objectives[53]mission_Actors[5]Variation = Random
Objectives[53]mission_Actors[5]Task = 0
Objectives[53]mission_Actors[5]Task_Guard_Range = 5
Objectives[53]mission_Actors[5]Task_Stay_In_Range = True
Objectives[53]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[5]Task_Scenario = NONE
Objectives[53]mission_Actors[6]Survive_Number = 0
Objectives[53]mission_Actors[6]Failed_Text = 
Objectives[53]mission_Actors[6]Remove_After = 70
Objectives[53]mission_Actors[6]positionX = 262,3521
Objectives[53]mission_Actors[6]positionY = 219,5448
Objectives[53]mission_Actors[6]positionZ = 106,2832
Objectives[53]mission_Actors[6]Heading = 260,0012
Objectives[53]mission_Actors[6]String_Name = s_m_m_armoured_01
Objectives[53]mission_Actors[6]Relationship_Group = Enemy1
Objectives[53]mission_Actors[6]AddBlip = True
Objectives[53]mission_Actors[6]ShowCone = False
Objectives[53]mission_Actors[6]Invincible = False
Objectives[53]mission_Actors[6]SetHealth = 100
Objectives[53]mission_Actors[6]DieFromHeadShot = True
Objectives[53]mission_Actors[6]CanExitVehicle = True
Objectives[53]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[6]AlwaysFight = True
Objectives[53]mission_Actors[6]Seeing_Range = 30
Objectives[53]mission_Actors[6]Hearing_Range = 30
Objectives[53]mission_Actors[6]CombatMovement = Offensive
Objectives[53]mission_Actors[6]weapon = Pistol
Objectives[53]mission_Actors[6]Variation = Random
Objectives[53]mission_Actors[6]Task = 0
Objectives[53]mission_Actors[6]Task_Guard_Range = 5
Objectives[53]mission_Actors[6]Task_Stay_In_Range = True
Objectives[53]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[6]Task_Scenario = NONE
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 2
Objectives[53]ObjectiveMessages[0]positionX = -2623,971
Objectives[53]ObjectiveMessages[0]positionY = 751,8641
Objectives[53]ObjectiveMessages[0]positionZ = 242,9978
Objectives[53]ObjectiveMessages[0]Message = So, how's it going?
Objectives[53]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = Blue
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -2630,071
Objectives[53]ObjectiveMessages[1]positionY = 752,2233
Objectives[53]ObjectiveMessages[1]positionZ = 238,6943
Objectives[53]ObjectiveMessages[1]Message = This takes time, but I almost did.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = Yellow
Objectives[53]ObjectiveMessages[1]PlayFromStart = True
Objectives[53]ObjectiveMessages[1]Delay = False
Objectives[53]ObjectiveMessages[1]DelayTime = 0
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = False
Objectives[53]ObjectiveMessages[1]TypeTextMesage = True
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 244,759
Objectives[54]positionY = 203,2785
Objectives[54]positionZ = 104,2072
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = True
Objectives[54]SetPlayerActor_RelationshipGroup = Companion
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = False
Objectives[54]Int_Task = 0
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Teleport_Objective
Objectives[55]Text = 
Objectives[55]positionX = 253,7094
Objectives[55]positionY = 217,892
Objectives[55]positionZ = 100,6834
Objectives[55]ObjectiveRotation = -104,4125
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 1
Objectives[55]mission_Pickup_Props[0]Model = prop_idol_case_02
Objectives[55]mission_Pickup_Props[0]Value = 99999
Objectives[55]mission_Pickup_Props[0]positionX = 264,1622
Objectives[55]mission_Pickup_Props[0]positionY = 213,7637
Objectives[55]mission_Pickup_Props[0]positionZ = 102,0327
Objectives[55]mission_Pickup_Props[0]rotationX = 0
Objectives[55]mission_Pickup_Props[0]rotationY = 0
Objectives[55]mission_Pickup_Props[0]rotationZ = 70,58747
Objectives[55]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[55]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 56
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = Look for the briefcase
Objectives[56]CollectPickupsAddBlips = False
Objectives[56]FaildText = 
Objectives[56]Type = Collect_Pickup
Objectives[56]positionX = 262,2768
Objectives[56]positionY = 215,6134
Objectives[56]positionZ = 100,6834
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 2
Objectives[56]ObjectiveMessages[0]positionX = -2640,379
Objectives[56]ObjectiveMessages[0]positionY = 752,7625
Objectives[56]ObjectiveMessages[0]positionZ = 232,2951
Objectives[56]ObjectiveMessages[0]Message = OK, I DID, LET'S GO GUYS!
Objectives[56]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = Yellow
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = False
Objectives[56]ObjectiveMessages[0]TypeTextMesage = True
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = -2646,968
Objectives[56]ObjectiveMessages[1]positionY = 753,0895
Objectives[56]ObjectiveMessages[1]positionZ = 228,7228
Objectives[56]ObjectiveMessages[1]Message = Ok, here we should be quiet for a while, look for the brief case.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = Yellow
Objectives[56]ObjectiveMessages[1]PlayFromStart = True
Objectives[56]ObjectiveMessages[1]Delay = False
Objectives[56]ObjectiveMessages[1]DelayTime = 0
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = False
Objectives[56]ObjectiveMessages[1]TypeTextMesage = True
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[57]Type = Hint_Objective
Objectives[57]Text = 
Objectives[57]positionX = 265,3289
Objectives[57]positionY = 195,6764
Objectives[57]positionZ = 103,8349
Objectives[57]Hint_Time = 8
Objectives[57]Hint_FOV = 40
Objectives[57]Hint_Use_Position = False
Objectives[57]Hint_Use_Player = False
Objectives[57]Hint_Use_Actor = True
Objectives[57]Hint_Use_Vehicle = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 5
Objectives[57]ObjectiveMessages[0]positionX = -2652,055
Objectives[57]ObjectiveMessages[0]positionY = 753,3322
Objectives[57]ObjectiveMessages[0]positionZ = 225,6174
Objectives[57]ObjectiveMessages[0]Message = It's this one?
Objectives[57]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = Blue
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = False
Objectives[57]ObjectiveMessages[0]TypeTextMesage = True
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = -2655,996
Objectives[57]ObjectiveMessages[1]positionY = 752,7485
Objectives[57]ObjectiveMessages[1]positionZ = 223,0888
Objectives[57]ObjectiveMessages[1]Message = Yes, that's it, good job, let's go now.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = Yellow
Objectives[57]ObjectiveMessages[1]PlayFromStart = True
Objectives[57]ObjectiveMessages[1]Delay = False
Objectives[57]ObjectiveMessages[1]DelayTime = 0
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = False
Objectives[57]ObjectiveMessages[1]TypeTextMesage = True
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = -2660,668
Objectives[57]ObjectiveMessages[2]positionY = 752,5278
Objectives[57]ObjectiveMessages[2]positionZ = 220,5312
Objectives[57]ObjectiveMessages[2]Message = No, please, wait a minute, we're here, do we really take nothing else?
Objectives[57]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = Orange
Objectives[57]ObjectiveMessages[2]PlayFromStart = True
Objectives[57]ObjectiveMessages[2]Delay = False
Objectives[57]ObjectiveMessages[2]DelayTime = 0
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = False
Objectives[57]ObjectiveMessages[2]TypeTextMesage = True
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[3]positionX = -2665,292
Objectives[57]ObjectiveMessages[3]positionY = 752,2715
Objectives[57]ObjectiveMessages[3]positionZ = 218,1996
Objectives[57]ObjectiveMessages[3]Message = What's in that briefcase is far more valuable than anything in here, let's go now.
Objectives[57]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[57]ObjectiveMessages[3]Sender = 
Objectives[57]ObjectiveMessages[3]Subject = 
Objectives[57]ObjectiveMessages[3]MessageColor = Yellow
Objectives[57]ObjectiveMessages[3]PlayFromStart = True
Objectives[57]ObjectiveMessages[3]Delay = False
Objectives[57]ObjectiveMessages[3]DelayTime = 0
Objectives[57]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[3]TypeSubtitle = False
Objectives[57]ObjectiveMessages[3]TypeTextMesage = True
Objectives[57]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[4]positionX = -2670,258
Objectives[57]ObjectiveMessages[4]positionY = 751,9872
Objectives[57]ObjectiveMessages[4]positionZ = 216,3011
Objectives[57]ObjectiveMessages[4]Message = FUCK, you never let me take anything in this bank, I don't come anymore.
Objectives[57]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[57]ObjectiveMessages[4]Sender = 
Objectives[57]ObjectiveMessages[4]Subject = 
Objectives[57]ObjectiveMessages[4]MessageColor = Orange
Objectives[57]ObjectiveMessages[4]PlayFromStart = True
Objectives[57]ObjectiveMessages[4]Delay = False
Objectives[57]ObjectiveMessages[4]DelayTime = 0
Objectives[57]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[4]TypeSubtitle = False
Objectives[57]ObjectiveMessages[4]TypeTextMesage = True
Objectives[57]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[58]Type = Hint_Objective
Objectives[58]Text = 
Objectives[58]positionX = 260,4774
Objectives[58]positionY = 194,7877
Objectives[58]positionZ = 103,9083
Objectives[58]Hint_Time = 8
Objectives[58]Hint_FOV = 40
Objectives[58]Hint_Use_Position = False
Objectives[58]Hint_Use_Player = False
Objectives[58]Hint_Use_Actor = True
Objectives[58]Hint_Use_Vehicle = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = Out of here
Objectives[59]Text2 = 
Objectives[59]Text3 = 
Objectives[59]Failed_Text = 
Objectives[59]Type = Checkpoint
Objectives[59]Checkpoint_Type = 45
Objectives[59]Reserved = 1
Objectives[59]ColorR = 255
Objectives[59]ColorG = 255
Objectives[59]ColorB = 0
Objectives[59]ColorA = 255
Objectives[59]IconColorR = 255
Objectives[59]IconColorG = 255
Objectives[59]IconColorB = 0
Objectives[59]IconColorA = 255
Objectives[59]positionX = 258,641
Objectives[59]positionY = 225,9651
Objectives[59]positionZ = 100,6832
Objectives[59]Heading = 68,60939
Objectives[59]Diameter = 1
Objectives[59]minimum_hight = 1
Objectives[59]maximum_hight = 10
Objectives[59]TriggerDistance = 2,5
Objectives[59]PlaySound = False
Objectives[59]LoseWanted = False
Objectives[59]Stop_Vehicle = False
Objectives[59]DeliverVehicleOnly = False
Objectives[59]DeliverTrailor = False
Objectives[59]DeliverTowTruck = False
Objectives[59]DeliverVehicleCargobob = False
Objectives[59]DeliverPropCargobob = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 5
Objectives[59]ObjectiveMessages[0]positionX = -2681,117
Objectives[59]ObjectiveMessages[0]positionY = 749,4169
Objectives[59]ObjectiveMessages[0]positionZ = 211,408
Objectives[59]ObjectiveMessages[0]Message = Stop complaining, I'll always make you earn lots of milions.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = Yellow
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = False
Objectives[59]ObjectiveMessages[0]TypeTextMesage = True
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = -2686,538
Objectives[59]ObjectiveMessages[1]positionY = 748,1653
Objectives[59]ObjectiveMessages[1]positionZ = 208,736
Objectives[59]ObjectiveMessages[1]Message = Yes, but I'm like a psycho pirate, I NEED THE TREASURE.
Objectives[59]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = Orange
Objectives[59]ObjectiveMessages[1]PlayFromStart = True
Objectives[59]ObjectiveMessages[1]Delay = False
Objectives[59]ObjectiveMessages[1]DelayTime = 0
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = False
Objectives[59]ObjectiveMessages[1]TypeTextMesage = True
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[2]positionX = -2692,388
Objectives[59]ObjectiveMessages[2]positionY = 747,5284
Objectives[59]ObjectiveMessages[2]positionZ = 204,2346
Objectives[59]ObjectiveMessages[2]Message = Guys, stop fighting, we still have to get out of here.
Objectives[59]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[59]ObjectiveMessages[2]Sender = 
Objectives[59]ObjectiveMessages[2]Subject = 
Objectives[59]ObjectiveMessages[2]MessageColor = Green
Objectives[59]ObjectiveMessages[2]PlayFromStart = True
Objectives[59]ObjectiveMessages[2]Delay = False
Objectives[59]ObjectiveMessages[2]DelayTime = 0
Objectives[59]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[2]TypeSubtitle = False
Objectives[59]ObjectiveMessages[2]TypeTextMesage = True
Objectives[59]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[3]positionX = -2697,046
Objectives[59]ObjectiveMessages[3]positionY = 746,9956
Objectives[59]ObjectiveMessages[3]positionZ = 201,0861
Objectives[59]ObjectiveMessages[3]Message = Right, and it will probably come out it will be more difficult than entering.
Objectives[59]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[59]ObjectiveMessages[3]Sender = 
Objectives[59]ObjectiveMessages[3]Subject = 
Objectives[59]ObjectiveMessages[3]MessageColor = Blue
Objectives[59]ObjectiveMessages[3]PlayFromStart = True
Objectives[59]ObjectiveMessages[3]Delay = False
Objectives[59]ObjectiveMessages[3]DelayTime = 0
Objectives[59]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[3]TypeSubtitle = False
Objectives[59]ObjectiveMessages[3]TypeTextMesage = True
Objectives[59]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[4]positionX = -2701,631
Objectives[59]ObjectiveMessages[4]positionY = 746,551
Objectives[59]ObjectiveMessages[4]positionZ = 198,1067
Objectives[59]ObjectiveMessages[4]Message = Emh... who was the last to enter? We didn't lock the vault door, did we?
Objectives[59]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[59]ObjectiveMessages[4]Sender = 
Objectives[59]ObjectiveMessages[4]Subject = 
Objectives[59]ObjectiveMessages[4]MessageColor = Orange
Objectives[59]ObjectiveMessages[4]PlayFromStart = True
Objectives[59]ObjectiveMessages[4]Delay = False
Objectives[59]ObjectiveMessages[4]DelayTime = 0
Objectives[59]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[4]TypeSubtitle = False
Objectives[59]ObjectiveMessages[4]TypeTextMesage = True
Objectives[59]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[60]Text = Back to the car
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 255
Objectives[60]ColorG = 255
Objectives[60]ColorB = 0
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 0
Objectives[60]IconColorA = 255
Objectives[60]positionX = 258,4407
Objectives[60]positionY = 200,9124
Objectives[60]positionZ = 103,9769
Objectives[60]Heading = 68,60939
Objectives[60]Diameter = 1
Objectives[60]minimum_hight = 1
Objectives[60]maximum_hight = 10
Objectives[60]TriggerDistance = 10
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = False
Objectives[60]Stop_Vehicle = False
Objectives[60]DeliverVehicleOnly = False
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 19
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 70
Objectives[60]mission_Actors[0]positionX = 263,0435
Objectives[60]mission_Actors[0]positionY = 220,1928
Objectives[60]mission_Actors[0]positionZ = 106,2832
Objectives[60]mission_Actors[0]Heading = 260,0985
Objectives[60]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[0]Relationship_Group = Enemy1
Objectives[60]mission_Actors[0]AddBlip = True
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = False
Objectives[60]mission_Actors[0]SetHealth = 100
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Offensive
Objectives[60]mission_Actors[0]weapon = Pistol
Objectives[60]mission_Actors[0]Variation = Random
Objectives[60]mission_Actors[0]Task = 0
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = NONE
Objectives[60]mission_Actors[1]Survive_Number = 0
Objectives[60]mission_Actors[1]Failed_Text = 
Objectives[60]mission_Actors[1]Remove_After = 70
Objectives[60]mission_Actors[1]positionX = 263,5364
Objectives[60]mission_Actors[1]positionY = 219,5347
Objectives[60]mission_Actors[1]positionZ = 106,2834
Objectives[60]mission_Actors[1]Heading = 260,0023
Objectives[60]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[1]Relationship_Group = Enemy1
Objectives[60]mission_Actors[1]AddBlip = True
Objectives[60]mission_Actors[1]ShowCone = False
Objectives[60]mission_Actors[1]Invincible = False
Objectives[60]mission_Actors[1]SetHealth = 100
Objectives[60]mission_Actors[1]DieFromHeadShot = True
Objectives[60]mission_Actors[1]CanExitVehicle = True
Objectives[60]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[1]AlwaysFight = True
Objectives[60]mission_Actors[1]Seeing_Range = 30
Objectives[60]mission_Actors[1]Hearing_Range = 30
Objectives[60]mission_Actors[1]CombatMovement = Offensive
Objectives[60]mission_Actors[1]weapon = Pistol
Objectives[60]mission_Actors[1]Variation = Random
Objectives[60]mission_Actors[1]Task = 0
Objectives[60]mission_Actors[1]Task_Guard_Range = 5
Objectives[60]mission_Actors[1]Task_Stay_In_Range = True
Objectives[60]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[1]Task_Scenario = NONE
Objectives[60]mission_Actors[2]Survive_Number = 0
Objectives[60]mission_Actors[2]Failed_Text = 
Objectives[60]mission_Actors[2]Remove_After = 70
Objectives[60]mission_Actors[2]positionX = 262,5921
Objectives[60]mission_Actors[2]positionY = 219,9797
Objectives[60]mission_Actors[2]positionZ = 106,2832
Objectives[60]mission_Actors[2]Heading = 259,9999
Objectives[60]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[2]Relationship_Group = Enemy1
Objectives[60]mission_Actors[2]AddBlip = True
Objectives[60]mission_Actors[2]ShowCone = False
Objectives[60]mission_Actors[2]Invincible = False
Objectives[60]mission_Actors[2]SetHealth = 100
Objectives[60]mission_Actors[2]DieFromHeadShot = True
Objectives[60]mission_Actors[2]CanExitVehicle = True
Objectives[60]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[2]AlwaysFight = True
Objectives[60]mission_Actors[2]Seeing_Range = 30
Objectives[60]mission_Actors[2]Hearing_Range = 30
Objectives[60]mission_Actors[2]CombatMovement = Offensive
Objectives[60]mission_Actors[2]weapon = Pistol
Objectives[60]mission_Actors[2]Variation = Random
Objectives[60]mission_Actors[2]Task = 0
Objectives[60]mission_Actors[2]Task_Guard_Range = 5
Objectives[60]mission_Actors[2]Task_Stay_In_Range = True
Objectives[60]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[2]Task_Scenario = NONE
Objectives[60]mission_Actors[3]Survive_Number = 0
Objectives[60]mission_Actors[3]Failed_Text = 
Objectives[60]mission_Actors[3]Remove_After = 70
Objectives[60]mission_Actors[3]positionX = 251,9515
Objectives[60]mission_Actors[3]positionY = 225,264
Objectives[60]mission_Actors[3]positionZ = 106,2868
Objectives[60]mission_Actors[3]Heading = 260
Objectives[60]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[3]Relationship_Group = Enemy1
Objectives[60]mission_Actors[3]AddBlip = True
Objectives[60]mission_Actors[3]ShowCone = False
Objectives[60]mission_Actors[3]Invincible = False
Objectives[60]mission_Actors[3]SetHealth = 100
Objectives[60]mission_Actors[3]DieFromHeadShot = True
Objectives[60]mission_Actors[3]CanExitVehicle = True
Objectives[60]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[3]AlwaysFight = True
Objectives[60]mission_Actors[3]Seeing_Range = 30
Objectives[60]mission_Actors[3]Hearing_Range = 30
Objectives[60]mission_Actors[3]CombatMovement = Offensive
Objectives[60]mission_Actors[3]weapon = Pistol
Objectives[60]mission_Actors[3]Variation = Random
Objectives[60]mission_Actors[3]Task = 0
Objectives[60]mission_Actors[3]Task_Guard_Range = 5
Objectives[60]mission_Actors[3]Task_Stay_In_Range = True
Objectives[60]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[3]Task_Scenario = NONE
Objectives[60]mission_Actors[4]Survive_Number = 0
Objectives[60]mission_Actors[4]Failed_Text = 
Objectives[60]mission_Actors[4]Remove_After = 70
Objectives[60]mission_Actors[4]positionX = 252,3969
Objectives[60]mission_Actors[4]positionY = 227,2955
Objectives[60]mission_Actors[4]positionZ = 106,2868
Objectives[60]mission_Actors[4]Heading = 260
Objectives[60]mission_Actors[4]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[4]Relationship_Group = Enemy1
Objectives[60]mission_Actors[4]AddBlip = True
Objectives[60]mission_Actors[4]ShowCone = False
Objectives[60]mission_Actors[4]Invincible = False
Objectives[60]mission_Actors[4]SetHealth = 100
Objectives[60]mission_Actors[4]DieFromHeadShot = True
Objectives[60]mission_Actors[4]CanExitVehicle = True
Objectives[60]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[4]AlwaysFight = True
Objectives[60]mission_Actors[4]Seeing_Range = 30
Objectives[60]mission_Actors[4]Hearing_Range = 30
Objectives[60]mission_Actors[4]CombatMovement = Offensive
Objectives[60]mission_Actors[4]weapon = Pistol
Objectives[60]mission_Actors[4]Variation = Random
Objectives[60]mission_Actors[4]Task = 0
Objectives[60]mission_Actors[4]Task_Guard_Range = 5
Objectives[60]mission_Actors[4]Task_Stay_In_Range = True
Objectives[60]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[4]Task_Scenario = NONE
Objectives[60]mission_Actors[5]Survive_Number = 0
Objectives[60]mission_Actors[5]Failed_Text = 
Objectives[60]mission_Actors[5]Remove_After = 70
Objectives[60]mission_Actors[5]positionX = 246,9333
Objectives[60]mission_Actors[5]positionY = 229,1693
Objectives[60]mission_Actors[5]positionZ = 106,2873
Objectives[60]mission_Actors[5]Heading = 260
Objectives[60]mission_Actors[5]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[5]Relationship_Group = Enemy1
Objectives[60]mission_Actors[5]AddBlip = True
Objectives[60]mission_Actors[5]ShowCone = False
Objectives[60]mission_Actors[5]Invincible = False
Objectives[60]mission_Actors[5]SetHealth = 100
Objectives[60]mission_Actors[5]DieFromHeadShot = True
Objectives[60]mission_Actors[5]CanExitVehicle = True
Objectives[60]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[5]AlwaysFight = True
Objectives[60]mission_Actors[5]Seeing_Range = 30
Objectives[60]mission_Actors[5]Hearing_Range = 30
Objectives[60]mission_Actors[5]CombatMovement = Offensive
Objectives[60]mission_Actors[5]weapon = Pistol
Objectives[60]mission_Actors[5]Variation = Random
Objectives[60]mission_Actors[5]Task = 0
Objectives[60]mission_Actors[5]Task_Guard_Range = 5
Objectives[60]mission_Actors[5]Task_Stay_In_Range = True
Objectives[60]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[5]Task_Scenario = NONE
Objectives[60]mission_Actors[6]Survive_Number = 0
Objectives[60]mission_Actors[6]Failed_Text = 
Objectives[60]mission_Actors[6]Remove_After = 70
Objectives[60]mission_Actors[6]positionX = 242,0285
Objectives[60]mission_Actors[6]positionY = 229,9915
Objectives[60]mission_Actors[6]positionZ = 106,2868
Objectives[60]mission_Actors[6]Heading = 260
Objectives[60]mission_Actors[6]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[6]Relationship_Group = Enemy1
Objectives[60]mission_Actors[6]AddBlip = True
Objectives[60]mission_Actors[6]ShowCone = False
Objectives[60]mission_Actors[6]Invincible = False
Objectives[60]mission_Actors[6]SetHealth = 100
Objectives[60]mission_Actors[6]DieFromHeadShot = True
Objectives[60]mission_Actors[6]CanExitVehicle = True
Objectives[60]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[6]AlwaysFight = True
Objectives[60]mission_Actors[6]Seeing_Range = 30
Objectives[60]mission_Actors[6]Hearing_Range = 30
Objectives[60]mission_Actors[6]CombatMovement = Offensive
Objectives[60]mission_Actors[6]weapon = Pistol
Objectives[60]mission_Actors[6]Variation = Random
Objectives[60]mission_Actors[6]Task = 0
Objectives[60]mission_Actors[6]Task_Guard_Range = 5
Objectives[60]mission_Actors[6]Task_Stay_In_Range = True
Objectives[60]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[6]Task_Scenario = NONE
Objectives[60]mission_Actors[7]Survive_Number = 0
Objectives[60]mission_Actors[7]Failed_Text = 
Objectives[60]mission_Actors[7]Remove_After = 70
Objectives[60]mission_Actors[7]positionX = 264,075
Objectives[60]mission_Actors[7]positionY = 224,7628
Objectives[60]mission_Actors[7]positionZ = 109,1306
Objectives[60]mission_Actors[7]Heading = 260
Objectives[60]mission_Actors[7]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[7]Relationship_Group = Enemy1
Objectives[60]mission_Actors[7]AddBlip = True
Objectives[60]mission_Actors[7]ShowCone = False
Objectives[60]mission_Actors[7]Invincible = False
Objectives[60]mission_Actors[7]SetHealth = 100
Objectives[60]mission_Actors[7]DieFromHeadShot = True
Objectives[60]mission_Actors[7]CanExitVehicle = True
Objectives[60]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[7]AlwaysFight = True
Objectives[60]mission_Actors[7]Seeing_Range = 30
Objectives[60]mission_Actors[7]Hearing_Range = 30
Objectives[60]mission_Actors[7]CombatMovement = Offensive
Objectives[60]mission_Actors[7]weapon = Pistol
Objectives[60]mission_Actors[7]Variation = Random
Objectives[60]mission_Actors[7]Task = 0
Objectives[60]mission_Actors[7]Task_Guard_Range = 5
Objectives[60]mission_Actors[7]Task_Stay_In_Range = True
Objectives[60]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[7]Task_Scenario = NONE
Objectives[60]mission_Actors[8]Survive_Number = 0
Objectives[60]mission_Actors[8]Failed_Text = 
Objectives[60]mission_Actors[8]Remove_After = 70
Objectives[60]mission_Actors[8]positionX = 266,8392
Objectives[60]mission_Actors[8]positionY = 222,4868
Objectives[60]mission_Actors[8]positionZ = 110,283
Objectives[60]mission_Actors[8]Heading = 260
Objectives[60]mission_Actors[8]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[8]Relationship_Group = Enemy1
Objectives[60]mission_Actors[8]AddBlip = True
Objectives[60]mission_Actors[8]ShowCone = False
Objectives[60]mission_Actors[8]Invincible = False
Objectives[60]mission_Actors[8]SetHealth = 100
Objectives[60]mission_Actors[8]DieFromHeadShot = True
Objectives[60]mission_Actors[8]CanExitVehicle = True
Objectives[60]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[8]AlwaysFight = True
Objectives[60]mission_Actors[8]Seeing_Range = 30
Objectives[60]mission_Actors[8]Hearing_Range = 30
Objectives[60]mission_Actors[8]CombatMovement = Offensive
Objectives[60]mission_Actors[8]weapon = Pistol
Objectives[60]mission_Actors[8]Variation = Random
Objectives[60]mission_Actors[8]Task = 0
Objectives[60]mission_Actors[8]Task_Guard_Range = 5
Objectives[60]mission_Actors[8]Task_Stay_In_Range = True
Objectives[60]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[8]Task_Scenario = NONE
Objectives[60]mission_Actors[9]Survive_Number = 0
Objectives[60]mission_Actors[9]Failed_Text = 
Objectives[60]mission_Actors[9]Remove_After = 70
Objectives[60]mission_Actors[9]positionX = 255,9396
Objectives[60]mission_Actors[9]positionY = 213,0116
Objectives[60]mission_Actors[9]positionZ = 106,2869
Objectives[60]mission_Actors[9]Heading = 35,26303
Objectives[60]mission_Actors[9]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[9]Relationship_Group = Enemy1
Objectives[60]mission_Actors[9]AddBlip = True
Objectives[60]mission_Actors[9]ShowCone = False
Objectives[60]mission_Actors[9]Invincible = False
Objectives[60]mission_Actors[9]SetHealth = 100
Objectives[60]mission_Actors[9]DieFromHeadShot = True
Objectives[60]mission_Actors[9]CanExitVehicle = True
Objectives[60]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[9]AlwaysFight = True
Objectives[60]mission_Actors[9]Seeing_Range = 30
Objectives[60]mission_Actors[9]Hearing_Range = 30
Objectives[60]mission_Actors[9]CombatMovement = Offensive
Objectives[60]mission_Actors[9]weapon = Pistol
Objectives[60]mission_Actors[9]Variation = Random
Objectives[60]mission_Actors[9]Task = 0
Objectives[60]mission_Actors[9]Task_Guard_Range = 5
Objectives[60]mission_Actors[9]Task_Stay_In_Range = True
Objectives[60]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[9]Task_Scenario = NONE
Objectives[60]mission_Actors[10]Survive_Number = 0
Objectives[60]mission_Actors[10]Failed_Text = 
Objectives[60]mission_Actors[10]Remove_After = 70
Objectives[60]mission_Actors[10]positionX = 249,6864
Objectives[60]mission_Actors[10]positionY = 216,6124
Objectives[60]mission_Actors[10]positionZ = 107,2831
Objectives[60]mission_Actors[10]Heading = 35,00046
Objectives[60]mission_Actors[10]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[10]Relationship_Group = Enemy1
Objectives[60]mission_Actors[10]AddBlip = True
Objectives[60]mission_Actors[10]ShowCone = False
Objectives[60]mission_Actors[10]Invincible = False
Objectives[60]mission_Actors[10]SetHealth = 100
Objectives[60]mission_Actors[10]DieFromHeadShot = True
Objectives[60]mission_Actors[10]CanExitVehicle = True
Objectives[60]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[10]AlwaysFight = True
Objectives[60]mission_Actors[10]Seeing_Range = 30
Objectives[60]mission_Actors[10]Hearing_Range = 30
Objectives[60]mission_Actors[10]CombatMovement = Offensive
Objectives[60]mission_Actors[10]weapon = Pistol
Objectives[60]mission_Actors[10]Variation = Random
Objectives[60]mission_Actors[10]Task = 0
Objectives[60]mission_Actors[10]Task_Guard_Range = 5
Objectives[60]mission_Actors[10]Task_Stay_In_Range = True
Objectives[60]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[10]Task_Scenario = NONE
Objectives[60]mission_Actors[11]Survive_Number = 0
Objectives[60]mission_Actors[11]Failed_Text = 
Objectives[60]mission_Actors[11]Remove_After = 70
Objectives[60]mission_Actors[11]positionX = 243,1907
Objectives[60]mission_Actors[11]positionY = 219,0587
Objectives[60]mission_Actors[11]positionZ = 106,2868
Objectives[60]mission_Actors[11]Heading = 35
Objectives[60]mission_Actors[11]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[11]Relationship_Group = Enemy1
Objectives[60]mission_Actors[11]AddBlip = True
Objectives[60]mission_Actors[11]ShowCone = False
Objectives[60]mission_Actors[11]Invincible = False
Objectives[60]mission_Actors[11]SetHealth = 100
Objectives[60]mission_Actors[11]DieFromHeadShot = True
Objectives[60]mission_Actors[11]CanExitVehicle = True
Objectives[60]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[11]AlwaysFight = True
Objectives[60]mission_Actors[11]Seeing_Range = 30
Objectives[60]mission_Actors[11]Hearing_Range = 30
Objectives[60]mission_Actors[11]CombatMovement = Offensive
Objectives[60]mission_Actors[11]weapon = Pistol
Objectives[60]mission_Actors[11]Variation = Random
Objectives[60]mission_Actors[11]Task = 0
Objectives[60]mission_Actors[11]Task_Guard_Range = 5
Objectives[60]mission_Actors[11]Task_Stay_In_Range = True
Objectives[60]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[11]Task_Scenario = NONE
Objectives[60]mission_Actors[12]Survive_Number = 0
Objectives[60]mission_Actors[12]Failed_Text = 
Objectives[60]mission_Actors[12]Remove_After = 70
Objectives[60]mission_Actors[12]positionX = 241,8519
Objectives[60]mission_Actors[12]positionY = 223,536
Objectives[60]mission_Actors[12]positionZ = 106,2868
Objectives[60]mission_Actors[12]Heading = 35
Objectives[60]mission_Actors[12]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[12]Relationship_Group = Enemy1
Objectives[60]mission_Actors[12]AddBlip = True
Objectives[60]mission_Actors[12]ShowCone = False
Objectives[60]mission_Actors[12]Invincible = False
Objectives[60]mission_Actors[12]SetHealth = 100
Objectives[60]mission_Actors[12]DieFromHeadShot = True
Objectives[60]mission_Actors[12]CanExitVehicle = True
Objectives[60]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[12]AlwaysFight = True
Objectives[60]mission_Actors[12]Seeing_Range = 30
Objectives[60]mission_Actors[12]Hearing_Range = 30
Objectives[60]mission_Actors[12]CombatMovement = Offensive
Objectives[60]mission_Actors[12]weapon = Pistol
Objectives[60]mission_Actors[12]Variation = Random
Objectives[60]mission_Actors[12]Task = 0
Objectives[60]mission_Actors[12]Task_Guard_Range = 5
Objectives[60]mission_Actors[12]Task_Stay_In_Range = True
Objectives[60]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[12]Task_Scenario = NONE
Objectives[60]mission_Actors[13]Survive_Number = 0
Objectives[60]mission_Actors[13]Failed_Text = 
Objectives[60]mission_Actors[13]Remove_After = 70
Objectives[60]mission_Actors[13]positionX = 235,8978
Objectives[60]mission_Actors[13]positionY = 220,2775
Objectives[60]mission_Actors[13]positionZ = 110,2827
Objectives[60]mission_Actors[13]Heading = 35
Objectives[60]mission_Actors[13]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[13]Relationship_Group = Enemy1
Objectives[60]mission_Actors[13]AddBlip = True
Objectives[60]mission_Actors[13]ShowCone = False
Objectives[60]mission_Actors[13]Invincible = False
Objectives[60]mission_Actors[13]SetHealth = 100
Objectives[60]mission_Actors[13]DieFromHeadShot = True
Objectives[60]mission_Actors[13]CanExitVehicle = True
Objectives[60]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[13]AlwaysFight = True
Objectives[60]mission_Actors[13]Seeing_Range = 30
Objectives[60]mission_Actors[13]Hearing_Range = 30
Objectives[60]mission_Actors[13]CombatMovement = Offensive
Objectives[60]mission_Actors[13]weapon = Pistol
Objectives[60]mission_Actors[13]Variation = Random
Objectives[60]mission_Actors[13]Task = 0
Objectives[60]mission_Actors[13]Task_Guard_Range = 5
Objectives[60]mission_Actors[13]Task_Stay_In_Range = True
Objectives[60]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[13]Task_Scenario = NONE
Objectives[60]mission_Actors[14]Survive_Number = 0
Objectives[60]mission_Actors[14]Failed_Text = 
Objectives[60]mission_Actors[14]Remove_After = 70
Objectives[60]mission_Actors[14]positionX = 240,0878
Objectives[60]mission_Actors[14]positionY = 213,419
Objectives[60]mission_Actors[14]positionZ = 110,283
Objectives[60]mission_Actors[14]Heading = 35
Objectives[60]mission_Actors[14]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[14]Relationship_Group = Enemy1
Objectives[60]mission_Actors[14]AddBlip = True
Objectives[60]mission_Actors[14]ShowCone = False
Objectives[60]mission_Actors[14]Invincible = False
Objectives[60]mission_Actors[14]SetHealth = 100
Objectives[60]mission_Actors[14]DieFromHeadShot = True
Objectives[60]mission_Actors[14]CanExitVehicle = True
Objectives[60]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[14]AlwaysFight = True
Objectives[60]mission_Actors[14]Seeing_Range = 30
Objectives[60]mission_Actors[14]Hearing_Range = 30
Objectives[60]mission_Actors[14]CombatMovement = Offensive
Objectives[60]mission_Actors[14]weapon = Pistol
Objectives[60]mission_Actors[14]Variation = Random
Objectives[60]mission_Actors[14]Task = 0
Objectives[60]mission_Actors[14]Task_Guard_Range = 5
Objectives[60]mission_Actors[14]Task_Stay_In_Range = True
Objectives[60]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[14]Task_Scenario = NONE
Objectives[60]mission_Actors[15]Survive_Number = 0
Objectives[60]mission_Actors[15]Failed_Text = 
Objectives[60]mission_Actors[15]Remove_After = 70
Objectives[60]mission_Actors[15]positionX = 246,9486
Objectives[60]mission_Actors[15]positionY = 210,925
Objectives[60]mission_Actors[15]positionZ = 110,283
Objectives[60]mission_Actors[15]Heading = 35
Objectives[60]mission_Actors[15]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[15]Relationship_Group = Enemy1
Objectives[60]mission_Actors[15]AddBlip = True
Objectives[60]mission_Actors[15]ShowCone = False
Objectives[60]mission_Actors[15]Invincible = False
Objectives[60]mission_Actors[15]SetHealth = 100
Objectives[60]mission_Actors[15]DieFromHeadShot = True
Objectives[60]mission_Actors[15]CanExitVehicle = True
Objectives[60]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[15]AlwaysFight = True
Objectives[60]mission_Actors[15]Seeing_Range = 30
Objectives[60]mission_Actors[15]Hearing_Range = 30
Objectives[60]mission_Actors[15]CombatMovement = Offensive
Objectives[60]mission_Actors[15]weapon = Pistol
Objectives[60]mission_Actors[15]Variation = Random
Objectives[60]mission_Actors[15]Task = 0
Objectives[60]mission_Actors[15]Task_Guard_Range = 5
Objectives[60]mission_Actors[15]Task_Stay_In_Range = True
Objectives[60]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[15]Task_Scenario = NONE
Objectives[60]mission_Actors[16]Survive_Number = 0
Objectives[60]mission_Actors[16]Failed_Text = 
Objectives[60]mission_Actors[16]Remove_After = 70
Objectives[60]mission_Actors[16]positionX = 254,6127
Objectives[60]mission_Actors[16]positionY = 207,451
Objectives[60]mission_Actors[16]positionZ = 110,283
Objectives[60]mission_Actors[16]Heading = 35
Objectives[60]mission_Actors[16]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[16]Relationship_Group = Enemy1
Objectives[60]mission_Actors[16]AddBlip = True
Objectives[60]mission_Actors[16]ShowCone = False
Objectives[60]mission_Actors[16]Invincible = False
Objectives[60]mission_Actors[16]SetHealth = 100
Objectives[60]mission_Actors[16]DieFromHeadShot = True
Objectives[60]mission_Actors[16]CanExitVehicle = True
Objectives[60]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[16]AlwaysFight = True
Objectives[60]mission_Actors[16]Seeing_Range = 30
Objectives[60]mission_Actors[16]Hearing_Range = 30
Objectives[60]mission_Actors[16]CombatMovement = Offensive
Objectives[60]mission_Actors[16]weapon = Pistol
Objectives[60]mission_Actors[16]Variation = Random
Objectives[60]mission_Actors[16]Task = 0
Objectives[60]mission_Actors[16]Task_Guard_Range = 5
Objectives[60]mission_Actors[16]Task_Stay_In_Range = True
Objectives[60]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[16]Task_Scenario = NONE
Objectives[60]mission_Actors[17]Survive_Number = 0
Objectives[60]mission_Actors[17]Failed_Text = 
Objectives[60]mission_Actors[17]Remove_After = 70
Objectives[60]mission_Actors[17]positionX = 259,0335
Objectives[60]mission_Actors[17]positionY = 211,2115
Objectives[60]mission_Actors[17]positionZ = 110,283
Objectives[60]mission_Actors[17]Heading = 35,00127
Objectives[60]mission_Actors[17]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[17]Relationship_Group = Enemy1
Objectives[60]mission_Actors[17]AddBlip = True
Objectives[60]mission_Actors[17]ShowCone = False
Objectives[60]mission_Actors[17]Invincible = False
Objectives[60]mission_Actors[17]SetHealth = 100
Objectives[60]mission_Actors[17]DieFromHeadShot = True
Objectives[60]mission_Actors[17]CanExitVehicle = True
Objectives[60]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[17]AlwaysFight = True
Objectives[60]mission_Actors[17]Seeing_Range = 30
Objectives[60]mission_Actors[17]Hearing_Range = 30
Objectives[60]mission_Actors[17]CombatMovement = Offensive
Objectives[60]mission_Actors[17]weapon = Pistol
Objectives[60]mission_Actors[17]Variation = Random
Objectives[60]mission_Actors[17]Task = 0
Objectives[60]mission_Actors[17]Task_Guard_Range = 5
Objectives[60]mission_Actors[17]Task_Stay_In_Range = True
Objectives[60]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[17]Task_Scenario = NONE
Objectives[60]mission_Actors[18]Survive_Number = 0
Objectives[60]mission_Actors[18]Failed_Text = 
Objectives[60]mission_Actors[18]Remove_After = 70
Objectives[60]mission_Actors[18]positionX = 261,399
Objectives[60]mission_Actors[18]positionY = 215,1028
Objectives[60]mission_Actors[18]positionZ = 110,283
Objectives[60]mission_Actors[18]Heading = 35
Objectives[60]mission_Actors[18]String_Name = s_m_m_armoured_01
Objectives[60]mission_Actors[18]Relationship_Group = Enemy1
Objectives[60]mission_Actors[18]AddBlip = True
Objectives[60]mission_Actors[18]ShowCone = False
Objectives[60]mission_Actors[18]Invincible = False
Objectives[60]mission_Actors[18]SetHealth = 100
Objectives[60]mission_Actors[18]DieFromHeadShot = True
Objectives[60]mission_Actors[18]CanExitVehicle = True
Objectives[60]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[18]AlwaysFight = True
Objectives[60]mission_Actors[18]Seeing_Range = 30
Objectives[60]mission_Actors[18]Hearing_Range = 30
Objectives[60]mission_Actors[18]CombatMovement = Offensive
Objectives[60]mission_Actors[18]weapon = Pistol
Objectives[60]mission_Actors[18]Variation = Random
Objectives[60]mission_Actors[18]Task = 0
Objectives[60]mission_Actors[18]Task_Guard_Range = 5
Objectives[60]mission_Actors[18]Task_Stay_In_Range = True
Objectives[60]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[18]Task_Scenario = NONE
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 1
Objectives[60]ObjectiveMessages[0]positionX = -2708,643
Objectives[60]ObjectiveMessages[0]positionY = 744,9412
Objectives[60]ObjectiveMessages[0]positionZ = 193,9657
Objectives[60]ObjectiveMessages[0]Message = Ok guys, let's go back to the car.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = Yellow
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 254,4371
Objectives[61]positionY = 199,4291
Objectives[61]positionZ = 104,032
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = True
Objectives[61]SetPlayerActor_RelationshipGroup = Friend
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 1
Objectives[61]Task_List[0]Type = EnterVehicle
Objectives[61]Task_List[0]PositionX = 252,676
Objectives[61]Task_List[0]PositionY = 190,5938
Objectives[61]Task_List[0]PositionZ = 104,3752
Objectives[61]Task_List[0]Speed = 4
Objectives[61]Task_List[0]SeatIndex = -1
Objectives[61]Task_List[0]TaskIndex = 0
Objectives[61]Task_List[0]Warp = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = Get in the car
Objectives[62]FaildText = 
Objectives[62]Type = Enter_Vehicle
Objectives[62]positionX = 248,8533
Objectives[62]positionY = 189,3581
Objectives[62]positionZ = 103,9971
Objectives[62]EnterVehicle_AsPassenger = True
Objectives[62]EnterVehicle_CanExit = True
Objectives[62]EnterVehicle_SetIsWanted = False
Objectives[62]EnterVehicle_SeatIndex = -2
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 1
Objectives[62]ObjectiveMessages[0]positionX = -2416,677
Objectives[62]ObjectiveMessages[0]positionY = 302,9799
Objectives[62]ObjectiveMessages[0]positionZ = 144,1916
Objectives[62]ObjectiveMessages[0]Message = OK, Franklin go, start the car, we'll cover you.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = Blue
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = False
Objectives[62]ObjectiveMessages[0]TypeTextMesage = True
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 262,0745
Objectives[63]positionY = 201,4263
Objectives[63]positionZ = 103,9215
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 2
Objectives[63]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]Task_List[0]positionX = 257,4778
Objectives[63]Task_List[0]positionY = 187,3395
Objectives[63]Task_List[0]positionZ = 104,2894
Objectives[63]Task_List[0]Block = True
Objectives[63]Task_List[1]Type = EnterVehicle
Objectives[63]Task_List[1]PositionX = 253,998
Objectives[63]Task_List[1]PositionY = 190,8646
Objectives[63]Task_List[1]PositionZ = 104,3504
Objectives[63]Task_List[1]Speed = 3
Objectives[63]Task_List[1]SeatIndex = -2
Objectives[63]Task_List[1]TaskIndex = 1
Objectives[63]Task_List[1]Warp = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 261,0474
Objectives[64]positionY = 187,4542
Objectives[64]positionZ = 103,7224
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 2
Objectives[64]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[64]Task_List[0]positionX = 264,2299
Objectives[64]Task_List[0]positionY = 197,2521
Objectives[64]Task_List[0]positionZ = 104,3621
Objectives[64]Task_List[0]Block = True
Objectives[64]Task_List[1]Type = EnterVehicle
Objectives[64]Task_List[1]PositionX = 255,053
Objectives[64]Task_List[1]PositionY = 187,7074
Objectives[64]Task_List[1]PositionZ = 104,3545
Objectives[64]Task_List[1]Speed = 3
Objectives[64]Task_List[1]SeatIndex = -2
Objectives[64]Task_List[1]TaskIndex = 1
Objectives[64]Task_List[1]Warp = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 256,3763
Objectives[65]positionY = 177,1458
Objectives[65]positionZ = 103,9115
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = True
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = 262,7586
Objectives[66]positionY = 203,2493
Objectives[66]positionZ = 104,9136
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = True
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = 250,6627
Objectives[67]positionY = 196,0305
Objectives[67]positionZ = 104,0723
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 4
Objectives[67]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]Task_List[0]positionX = -116,3847
Objectives[67]Task_List[0]positionY = -626,4845
Objectives[67]Task_List[0]positionZ = 35,77037
Objectives[67]Task_List[0]Block = True
Objectives[67]Task_List[1]Type = EnterVehicle
Objectives[67]Task_List[1]PositionX = 251,6089
Objectives[67]Task_List[1]PositionY = 189,955
Objectives[67]Task_List[1]PositionZ = 104,3958
Objectives[67]Task_List[1]Speed = 4
Objectives[67]Task_List[1]SeatIndex = -1
Objectives[67]Task_List[1]TaskIndex = 1
Objectives[67]Task_List[1]Warp = False
Objectives[67]Task_List[2]Type = Pause
Objectives[67]Task_List[2]positionX = 254,1486
Objectives[67]Task_List[2]positionY = 186,8958
Objectives[67]Task_List[2]positionZ = 104,4248
Objectives[67]Task_List[2]time = 3
Objectives[67]Task_List[3]Type = Drive
Objectives[67]Task_List[3]PositionX = 1281,633
Objectives[67]Task_List[3]PositionY = -2558,329
Objectives[67]Task_List[3]PositionZ = 43,25981
Objectives[67]Task_List[3]Speed = 50
Objectives[67]Task_List[3]StopBeforeVehicles = False
Objectives[67]Task_List[3]StopBeforeActors = False
Objectives[67]Task_List[3]AvoidVehicles = True
Objectives[67]Task_List[3]AvoidEmptyVehicles = True
Objectives[67]Task_List[3]AvoidActors = True
Objectives[67]Task_List[3]AvoidObjects = True
Objectives[67]Task_List[3]StopAtLights = False
Objectives[67]Task_List[3]UseBlinkers = True
Objectives[67]Task_List[3]AllowGoingWrongWay = True
Objectives[67]Task_List[3]Reverse = False
Objectives[67]Task_List[3]TakeShortestPath = False
Objectives[67]Task_List[3]IgnoreRoads = False
Objectives[67]Task_List[3]IgnoreAllPathing = False
Objectives[67]Task_List[3]AvoidHighWays = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Mission_Settings_Objective
Objectives[68]positionX = 1263,805
Objectives[68]positionY = -1893,399
Objectives[68]positionZ = 37,49583
Objectives[68]MissionSettings_TimesOfDay = Current
Objectives[68]MissionSettings_Weather = Current
Objectives[68]MissionSettings_WantedLevel = 4
Objectives[68]MissionSettings_SetWantedLevelNow = 4
Objectives[68]MissionSettings_StartNightvision = False
Objectives[68]MissionSettings_StopNightvision = False
Objectives[68]MissionSettings_StartSeethrough = False
Objectives[68]MissionSettings_StopSeethrough = False
Objectives[68]MissionSettings_StartMusic = False
Objectives[68]MissionSettings_StopMusic = False
Objectives[68]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Type = Leave_Area
Objectives[69]positionX = -2397,72
Objectives[69]positionY = 223,0495
Objectives[69]positionZ = 140,7602
Objectives[69]Leave_Area_Distance = 400
Objectives[69]Leave_Area_Use_Objective_Position = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 1
Objectives[69]ObjectiveMessages[0]positionX = -2406,8
Objectives[69]ObjectiveMessages[0]positionY = 286,5761
Objectives[69]ObjectiveMessages[0]positionZ = 143,9031
Objectives[69]ObjectiveMessages[0]Message = HURRY UP GUYS, LET'S GO!
Objectives[69]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = Blue
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = False
Objectives[69]ObjectiveMessages[0]TypeTextMesage = True
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[70]Text = 
Objectives[70]Text2 = 
Objectives[70]Text3 = 
Objectives[70]Failed_Text = 
Objectives[70]Type = Checkpoint
Objectives[70]Checkpoint_Type = 45
Objectives[70]Reserved = 1
Objectives[70]ColorR = 255
Objectives[70]ColorG = 255
Objectives[70]ColorB = 0
Objectives[70]ColorA = 255
Objectives[70]IconColorR = 255
Objectives[70]IconColorG = 255
Objectives[70]IconColorB = 0
Objectives[70]IconColorA = 255
Objectives[70]positionX = 1273,092
Objectives[70]positionY = -2561,231
Objectives[70]positionZ = 42,10025
Objectives[70]Heading = 173,3674
Objectives[70]Diameter = 1
Objectives[70]minimum_hight = 1
Objectives[70]maximum_hight = 10
Objectives[70]TriggerDistance = 300
Objectives[70]PlaySound = False
Objectives[70]LoseWanted = False
Objectives[70]Stop_Vehicle = False
Objectives[70]DeliverVehicleOnly = False
Objectives[70]DeliverTrailor = False
Objectives[70]DeliverTowTruck = False
Objectives[70]DeliverVehicleCargobob = False
Objectives[70]DeliverPropCargobob = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 2
Objectives[70]mission_Vehicles[0]positionX = 1259,932
Objectives[70]mission_Vehicles[0]positionY = -2568,991
Objectives[70]mission_Vehicles[0]positionZ = 42,2198
Objectives[70]mission_Vehicles[0]Heading = 289,4938
Objectives[70]mission_Vehicles[0]Name = Ramp Buggy
Objectives[70]mission_Vehicles[0]Model = dune4
Objectives[70]mission_Vehicles[0]PrimaryColor = MetallicBronze
Objectives[70]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[70]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[0]HasPearlescent = False
Objectives[70]mission_Vehicles[0]Livery = 0
Objectives[70]mission_Vehicles[0]DirtLevel = 0
Objectives[70]mission_Vehicles[0]LockedForPlayer = False
Objectives[70]mission_Vehicles[0]Locked = False
Objectives[70]mission_Vehicles[0]Alarm = False
Objectives[70]mission_Vehicles[0]HotWired = False
Objectives[70]mission_Vehicles[0]Invincible = True
Objectives[70]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[0]Remove_After = 0
Objectives[70]mission_Vehicles[0]Survive_Number = 0
Objectives[70]mission_Vehicles[0]Failed_Text = 
Objectives[70]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[70]mission_Vehicles[0]NeededForObjectiveHint[0] = 75
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 78
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 79
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 75
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 76
Objectives[70]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[70]mission_Vehicles[1]positionX = 1258,37
Objectives[70]mission_Vehicles[1]positionY = -2564,5
Objectives[70]mission_Vehicles[1]positionZ = 42,19743
Objectives[70]mission_Vehicles[1]Heading = 290,5212
Objectives[70]mission_Vehicles[1]Name = Ramp Buggy
Objectives[70]mission_Vehicles[1]Model = dune4
Objectives[70]mission_Vehicles[1]PrimaryColor = MetallicBronze
Objectives[70]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[70]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[1]HasPearlescent = False
Objectives[70]mission_Vehicles[1]Livery = 0
Objectives[70]mission_Vehicles[1]DirtLevel = 0
Objectives[70]mission_Vehicles[1]LockedForPlayer = False
Objectives[70]mission_Vehicles[1]Locked = False
Objectives[70]mission_Vehicles[1]Alarm = False
Objectives[70]mission_Vehicles[1]HotWired = False
Objectives[70]mission_Vehicles[1]Invincible = True
Objectives[70]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[1]Remove_After = 0
Objectives[70]mission_Vehicles[1]Survive_Number = 0
Objectives[70]mission_Vehicles[1]Failed_Text = 
Objectives[70]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[70]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 82
Objectives[70]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[70]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 77
Objectives[70]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[70]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[70]mission_Vehicles[1]NeededForObjectiveHint[0] = 74
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 3
Objectives[70]ObjectiveMessages[0]positionX = -2396,041
Objectives[70]ObjectiveMessages[0]positionY = 207,1209
Objectives[70]ObjectiveMessages[0]positionZ = 136,175
Objectives[70]ObjectiveMessages[0]Message = Where I have to go?
Objectives[70]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = Green
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = False
Objectives[70]ObjectiveMessages[0]TypeTextMesage = True
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = -2396,535
Objectives[70]ObjectiveMessages[1]positionY = 203,1005
Objectives[70]ObjectiveMessages[1]positionZ = 134,1174
Objectives[70]ObjectiveMessages[1]Message = After Trevor's junkyard, there is a shed, go there.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = Yellow
Objectives[70]ObjectiveMessages[1]PlayFromStart = True
Objectives[70]ObjectiveMessages[1]Delay = False
Objectives[70]ObjectiveMessages[1]DelayTime = 0
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = False
Objectives[70]ObjectiveMessages[1]TypeTextMesage = True
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = -2396,737
Objectives[70]ObjectiveMessages[2]positionY = 199,7682
Objectives[70]ObjectiveMessages[2]positionZ = 132,5791
Objectives[70]ObjectiveMessages[2]Message = Ok.
Objectives[70]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = Green
Objectives[70]ObjectiveMessages[2]PlayFromStart = True
Objectives[70]ObjectiveMessages[2]Delay = False
Objectives[70]ObjectiveMessages[2]DelayTime = 0
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = False
Objectives[70]ObjectiveMessages[2]TypeTextMesage = True
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[71]Type = Mission_Settings_Objective
Objectives[71]positionX = 1310,118
Objectives[71]positionY = -1810,369
Objectives[71]positionZ = 49,50212
Objectives[71]MissionSettings_TimesOfDay = Current
Objectives[71]MissionSettings_Weather = Current
Objectives[71]MissionSettings_WantedLevel = Current
Objectives[71]MissionSettings_SetWantedLevelNow = 0
Objectives[71]MissionSettings_StartNightvision = False
Objectives[71]MissionSettings_StopNightvision = False
Objectives[71]MissionSettings_StartSeethrough = False
Objectives[71]MissionSettings_StopSeethrough = False
Objectives[71]MissionSettings_StartMusic = False
Objectives[71]MissionSettings_StopMusic = False
Objectives[71]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 241,1113
Objectives[72]positionY = 196,8497
Objectives[72]positionZ = 104,078
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = True
Objectives[72]SetPlayerActor_RelationshipGroup = Companion
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = True
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 4
Objectives[72]ObjectiveMessages[0]positionX = 13,26343
Objectives[72]ObjectiveMessages[0]positionY = 567,2931
Objectives[72]ObjectiveMessages[0]positionZ = 177,6024
Objectives[72]ObjectiveMessages[0]Message = There, the last shed at the bottom.
Objectives[72]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = Yellow
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = False
Objectives[72]ObjectiveMessages[0]TypeTextMesage = True
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = 15,69569
Objectives[72]ObjectiveMessages[1]positionY = 569,0757
Objectives[72]ObjectiveMessages[1]positionZ = 178,1828
Objectives[72]ObjectiveMessages[1]Message = Ok.
Objectives[72]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = Green
Objectives[72]ObjectiveMessages[1]PlayFromStart = True
Objectives[72]ObjectiveMessages[1]Delay = False
Objectives[72]ObjectiveMessages[1]DelayTime = 0
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = False
Objectives[72]ObjectiveMessages[1]TypeTextMesage = True
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[2]positionX = 17,94287
Objectives[72]ObjectiveMessages[2]positionY = 572,8193
Objectives[72]ObjectiveMessages[2]positionZ = 179,6362
Objectives[72]ObjectiveMessages[2]Message = Are the police still following us?
Objectives[72]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[72]ObjectiveMessages[2]Sender = 
Objectives[72]ObjectiveMessages[2]Subject = 
Objectives[72]ObjectiveMessages[2]MessageColor = Blue
Objectives[72]ObjectiveMessages[2]PlayFromStart = True
Objectives[72]ObjectiveMessages[2]Delay = False
Objectives[72]ObjectiveMessages[2]DelayTime = 0
Objectives[72]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[2]TypeSubtitle = False
Objectives[72]ObjectiveMessages[2]TypeTextMesage = True
Objectives[72]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[3]positionX = 20,69881
Objectives[72]ObjectiveMessages[3]positionY = 575,8122
Objectives[72]ObjectiveMessages[3]positionZ = 180,7957
Objectives[72]ObjectiveMessages[3]Message = It seems not at the moment.
Objectives[72]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[72]ObjectiveMessages[3]Sender = 
Objectives[72]ObjectiveMessages[3]Subject = 
Objectives[72]ObjectiveMessages[3]MessageColor = Orange
Objectives[72]ObjectiveMessages[3]PlayFromStart = True
Objectives[72]ObjectiveMessages[3]Delay = False
Objectives[72]ObjectiveMessages[3]DelayTime = 0
Objectives[72]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[3]TypeSubtitle = False
Objectives[72]ObjectiveMessages[3]TypeTextMesage = True
Objectives[72]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 1277,297
Objectives[73]positionY = -1955,724
Objectives[73]positionZ = 42,45449
Objectives[73]SetPlayerActor_Use_Player = True
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[73]SetPlayerActor_Use_Actor = False
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 1
Objectives[73]Task_List[0]Type = Pause
Objectives[73]Task_List[0]positionX = 1277,297
Objectives[73]Task_List[0]positionY = -1955,724
Objectives[73]Task_List[0]positionZ = 42,95449
Objectives[73]Task_List[0]time = 1
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Hint_Objective
Objectives[74]Text = 
Objectives[74]positionX = 1262,327
Objectives[74]positionY = -2560,845
Objectives[74]positionZ = 41,71762
Objectives[74]Hint_Time = 10
Objectives[74]Hint_FOV = 20
Objectives[74]Hint_Use_Position = False
Objectives[74]Hint_Use_Player = False
Objectives[74]Hint_Use_Actor = False
Objectives[74]Hint_Use_Vehicle = True
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 4
Objectives[74]ObjectiveMessages[0]positionX = 1604,364
Objectives[74]ObjectiveMessages[0]positionY = 5984,333
Objectives[74]ObjectiveMessages[0]positionZ = 290,3841
Objectives[74]ObjectiveMessages[0]Message = And now what do we do?
Objectives[74]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = Blue
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = False
Objectives[74]ObjectiveMessages[0]TypeTextMesage = True
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[1]positionX = 1606,997
Objectives[74]ObjectiveMessages[1]positionY = 5985,678
Objectives[74]ObjectiveMessages[1]positionZ = 288,4184
Objectives[74]ObjectiveMessages[1]Message = Now let's take those and we run to Procopio beach.
Objectives[74]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[74]ObjectiveMessages[1]Sender = 
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = Yellow
Objectives[74]ObjectiveMessages[1]PlayFromStart = True
Objectives[74]ObjectiveMessages[1]Delay = False
Objectives[74]ObjectiveMessages[1]DelayTime = 0
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = False
Objectives[74]ObjectiveMessages[1]TypeTextMesage = True
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[2]positionX = 1610,69
Objectives[74]ObjectiveMessages[2]positionY = 5985,629
Objectives[74]ObjectiveMessages[2]positionZ = 286,7358
Objectives[74]ObjectiveMessages[2]Message = What the fuck are those?
Objectives[74]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[74]ObjectiveMessages[2]Sender = 
Objectives[74]ObjectiveMessages[2]Subject = 
Objectives[74]ObjectiveMessages[2]MessageColor = Orange
Objectives[74]ObjectiveMessages[2]PlayFromStart = True
Objectives[74]ObjectiveMessages[2]Delay = False
Objectives[74]ObjectiveMessages[2]DelayTime = 0
Objectives[74]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[2]TypeSubtitle = False
Objectives[74]ObjectiveMessages[2]TypeTextMesage = True
Objectives[74]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[3]positionX = 1613,96
Objectives[74]ObjectiveMessages[3]positionY = 5986,75
Objectives[74]ObjectiveMessages[3]positionZ = 284,9577
Objectives[74]ObjectiveMessages[3]Message = Unsoppable modified cars, come on, let's hurry up.
Objectives[74]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[74]ObjectiveMessages[3]Sender = 
Objectives[74]ObjectiveMessages[3]Subject = 
Objectives[74]ObjectiveMessages[3]MessageColor = Yellow
Objectives[74]ObjectiveMessages[3]PlayFromStart = True
Objectives[74]ObjectiveMessages[3]Delay = False
Objectives[74]ObjectiveMessages[3]DelayTime = 0
Objectives[74]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[3]TypeSubtitle = False
Objectives[74]ObjectiveMessages[3]TypeTextMesage = True
Objectives[74]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 265,6489
Objectives[75]positionY = 199,9229
Objectives[75]positionZ = 103,8548
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = True
Objectives[75]SetPlayerActor_RelationshipGroup = Friend
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 1
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = 1260,641
Objectives[75]Task_List[0]PositionY = -2570,406
Objectives[75]Task_List[0]PositionZ = 42,26136
Objectives[75]Task_List[0]Speed = 4
Objectives[75]Task_List[0]SeatIndex = 0
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = 257,3884
Objectives[76]positionY = 191,5268
Objectives[76]positionZ = 103,9389
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = True
Objectives[76]SetPlayerActor_RelationshipGroup = Friend
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 5
Objectives[76]Task_List[0]Type = EnterVehicle
Objectives[76]Task_List[0]PositionX = 1260,641
Objectives[76]Task_List[0]PositionY = -2570,406
Objectives[76]Task_List[0]PositionZ = 42,26136
Objectives[76]Task_List[0]Speed = 2
Objectives[76]Task_List[0]SeatIndex = -1
Objectives[76]Task_List[0]TaskIndex = 0
Objectives[76]Task_List[0]Warp = False
Objectives[76]Task_List[1]Type = Pause
Objectives[76]Task_List[1]positionX = 1345,528
Objectives[76]Task_List[1]positionY = -1875,833
Objectives[76]Task_List[1]positionZ = 54,81014
Objectives[76]Task_List[1]time = 4
Objectives[76]Task_List[2]Type = Drive
Objectives[76]Task_List[2]PositionX = 1636,05
Objectives[76]Task_List[2]PositionY = 1141,202
Objectives[76]Task_List[2]PositionZ = 82,98391
Objectives[76]Task_List[2]Speed = 100
Objectives[76]Task_List[2]StopBeforeVehicles = False
Objectives[76]Task_List[2]StopBeforeActors = False
Objectives[76]Task_List[2]AvoidVehicles = False
Objectives[76]Task_List[2]AvoidEmptyVehicles = False
Objectives[76]Task_List[2]AvoidActors = False
Objectives[76]Task_List[2]AvoidObjects = True
Objectives[76]Task_List[2]StopAtLights = False
Objectives[76]Task_List[2]UseBlinkers = True
Objectives[76]Task_List[2]AllowGoingWrongWay = True
Objectives[76]Task_List[2]Reverse = False
Objectives[76]Task_List[2]TakeShortestPath = False
Objectives[76]Task_List[2]IgnoreRoads = False
Objectives[76]Task_List[2]IgnoreAllPathing = False
Objectives[76]Task_List[2]AvoidHighWays = False
Objectives[76]Task_List[3]Type = Drive
Objectives[76]Task_List[3]PositionX = 2672,707
Objectives[76]Task_List[3]PositionY = 4975,634
Objectives[76]Task_List[3]PositionZ = 44,28668
Objectives[76]Task_List[3]Speed = 100
Objectives[76]Task_List[3]StopBeforeVehicles = False
Objectives[76]Task_List[3]StopBeforeActors = False
Objectives[76]Task_List[3]AvoidVehicles = False
Objectives[76]Task_List[3]AvoidEmptyVehicles = False
Objectives[76]Task_List[3]AvoidActors = False
Objectives[76]Task_List[3]AvoidObjects = True
Objectives[76]Task_List[3]StopAtLights = False
Objectives[76]Task_List[3]UseBlinkers = True
Objectives[76]Task_List[3]AllowGoingWrongWay = True
Objectives[76]Task_List[3]Reverse = False
Objectives[76]Task_List[3]TakeShortestPath = False
Objectives[76]Task_List[3]IgnoreRoads = False
Objectives[76]Task_List[3]IgnoreAllPathing = False
Objectives[76]Task_List[3]AvoidHighWays = False
Objectives[76]Task_List[4]Type = Drive
Objectives[76]Task_List[4]PositionX = 1410,274
Objectives[76]Task_List[4]PositionY = 6594,771
Objectives[76]Task_List[4]PositionZ = 12,13824
Objectives[76]Task_List[4]Speed = 100
Objectives[76]Task_List[4]StopBeforeVehicles = False
Objectives[76]Task_List[4]StopBeforeActors = False
Objectives[76]Task_List[4]AvoidVehicles = False
Objectives[76]Task_List[4]AvoidEmptyVehicles = False
Objectives[76]Task_List[4]AvoidActors = False
Objectives[76]Task_List[4]AvoidObjects = True
Objectives[76]Task_List[4]StopAtLights = False
Objectives[76]Task_List[4]UseBlinkers = True
Objectives[76]Task_List[4]AllowGoingWrongWay = True
Objectives[76]Task_List[4]Reverse = False
Objectives[76]Task_List[4]TakeShortestPath = False
Objectives[76]Task_List[4]IgnoreRoads = False
Objectives[76]Task_List[4]IgnoreAllPathing = False
Objectives[76]Task_List[4]AvoidHighWays = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = Get the car
Objectives[77]FaildText = 
Objectives[77]Type = Enter_Vehicle
Objectives[77]positionX = 1355,049
Objectives[77]positionY = -1880,575
Objectives[77]positionZ = 53,46778
Objectives[77]EnterVehicle_AsPassenger = False
Objectives[77]EnterVehicle_CanExit = True
Objectives[77]EnterVehicle_SetIsWanted = False
Objectives[77]EnterVehicle_SeatIndex = 0
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 4
Objectives[77]ObjectiveMessages[0]positionX = 1619,904
Objectives[77]ObjectiveMessages[0]positionY = 5987,881
Objectives[77]ObjectiveMessages[0]positionZ = 282,1396
Objectives[77]ObjectiveMessages[0]Message = I drive.
Objectives[77]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[77]ObjectiveMessages[0]Sender = 
Objectives[77]ObjectiveMessages[0]Subject = 
Objectives[77]ObjectiveMessages[0]MessageColor = Green
Objectives[77]ObjectiveMessages[0]PlayFromStart = True
Objectives[77]ObjectiveMessages[0]Delay = False
Objectives[77]ObjectiveMessages[0]DelayTime = 0
Objectives[77]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[0]TypeSubtitle = False
Objectives[77]ObjectiveMessages[0]TypeTextMesage = True
Objectives[77]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[1]positionX = 1623,781
Objectives[77]ObjectiveMessages[1]positionY = 5989,269
Objectives[77]ObjectiveMessages[1]positionZ = 279,9021
Objectives[77]ObjectiveMessages[1]Message = What? FUCK, I wanted to drive.
Objectives[77]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[77]ObjectiveMessages[1]Sender = 
Objectives[77]ObjectiveMessages[1]Subject = 
Objectives[77]ObjectiveMessages[1]MessageColor = Orange
Objectives[77]ObjectiveMessages[1]PlayFromStart = True
Objectives[77]ObjectiveMessages[1]Delay = False
Objectives[77]ObjectiveMessages[1]DelayTime = 0
Objectives[77]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[1]TypeSubtitle = False
Objectives[77]ObjectiveMessages[1]TypeTextMesage = True
Objectives[77]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[2]positionX = 1627,271
Objectives[77]ObjectiveMessages[2]positionY = 5991,425
Objectives[77]ObjectiveMessages[2]positionZ = 276,9555
Objectives[77]ObjectiveMessages[2]Message = Idiots. Michael you come with me and drive the other car.
Objectives[77]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[77]ObjectiveMessages[2]Sender = 
Objectives[77]ObjectiveMessages[2]Subject = 
Objectives[77]ObjectiveMessages[2]MessageColor = Yellow
Objectives[77]ObjectiveMessages[2]PlayFromStart = True
Objectives[77]ObjectiveMessages[2]Delay = False
Objectives[77]ObjectiveMessages[2]DelayTime = 0
Objectives[77]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[2]TypeSubtitle = False
Objectives[77]ObjectiveMessages[2]TypeTextMesage = True
Objectives[77]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[3]positionX = 1629,451
Objectives[77]ObjectiveMessages[3]positionY = 5993,675
Objectives[77]ObjectiveMessages[3]positionZ = 274,198
Objectives[77]ObjectiveMessages[3]Message = Ok.
Objectives[77]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[77]ObjectiveMessages[3]Sender = 
Objectives[77]ObjectiveMessages[3]Subject = 
Objectives[77]ObjectiveMessages[3]MessageColor = Blue
Objectives[77]ObjectiveMessages[3]PlayFromStart = True
Objectives[77]ObjectiveMessages[3]Delay = False
Objectives[77]ObjectiveMessages[3]DelayTime = 0
Objectives[77]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[3]TypeSubtitle = False
Objectives[77]ObjectiveMessages[3]TypeTextMesage = True
Objectives[77]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[78]Type = Mission_Settings_Objective
Objectives[78]positionX = 1740,811
Objectives[78]positionY = 3290,009
Objectives[78]positionZ = 40,11375
Objectives[78]MissionSettings_TimesOfDay = Current
Objectives[78]MissionSettings_Weather = Current
Objectives[78]MissionSettings_WantedLevel = 4
Objectives[78]MissionSettings_SetWantedLevelNow = 4
Objectives[78]MissionSettings_StartNightvision = False
Objectives[78]MissionSettings_StopNightvision = False
Objectives[78]MissionSettings_StartSeethrough = False
Objectives[78]MissionSettings_StopSeethrough = False
Objectives[78]MissionSettings_StartMusic = False
Objectives[78]MissionSettings_StopMusic = False
Objectives[78]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = Run to Grand Senora
Objectives[79]Text2 = 
Objectives[79]Text3 = 
Objectives[79]Failed_Text = 
Objectives[79]Type = Checkpoint
Objectives[79]Checkpoint_Type = 45
Objectives[79]Reserved = 1
Objectives[79]ColorR = 255
Objectives[79]ColorG = 255
Objectives[79]ColorB = 0
Objectives[79]ColorA = 255
Objectives[79]IconColorR = 255
Objectives[79]IconColorG = 255
Objectives[79]IconColorB = 0
Objectives[79]IconColorA = 255
Objectives[79]positionX = 1414,912
Objectives[79]positionY = 6591,586
Objectives[79]positionZ = 11,88885
Objectives[79]Heading = 173,4555
Objectives[79]Diameter = 4
Objectives[79]minimum_hight = 1
Objectives[79]maximum_hight = 10
Objectives[79]TriggerDistance = 400
Objectives[79]PlaySound = False
Objectives[79]LoseWanted = False
Objectives[79]Stop_Vehicle = False
Objectives[79]DeliverVehicleOnly = False
Objectives[79]DeliverTrailor = False
Objectives[79]DeliverTowTruck = False
Objectives[79]DeliverVehicleCargobob = False
Objectives[79]DeliverPropCargobob = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 3
Objectives[79]ObjectiveMessages[0]positionX = 1632,875
Objectives[79]ObjectiveMessages[0]positionY = 5998,06
Objectives[79]ObjectiveMessages[0]positionZ = 269,2545
Objectives[79]ObjectiveMessages[0]Message = Ok, are we ready?
Objectives[79]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = Blue
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = False
Objectives[79]ObjectiveMessages[0]TypeTextMesage = True
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = 1635,043
Objectives[79]ObjectiveMessages[1]positionY = 6001,221
Objectives[79]ObjectiveMessages[1]positionZ = 265,8233
Objectives[79]ObjectiveMessages[1]Message = Yes.
Objectives[79]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[79]ObjectiveMessages[1]Sender = 
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = Green
Objectives[79]ObjectiveMessages[1]PlayFromStart = True
Objectives[79]ObjectiveMessages[1]Delay = False
Objectives[79]ObjectiveMessages[1]DelayTime = 0
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = False
Objectives[79]ObjectiveMessages[1]TypeTextMesage = True
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[2]positionX = 1636,685
Objectives[79]ObjectiveMessages[2]positionY = 6004,386
Objectives[79]ObjectiveMessages[2]positionZ = 262,6281
Objectives[79]ObjectiveMessages[2]Message = So, come on guys, LET'S GO!
Objectives[79]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[79]ObjectiveMessages[2]Sender = 
Objectives[79]ObjectiveMessages[2]Subject = 
Objectives[79]ObjectiveMessages[2]MessageColor = Yellow
Objectives[79]ObjectiveMessages[2]PlayFromStart = True
Objectives[79]ObjectiveMessages[2]Delay = False
Objectives[79]ObjectiveMessages[2]DelayTime = 0
Objectives[79]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[2]TypeSubtitle = False
Objectives[79]ObjectiveMessages[2]TypeTextMesage = True
Objectives[79]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[80]Type = Mission_Settings_Objective
Objectives[80]positionX = 269,0103
Objectives[80]positionY = 177,8558
Objectives[80]positionZ = 103,708
Objectives[80]MissionSettings_TimesOfDay = Current
Objectives[80]MissionSettings_Weather = Current
Objectives[80]MissionSettings_WantedLevel = 0
Objectives[80]MissionSettings_SetWantedLevelNow = 0
Objectives[80]MissionSettings_StartNightvision = False
Objectives[80]MissionSettings_StopNightvision = False
Objectives[80]MissionSettings_StartSeethrough = False
Objectives[80]MissionSettings_StopSeethrough = False
Objectives[80]MissionSettings_StartMusic = False
Objectives[80]MissionSettings_StopMusic = False
Objectives[80]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Text = Go to Grand Senora
Objectives[81]Text2 = 
Objectives[81]Text3 = 
Objectives[81]Failed_Text = 
Objectives[81]Type = Checkpoint
Objectives[81]Checkpoint_Type = 45
Objectives[81]Reserved = 1
Objectives[81]ColorR = 255
Objectives[81]ColorG = 255
Objectives[81]ColorB = 0
Objectives[81]ColorA = 255
Objectives[81]IconColorR = 255
Objectives[81]IconColorG = 255
Objectives[81]IconColorB = 0
Objectives[81]IconColorA = 255
Objectives[81]positionX = 1414,912
Objectives[81]positionY = 6591,586
Objectives[81]positionZ = 11,88885
Objectives[81]Heading = -345
Objectives[81]Diameter = 4
Objectives[81]minimum_hight = 1
Objectives[81]maximum_hight = 10
Objectives[81]TriggerDistance = 15
Objectives[81]PlaySound = False
Objectives[81]LoseWanted = False
Objectives[81]Stop_Vehicle = False
Objectives[81]DeliverVehicleOnly = False
Objectives[81]DeliverTrailor = False
Objectives[81]DeliverTowTruck = False
Objectives[81]DeliverVehicleCargobob = False
Objectives[81]DeliverPropCargobob = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 3
Objectives[81]ObjectiveMessages[0]positionX = 1638,943
Objectives[81]ObjectiveMessages[0]positionY = 6008,562
Objectives[81]ObjectiveMessages[0]positionZ = 258,5374
Objectives[81]ObjectiveMessages[0]Message = Ok, maybe we did it.
Objectives[81]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = Yellow
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = False
Objectives[81]ObjectiveMessages[0]TypeTextMesage = True
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 1640,718
Objectives[81]ObjectiveMessages[1]positionY = 6011,817
Objectives[81]ObjectiveMessages[1]positionZ = 255,4284
Objectives[81]ObjectiveMessages[1]Message = There should be a parking lot nearby, let's stop there.
Objectives[81]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[81]ObjectiveMessages[1]Sender = 
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = Yellow
Objectives[81]ObjectiveMessages[1]PlayFromStart = True
Objectives[81]ObjectiveMessages[1]Delay = False
Objectives[81]ObjectiveMessages[1]DelayTime = 0
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = False
Objectives[81]ObjectiveMessages[1]TypeTextMesage = True
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[2]positionX = 1642,448
Objectives[81]ObjectiveMessages[2]positionY = 6014,968
Objectives[81]ObjectiveMessages[2]positionZ = 252,5416
Objectives[81]ObjectiveMessages[2]Message = Ok.
Objectives[81]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[81]ObjectiveMessages[2]Sender = 
Objectives[81]ObjectiveMessages[2]Subject = 
Objectives[81]ObjectiveMessages[2]MessageColor = Blue
Objectives[81]ObjectiveMessages[2]PlayFromStart = True
Objectives[81]ObjectiveMessages[2]Delay = False
Objectives[81]ObjectiveMessages[2]DelayTime = 0
Objectives[81]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[2]TypeSubtitle = False
Objectives[81]ObjectiveMessages[2]TypeTextMesage = True
Objectives[81]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[82]Type = GoTo_Actor
Objectives[82]Text = Go to Franklin and Trevor
Objectives[82]positionX = 284,1133
Objectives[82]positionY = 175,4962
Objectives[82]positionZ = 103,3852
Objectives[82]GoTo_Actor_ChangToCompanion = True
Objectives[82]GoTo_Actor_Distance = 10
Objectives[82]GoTo_Actor_Remove_Blip = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = GoTo_Actor
Objectives[83]Text = Go to Trevor and Franklin
Objectives[83]positionX = 261,3351
Objectives[83]positionY = 188,3728
Objectives[83]positionZ = 103,7161
Objectives[83]GoTo_Actor_ChangToCompanion = True
Objectives[83]GoTo_Actor_Distance = 10
Objectives[83]GoTo_Actor_Remove_Blip = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Hint_Objective
Objectives[84]Text = 
Objectives[84]positionX = 272,2514
Objectives[84]positionY = 193,9179
Objectives[84]positionZ = 103,711
Objectives[84]Hint_Time = 6
Objectives[84]Hint_FOV = 40
Objectives[84]Hint_Use_Position = False
Objectives[84]Hint_Use_Player = False
Objectives[84]Hint_Use_Actor = True
Objectives[84]Hint_Use_Vehicle = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 5
Objectives[84]ObjectiveMessages[0]positionX = 1645,653
Objectives[84]ObjectiveMessages[0]positionY = 6020,826
Objectives[84]ObjectiveMessages[0]positionZ = 247,1878
Objectives[84]ObjectiveMessages[0]Message = WOW!
Objectives[84]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[84]ObjectiveMessages[0]Sender = 
Objectives[84]ObjectiveMessages[0]Subject = 
Objectives[84]ObjectiveMessages[0]MessageColor = Green
Objectives[84]ObjectiveMessages[0]PlayFromStart = True
Objectives[84]ObjectiveMessages[0]Delay = False
Objectives[84]ObjectiveMessages[0]DelayTime = 0
Objectives[84]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[0]TypeSubtitle = False
Objectives[84]ObjectiveMessages[0]TypeTextMesage = True
Objectives[84]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[1]positionX = 1647,342
Objectives[84]ObjectiveMessages[1]positionY = 6023,925
Objectives[84]ObjectiveMessages[1]positionZ = 244,7399
Objectives[84]ObjectiveMessages[1]Message = WHAT A RUN GUYS! Can we do it again?
Objectives[84]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[84]ObjectiveMessages[1]Sender = 
Objectives[84]ObjectiveMessages[1]Subject = 
Objectives[84]ObjectiveMessages[1]MessageColor = Orange
Objectives[84]ObjectiveMessages[1]PlayFromStart = True
Objectives[84]ObjectiveMessages[1]Delay = False
Objectives[84]ObjectiveMessages[1]DelayTime = 0
Objectives[84]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[1]TypeSubtitle = False
Objectives[84]ObjectiveMessages[1]TypeTextMesage = True
Objectives[84]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[2]positionX = 1649,139
Objectives[84]ObjectiveMessages[2]positionY = 6027,204
Objectives[84]ObjectiveMessages[2]positionZ = 242,6453
Objectives[84]ObjectiveMessages[2]Message = No.
Objectives[84]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[84]ObjectiveMessages[2]Sender = 
Objectives[84]ObjectiveMessages[2]Subject = 
Objectives[84]ObjectiveMessages[2]MessageColor = Yellow
Objectives[84]ObjectiveMessages[2]PlayFromStart = True
Objectives[84]ObjectiveMessages[2]Delay = False
Objectives[84]ObjectiveMessages[2]DelayTime = 0
Objectives[84]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[2]TypeSubtitle = False
Objectives[84]ObjectiveMessages[2]TypeTextMesage = True
Objectives[84]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[3]positionX = 1652,081
Objectives[84]ObjectiveMessages[3]positionY = 6030,891
Objectives[84]ObjectiveMessages[3]positionZ = 239,6293
Objectives[84]ObjectiveMessages[3]Message = Fuck, you never let us have fun.
Objectives[84]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[84]ObjectiveMessages[3]Sender = 
Objectives[84]ObjectiveMessages[3]Subject = 
Objectives[84]ObjectiveMessages[3]MessageColor = Orange
Objectives[84]ObjectiveMessages[3]PlayFromStart = True
Objectives[84]ObjectiveMessages[3]Delay = False
Objectives[84]ObjectiveMessages[3]DelayTime = 0
Objectives[84]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[3]TypeSubtitle = False
Objectives[84]ObjectiveMessages[3]TypeTextMesage = True
Objectives[84]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[4]positionX = 1654,245
Objectives[84]ObjectiveMessages[4]positionY = 6033,955
Objectives[84]ObjectiveMessages[4]positionZ = 237,2008
Objectives[84]ObjectiveMessages[4]Message = THIS IS NOT A GAME...  now shut up, I have to call Paige.
Objectives[84]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[84]ObjectiveMessages[4]Sender = 
Objectives[84]ObjectiveMessages[4]Subject = 
Objectives[84]ObjectiveMessages[4]MessageColor = Yellow
Objectives[84]ObjectiveMessages[4]PlayFromStart = True
Objectives[84]ObjectiveMessages[4]Delay = False
Objectives[84]ObjectiveMessages[4]DelayTime = 0
Objectives[84]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[4]TypeSubtitle = False
Objectives[84]ObjectiveMessages[4]TypeTextMesage = True
Objectives[84]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[85]Type = Hint_Objective
Objectives[85]Text = 
Objectives[85]positionX = 265,6389
Objectives[85]positionY = 200,7854
Objectives[85]positionZ = 104,8812
Objectives[85]Hint_Time = 6
Objectives[85]Hint_FOV = 20
Objectives[85]Hint_Use_Position = False
Objectives[85]Hint_Use_Player = False
Objectives[85]Hint_Use_Actor = True
Objectives[85]Hint_Use_Vehicle = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Hint_Objective
Objectives[86]Text = 
Objectives[86]positionX = 268,7061
Objectives[86]positionY = 195,0963
Objectives[86]positionZ = 103,7764
Objectives[86]Hint_Time = 6
Objectives[86]Hint_FOV = 40
Objectives[86]Hint_Use_Position = False
Objectives[86]Hint_Use_Player = False
Objectives[86]Hint_Use_Actor = True
Objectives[86]Hint_Use_Vehicle = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = 4,473528
Objectives[87]positionY = 552,2426
Objectives[87]positionZ = 174,4727
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 1
Objectives[87]Task_List[0]Type = UseMoblePhone
Objectives[87]Task_List[0]positionX = 1417,844
Objectives[87]Task_List[0]positionY = 6598,067
Objectives[87]Task_List[0]positionZ = 11,75912
Objectives[87]Task_List[0]time = 10
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Text = 
Objectives[88]Type = Timeout_Objective
Objectives[88]positionX = 1421,972
Objectives[88]positionY = 6591,299
Objectives[88]positionZ = 11,92585
Objectives[88]Timeout_Min = 0
Objectives[88]Timeout_Sec = 10
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 4
Objectives[88]ObjectiveMessages[0]positionX = 1384,943
Objectives[88]ObjectiveMessages[0]positionY = 6606,522
Objectives[88]ObjectiveMessages[0]positionZ = 9,317195
Objectives[88]ObjectiveMessages[0]Message = Yes, it's me, we're here.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = Yellow
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = False
Objectives[88]ObjectiveMessages[0]TypeTextMesage = True
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = 1381,758
Objectives[88]ObjectiveMessages[1]positionY = 6606,095
Objectives[88]ObjectiveMessages[1]positionZ = 9,504322
Objectives[88]ObjectiveMessages[1]Message = Ok, I'm on my way.
Objectives[88]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = Purple
Objectives[88]ObjectiveMessages[1]PlayFromStart = True
Objectives[88]ObjectiveMessages[1]Delay = False
Objectives[88]ObjectiveMessages[1]DelayTime = 0
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = False
Objectives[88]ObjectiveMessages[1]TypeTextMesage = True
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[2]positionX = 1376,889
Objectives[88]ObjectiveMessages[2]positionY = 6605,427
Objectives[88]ObjectiveMessages[2]positionZ = 9,510888
Objectives[88]ObjectiveMessages[2]Message = Hurry up!
Objectives[88]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[88]ObjectiveMessages[2]Sender = 
Objectives[88]ObjectiveMessages[2]Subject = 
Objectives[88]ObjectiveMessages[2]MessageColor = Yellow
Objectives[88]ObjectiveMessages[2]PlayFromStart = True
Objectives[88]ObjectiveMessages[2]Delay = False
Objectives[88]ObjectiveMessages[2]DelayTime = 0
Objectives[88]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[2]TypeSubtitle = False
Objectives[88]ObjectiveMessages[2]TypeTextMesage = True
Objectives[88]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[3]positionX = 1373,537
Objectives[88]ObjectiveMessages[3]positionY = 6604,5
Objectives[88]ObjectiveMessages[3]positionZ = 9,373035
Objectives[88]ObjectiveMessages[3]Message = I SAID I'M COMING!
Objectives[88]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[88]ObjectiveMessages[3]Sender = 
Objectives[88]ObjectiveMessages[3]Subject = 
Objectives[88]ObjectiveMessages[3]MessageColor = Purple
Objectives[88]ObjectiveMessages[3]PlayFromStart = True
Objectives[88]ObjectiveMessages[3]Delay = False
Objectives[88]ObjectiveMessages[3]DelayTime = 0
Objectives[88]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[3]TypeSubtitle = False
Objectives[88]ObjectiveMessages[3]TypeTextMesage = True
Objectives[88]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[89]Type = Hint_Objective
Objectives[89]Text = 
Objectives[89]positionX = 1415,104
Objectives[89]positionY = 6600,123
Objectives[89]positionZ = 10,78955
Objectives[89]Hint_Time = 16
Objectives[89]Hint_FOV = 40
Objectives[89]Hint_Use_Position = False
Objectives[89]Hint_Use_Player = False
Objectives[89]Hint_Use_Actor = True
Objectives[89]Hint_Use_Vehicle = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 1
Objectives[89]mission_Vehicles[0]positionX = 1550,525
Objectives[89]mission_Vehicles[0]positionY = 6482,249
Objectives[89]mission_Vehicles[0]positionZ = 22,96724
Objectives[89]mission_Vehicles[0]Heading = 50,21898
Objectives[89]mission_Vehicles[0]Name = Terrorbyte
Objectives[89]mission_Vehicles[0]Model = terbyte
Objectives[89]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[89]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[89]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[89]mission_Vehicles[0]HasPearlescent = False
Objectives[89]mission_Vehicles[0]Livery = 0
Objectives[89]mission_Vehicles[0]DirtLevel = 0
Objectives[89]mission_Vehicles[0]LockedForPlayer = False
Objectives[89]mission_Vehicles[0]Locked = False
Objectives[89]mission_Vehicles[0]Alarm = False
Objectives[89]mission_Vehicles[0]HotWired = False
Objectives[89]mission_Vehicles[0]Invincible = True
Objectives[89]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[89]mission_Vehicles[0]Remove_After = 0
Objectives[89]mission_Vehicles[0]Survive_Number = 0
Objectives[89]mission_Vehicles[0]Failed_Text = 
Objectives[89]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[89]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 90
Objectives[89]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[89]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[89]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[89]mission_Vehicles[0]NeededForObjectiveHint[0] = 90
Objectives[89]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[89]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 94
Objectives[89]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[89]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 95
Objectives[89]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 5
Objectives[89]ObjectiveMessages[0]positionX = 1369,22
Objectives[89]ObjectiveMessages[0]positionY = 6603,101
Objectives[89]ObjectiveMessages[0]positionZ = 8,540534
Objectives[89]ObjectiveMessages[0]Message = What a fucking girl, must be that period of the month.
Objectives[89]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[89]ObjectiveMessages[0]Sender = 
Objectives[89]ObjectiveMessages[0]Subject = 
Objectives[89]ObjectiveMessages[0]MessageColor = Yellow
Objectives[89]ObjectiveMessages[0]PlayFromStart = True
Objectives[89]ObjectiveMessages[0]Delay = False
Objectives[89]ObjectiveMessages[0]DelayTime = 0
Objectives[89]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[0]TypeSubtitle = False
Objectives[89]ObjectiveMessages[0]TypeTextMesage = True
Objectives[89]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[1]positionX = 1366,319
Objectives[89]ObjectiveMessages[1]positionY = 6600,562
Objectives[89]ObjectiveMessages[1]positionZ = 8,535546
Objectives[89]ObjectiveMessages[1]Message = Menstruation?
Objectives[89]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[89]ObjectiveMessages[1]Sender = 
Objectives[89]ObjectiveMessages[1]Subject = 
Objectives[89]ObjectiveMessages[1]MessageColor = Orange
Objectives[89]ObjectiveMessages[1]PlayFromStart = True
Objectives[89]ObjectiveMessages[1]Delay = False
Objectives[89]ObjectiveMessages[1]DelayTime = 0
Objectives[89]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[1]TypeSubtitle = False
Objectives[89]ObjectiveMessages[1]TypeTextMesage = True
Objectives[89]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[2]positionX = 1363,474
Objectives[89]ObjectiveMessages[2]positionY = 6599,858
Objectives[89]ObjectiveMessages[2]positionZ = 8,712706
Objectives[89]ObjectiveMessages[2]Message = No, it's time to pay her and every month she gets angry with me because I don't give her a raise.
Objectives[89]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[89]ObjectiveMessages[2]Sender = 
Objectives[89]ObjectiveMessages[2]Subject = 
Objectives[89]ObjectiveMessages[2]MessageColor = Yellow
Objectives[89]ObjectiveMessages[2]PlayFromStart = True
Objectives[89]ObjectiveMessages[2]Delay = False
Objectives[89]ObjectiveMessages[2]DelayTime = 0
Objectives[89]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[2]TypeSubtitle = False
Objectives[89]ObjectiveMessages[2]TypeTextMesage = True
Objectives[89]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[3]positionX = 1358,234
Objectives[89]ObjectiveMessages[3]positionY = 6597,81
Objectives[89]ObjectiveMessages[3]positionZ = 6,641648
Objectives[89]ObjectiveMessages[3]Message = Oh... ok...
Objectives[89]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[89]ObjectiveMessages[3]Sender = 
Objectives[89]ObjectiveMessages[3]Subject = 
Objectives[89]ObjectiveMessages[3]MessageColor = Orange
Objectives[89]ObjectiveMessages[3]PlayFromStart = True
Objectives[89]ObjectiveMessages[3]Delay = False
Objectives[89]ObjectiveMessages[3]DelayTime = 0
Objectives[89]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[3]TypeSubtitle = False
Objectives[89]ObjectiveMessages[3]TypeTextMesage = True
Objectives[89]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[4]positionX = 1352,252
Objectives[89]ObjectiveMessages[4]positionY = 6595,507
Objectives[89]ObjectiveMessages[4]positionZ = 7,050964
Objectives[89]ObjectiveMessages[4]Message = So what happens now Lester?
Objectives[89]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[89]ObjectiveMessages[4]Sender = 
Objectives[89]ObjectiveMessages[4]Subject = 
Objectives[89]ObjectiveMessages[4]MessageColor = Blue
Objectives[89]ObjectiveMessages[4]PlayFromStart = True
Objectives[89]ObjectiveMessages[4]Delay = False
Objectives[89]ObjectiveMessages[4]DelayTime = 0
Objectives[89]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[4]TypeSubtitle = False
Objectives[89]ObjectiveMessages[4]TypeTextMesage = True
Objectives[89]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[90]Type = Hint_Objective
Objectives[90]Text = 
Objectives[90]positionX = 1554,001
Objectives[90]positionY = 6489,948
Objectives[90]positionZ = 22,03359
Objectives[90]Hint_Time = 10
Objectives[90]Hint_FOV = 40
Objectives[90]Hint_Use_Position = False
Objectives[90]Hint_Use_Player = False
Objectives[90]Hint_Use_Actor = False
Objectives[90]Hint_Use_Vehicle = True
Objectives[90]mission_ActorsCount = 1
Objectives[90]mission_Actors[0]SpawnInVehicle = True
Objectives[90]mission_Actors[0]SeatIndex = -1
Objectives[90]mission_Actors[0]Survive_Number = 0
Objectives[90]mission_Actors[0]Failed_Text = 
Objectives[90]mission_Actors[0]Remove_After = 0
Objectives[90]mission_Actors[0]positionX = 1550,525
Objectives[90]mission_Actors[0]positionY = 6482,249
Objectives[90]mission_Actors[0]positionZ = 22,96724
Objectives[90]mission_Actors[0]Heading = 50,21898
Objectives[90]mission_Actors[0]String_Name = IG_PAIGE
Objectives[90]mission_Actors[0]Relationship_Group = Companion
Objectives[90]mission_Actors[0]AddBlip = False
Objectives[90]mission_Actors[0]ShowCone = False
Objectives[90]mission_Actors[0]Invincible = True
Objectives[90]mission_Actors[0]SetHealth = 100
Objectives[90]mission_Actors[0]DieFromHeadShot = True
Objectives[90]mission_Actors[0]CanExitVehicle = True
Objectives[90]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[0]AlwaysFight = True
Objectives[90]mission_Actors[0]Seeing_Range = 30
Objectives[90]mission_Actors[0]Hearing_Range = 30
Objectives[90]mission_Actors[0]CombatMovement = Offensive
Objectives[90]mission_Actors[0]weapon = Pistol
Objectives[90]mission_Actors[0]Variation = Default
Objectives[90]mission_Actors[0]Task = 99
Objectives[90]mission_Actors[0]Task_Guard_Range = 5
Objectives[90]mission_Actors[0]Task_Stay_In_Range = True
Objectives[90]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[0]Task_Scenario = NONE
Objectives[90]mission_Actors[0]Task_List_Count = 3
Objectives[90]mission_Actors[0]Task_Repeat = False
Objectives[90]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[90]mission_Actors[0]Task_List[0]PositionX = 1547,885
Objectives[90]mission_Actors[0]Task_List[0]PositionY = 6484,532
Objectives[90]mission_Actors[0]Task_List[0]PositionZ = 22,24362
Objectives[90]mission_Actors[0]Task_List[0]Speed = 1
Objectives[90]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[90]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[90]mission_Actors[0]Task_List[1]Type = Drive
Objectives[90]mission_Actors[0]Task_List[1]PositionX = 1442,662
Objectives[90]mission_Actors[0]Task_List[1]PositionY = 6577,543
Objectives[90]mission_Actors[0]Task_List[1]PositionZ = 13,23221
Objectives[90]mission_Actors[0]Task_List[1]Speed = 20
Objectives[90]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[90]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[90]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[90]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[90]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[90]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[90]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[90]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[90]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[90]mission_Actors[0]Task_List[1]Reverse = False
Objectives[90]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[90]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[90]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[90]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[90]mission_Actors[0]Task_List[2]Type = Drive
Objectives[90]mission_Actors[0]Task_List[2]PositionX = 1413,983
Objectives[90]mission_Actors[0]Task_List[2]PositionY = 6587,987
Objectives[90]mission_Actors[0]Task_List[2]PositionZ = 12,71635
Objectives[90]mission_Actors[0]Task_List[2]Speed = 10
Objectives[90]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[90]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[90]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[90]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[90]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[90]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[90]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[90]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[90]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[90]mission_Actors[0]Task_List[2]Reverse = False
Objectives[90]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[90]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[90]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[90]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[90]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[90]mission_Actors[0]NeededForObjectiveHint[0] = 92
Objectives[90]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[90]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 95
Objectives[90]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[90]mission_Actors[0]NeededForObjectiveGoToActor[0] = 91
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 5
Objectives[90]ObjectiveMessages[0]positionX = 1341,296
Objectives[90]ObjectiveMessages[0]positionY = 6597,852
Objectives[90]ObjectiveMessages[0]positionZ = 3,339399
Objectives[90]ObjectiveMessages[0]Message = For you nothing, you have finished, from here on, Paige and I take care of it.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = Yellow
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = False
Objectives[90]ObjectiveMessages[0]TypeTextMesage = True
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 1335,364
Objectives[90]ObjectiveMessages[1]positionY = 6597,984
Objectives[90]ObjectiveMessages[1]positionZ = 0,2712898
Objectives[90]ObjectiveMessages[1]Message = We will extrapolate the data, test the connections, and find the codes.
Objectives[90]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = Yellow
Objectives[90]ObjectiveMessages[1]PlayFromStart = True
Objectives[90]ObjectiveMessages[1]Delay = False
Objectives[90]ObjectiveMessages[1]DelayTime = 0
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = False
Objectives[90]ObjectiveMessages[1]TypeTextMesage = True
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[2]positionX = 1331,299
Objectives[90]ObjectiveMessages[2]positionY = 6599,369
Objectives[90]ObjectiveMessages[2]positionZ = 0,1785024
Objectives[90]ObjectiveMessages[2]Message = What codes?
Objectives[90]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[90]ObjectiveMessages[2]Sender = 
Objectives[90]ObjectiveMessages[2]Subject = 
Objectives[90]ObjectiveMessages[2]MessageColor = Green
Objectives[90]ObjectiveMessages[2]PlayFromStart = True
Objectives[90]ObjectiveMessages[2]Delay = False
Objectives[90]ObjectiveMessages[2]DelayTime = 0
Objectives[90]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[2]TypeSubtitle = False
Objectives[90]ObjectiveMessages[2]TypeTextMesage = True
Objectives[90]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[3]positionX = 1327,745
Objectives[90]ObjectiveMessages[3]positionY = 6599,246
Objectives[90]ObjectiveMessages[3]positionZ = 0,489414
Objectives[90]ObjectiveMessages[3]Message = Codes that will allow us to do fantastic things guys.
Objectives[90]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[3]Sender = 
Objectives[90]ObjectiveMessages[3]Subject = 
Objectives[90]ObjectiveMessages[3]MessageColor = Yellow
Objectives[90]ObjectiveMessages[3]PlayFromStart = True
Objectives[90]ObjectiveMessages[3]Delay = False
Objectives[90]ObjectiveMessages[3]DelayTime = 0
Objectives[90]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[3]TypeSubtitle = False
Objectives[90]ObjectiveMessages[3]TypeTextMesage = True
Objectives[90]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[4]positionX = 1324,049
Objectives[90]ObjectiveMessages[4]positionY = 6599,526
Objectives[90]ObjectiveMessages[4]positionZ = 0,9267777
Objectives[90]ObjectiveMessages[4]Message = Be ready because this is just the beginning.
Objectives[90]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[4]Sender = 
Objectives[90]ObjectiveMessages[4]Subject = 
Objectives[90]ObjectiveMessages[4]MessageColor = Yellow
Objectives[90]ObjectiveMessages[4]PlayFromStart = True
Objectives[90]ObjectiveMessages[4]Delay = False
Objectives[90]ObjectiveMessages[4]DelayTime = 0
Objectives[90]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[4]TypeSubtitle = False
Objectives[90]ObjectiveMessages[4]TypeTextMesage = True
Objectives[90]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[91]Type = GoTo_Actor
Objectives[91]Text = Wait Paige
Objectives[91]positionX = 1543,95
Objectives[91]positionY = 6488,441
Objectives[91]positionZ = 21,57116
Objectives[91]GoTo_Actor_ChangToCompanion = True
Objectives[91]GoTo_Actor_Distance = 9
Objectives[91]GoTo_Actor_Remove_Blip = True
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Hint_Objective
Objectives[92]Text = 
Objectives[92]positionX = 1543,734
Objectives[92]positionY = 6495,25
Objectives[92]positionZ = 21,536
Objectives[92]Hint_Time = 8
Objectives[92]Hint_FOV = 40
Objectives[92]Hint_Use_Position = False
Objectives[92]Hint_Use_Player = False
Objectives[92]Hint_Use_Actor = True
Objectives[92]Hint_Use_Vehicle = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 5
Objectives[92]ObjectiveMessages[0]positionX = 1316,658
Objectives[92]ObjectiveMessages[0]positionY = 6599,85
Objectives[92]ObjectiveMessages[0]positionZ = 1,163491
Objectives[92]ObjectiveMessages[0]Message = Hey guys, (angry) boss, everything went well?
Objectives[92]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = Purple
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = False
Objectives[92]ObjectiveMessages[0]TypeTextMesage = True
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[1]positionX = 1309,956
Objectives[92]ObjectiveMessages[1]positionY = 6600,235
Objectives[92]ObjectiveMessages[1]positionZ = 1,185207
Objectives[92]ObjectiveMessages[1]Message = Yes, we have the briefcase, is the Terrorbyte ready?
Objectives[92]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[92]ObjectiveMessages[1]Sender = 
Objectives[92]ObjectiveMessages[1]Subject = 
Objectives[92]ObjectiveMessages[1]MessageColor = Yellow
Objectives[92]ObjectiveMessages[1]PlayFromStart = True
Objectives[92]ObjectiveMessages[1]Delay = False
Objectives[92]ObjectiveMessages[1]DelayTime = 0
Objectives[92]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[1]TypeSubtitle = False
Objectives[92]ObjectiveMessages[1]TypeTextMesage = True
Objectives[92]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[2]positionX = 1305,548
Objectives[92]ObjectiveMessages[2]positionY = 6599,592
Objectives[92]ObjectiveMessages[2]positionZ = 1,241491
Objectives[92]ObjectiveMessages[2]Message = Yes, I have reviewed all the systems, now my little one is fully operational.
Objectives[92]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[92]ObjectiveMessages[2]Sender = 
Objectives[92]ObjectiveMessages[2]Subject = 
Objectives[92]ObjectiveMessages[2]MessageColor = Purple
Objectives[92]ObjectiveMessages[2]PlayFromStart = True
Objectives[92]ObjectiveMessages[2]Delay = False
Objectives[92]ObjectiveMessages[2]DelayTime = 0
Objectives[92]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[2]TypeSubtitle = False
Objectives[92]ObjectiveMessages[2]TypeTextMesage = True
Objectives[92]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[3]positionX = 1301,26
Objectives[92]ObjectiveMessages[3]positionY = 6597,455
Objectives[92]ObjectiveMessages[3]positionZ = 1,248682
Objectives[92]ObjectiveMessages[3]Message = Well, so let's go and let's start. Bye guys, I will call you soon.
Objectives[92]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[92]ObjectiveMessages[3]Sender = 
Objectives[92]ObjectiveMessages[3]Subject = 
Objectives[92]ObjectiveMessages[3]MessageColor = Yellow
Objectives[92]ObjectiveMessages[3]PlayFromStart = True
Objectives[92]ObjectiveMessages[3]Delay = False
Objectives[92]ObjectiveMessages[3]DelayTime = 0
Objectives[92]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[3]TypeSubtitle = False
Objectives[92]ObjectiveMessages[3]TypeTextMesage = True
Objectives[92]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[4]positionX = 1298,421
Objectives[92]ObjectiveMessages[4]positionY = 6596,593
Objectives[92]ObjectiveMessages[4]positionZ = 1,155516
Objectives[92]ObjectiveMessages[4]Message = Bye guys.
Objectives[92]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[92]ObjectiveMessages[4]Sender = 
Objectives[92]ObjectiveMessages[4]Subject = 
Objectives[92]ObjectiveMessages[4]MessageColor = Purple
Objectives[92]ObjectiveMessages[4]PlayFromStart = True
Objectives[92]ObjectiveMessages[4]Delay = False
Objectives[92]ObjectiveMessages[4]DelayTime = 0
Objectives[92]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[4]TypeSubtitle = False
Objectives[92]ObjectiveMessages[4]TypeTextMesage = True
Objectives[92]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[93]Type = Hint_Objective
Objectives[93]Text = 
Objectives[93]positionX = 1422,33
Objectives[93]positionY = 6578,383
Objectives[93]positionZ = 13,596
Objectives[93]Hint_Time = 8
Objectives[93]Hint_FOV = 40
Objectives[93]Hint_Use_Position = False
Objectives[93]Hint_Use_Player = False
Objectives[93]Hint_Use_Actor = True
Objectives[93]Hint_Use_Vehicle = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Set_Player_Actor_Objective
Objectives[94]Text = 
Objectives[94]positionX = 1419,537
Objectives[94]positionY = 6583,061
Objectives[94]positionZ = 12,60918
Objectives[94]SetPlayerActor_Use_Player = False
Objectives[94]SetPlayerActor_Player_Controllable = True
Objectives[94]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[94]SetPlayerActor_Use_Actor = True
Objectives[94]SetPlayerActor_RelationshipGroup_Change = True
Objectives[94]SetPlayerActor_RelationshipGroup = Friend
Objectives[94]SetPlayerActor_Invincible_Change = False
Objectives[94]SetPlayerActor_Invincible = False
Objectives[94]SetPlayerActor_NewTask = True
Objectives[94]Int_Task = 99
Objectives[94]Task_Repeat = False
Objectives[94]Task_Timeout = False
Objectives[94]Task_Guard_Range = 10
Objectives[94]Task_Stay_In_Range = True
Objectives[94]Task_Wander_Range = 10
Objectives[94]Task_Scenario = NONE
Objectives[94]Task_TalkingAnimation = mic_chatter
Objectives[94]Task_Time = 1
Objectives[94]TaskListCount = 2
Objectives[94]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[94]Task_List[0]positionX = 1547,396
Objectives[94]Task_List[0]positionY = 6485,346
Objectives[94]Task_List[0]positionZ = 22,21559
Objectives[94]Task_List[0]Block = True
Objectives[94]Task_List[1]Type = EnterVehicle
Objectives[94]Task_List[1]PositionX = 1547,396
Objectives[94]Task_List[1]PositionY = 6485,346
Objectives[94]Task_List[1]PositionZ = 22,21559
Objectives[94]Task_List[1]Speed = 3
Objectives[94]Task_List[1]SeatIndex = 0
Objectives[94]Task_List[1]TaskIndex = 1
Objectives[94]Task_List[1]Warp = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Set_Player_Actor_Objective
Objectives[95]Text = 
Objectives[95]positionX = 1539,525
Objectives[95]positionY = 6480,546
Objectives[95]positionZ = 21,46457
Objectives[95]SetPlayerActor_Use_Player = False
Objectives[95]SetPlayerActor_Player_Controllable = True
Objectives[95]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[95]SetPlayerActor_Use_Actor = True
Objectives[95]SetPlayerActor_RelationshipGroup_Change = True
Objectives[95]SetPlayerActor_RelationshipGroup = Friend
Objectives[95]SetPlayerActor_Invincible_Change = False
Objectives[95]SetPlayerActor_Invincible = False
Objectives[95]SetPlayerActor_NewTask = True
Objectives[95]Int_Task = 99
Objectives[95]Task_Repeat = False
Objectives[95]Task_Timeout = False
Objectives[95]Task_Guard_Range = 10
Objectives[95]Task_Stay_In_Range = True
Objectives[95]Task_Wander_Range = 10
Objectives[95]Task_Scenario = NONE
Objectives[95]Task_TalkingAnimation = mic_chatter
Objectives[95]Task_Time = 1
Objectives[95]TaskListCount = 5
Objectives[95]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[95]Task_List[0]positionX = 1552,997
Objectives[95]Task_List[0]positionY = 6482,41
Objectives[95]Task_List[0]positionZ = 22,50304
Objectives[95]Task_List[0]Block = True
Objectives[95]Task_List[1]Type = EnterVehicle
Objectives[95]Task_List[1]PositionX = 1552,997
Objectives[95]Task_List[1]PositionY = 6482,41
Objectives[95]Task_List[1]PositionZ = 22,50304
Objectives[95]Task_List[1]Speed = 1
Objectives[95]Task_List[1]SeatIndex = -1
Objectives[95]Task_List[1]TaskIndex = 1
Objectives[95]Task_List[1]Warp = False
Objectives[95]Task_List[2]Type = Pause
Objectives[95]Task_List[2]positionX = 1547,396
Objectives[95]Task_List[2]positionY = 6485,346
Objectives[95]Task_List[2]positionZ = 22,2156
Objectives[95]Task_List[2]time = 3
Objectives[95]Task_List[3]Type = Drive
Objectives[95]Task_List[3]PositionX = 1462,198
Objectives[95]Task_List[3]PositionY = 6560,763
Objectives[95]Task_List[3]PositionZ = 13,27412
Objectives[95]Task_List[3]Speed = 5
Objectives[95]Task_List[3]StopBeforeVehicles = False
Objectives[95]Task_List[3]StopBeforeActors = False
Objectives[95]Task_List[3]AvoidVehicles = True
Objectives[95]Task_List[3]AvoidEmptyVehicles = True
Objectives[95]Task_List[3]AvoidActors = True
Objectives[95]Task_List[3]AvoidObjects = True
Objectives[95]Task_List[3]StopAtLights = False
Objectives[95]Task_List[3]UseBlinkers = True
Objectives[95]Task_List[3]AllowGoingWrongWay = True
Objectives[95]Task_List[3]Reverse = True
Objectives[95]Task_List[3]TakeShortestPath = True
Objectives[95]Task_List[3]IgnoreRoads = True
Objectives[95]Task_List[3]IgnoreAllPathing = True
Objectives[95]Task_List[3]AvoidHighWays = True
Objectives[95]Task_List[4]Type = Drive
Objectives[95]Task_List[4]PositionX = -667,3629
Objectives[95]Task_List[4]PositionY = 5793,636
Objectives[95]Task_List[4]PositionZ = 16,83096
Objectives[95]Task_List[4]Speed = 15
Objectives[95]Task_List[4]StopBeforeVehicles = False
Objectives[95]Task_List[4]StopBeforeActors = False
Objectives[95]Task_List[4]AvoidVehicles = True
Objectives[95]Task_List[4]AvoidEmptyVehicles = True
Objectives[95]Task_List[4]AvoidActors = True
Objectives[95]Task_List[4]AvoidObjects = True
Objectives[95]Task_List[4]StopAtLights = False
Objectives[95]Task_List[4]UseBlinkers = True
Objectives[95]Task_List[4]AllowGoingWrongWay = False
Objectives[95]Task_List[4]Reverse = False
Objectives[95]Task_List[4]TakeShortestPath = False
Objectives[95]Task_List[4]IgnoreRoads = False
Objectives[95]Task_List[4]IgnoreAllPathing = False
Objectives[95]Task_List[4]AvoidHighWays = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Hint_Objective
Objectives[96]Text = 
Objectives[96]positionX = 1424,189
Objectives[96]positionY = 6592,131
Objectives[96]positionZ = 11,87403
Objectives[96]Hint_Time = 30
Objectives[96]Hint_FOV = 20
Objectives[96]Hint_Use_Position = False
Objectives[96]Hint_Use_Player = False
Objectives[96]Hint_Use_Actor = True
Objectives[96]Hint_Use_Vehicle = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 2
Objectives[96]ObjectiveMessages[0]positionX = 1288,421
Objectives[96]ObjectiveMessages[0]positionY = 6594,597
Objectives[96]ObjectiveMessages[0]positionZ = 1,168424
Objectives[96]ObjectiveMessages[0]Message = Bye Lester.
Objectives[96]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[96]ObjectiveMessages[0]Sender = 
Objectives[96]ObjectiveMessages[0]Subject = 
Objectives[96]ObjectiveMessages[0]MessageColor = Green
Objectives[96]ObjectiveMessages[0]PlayFromStart = True
Objectives[96]ObjectiveMessages[0]Delay = False
Objectives[96]ObjectiveMessages[0]DelayTime = 0
Objectives[96]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[0]TypeSubtitle = False
Objectives[96]ObjectiveMessages[0]TypeTextMesage = True
Objectives[96]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[1]positionX = 1285,215
Objectives[96]ObjectiveMessages[1]positionY = 6593,904
Objectives[96]ObjectiveMessages[1]positionZ = 1,167465
Objectives[96]ObjectiveMessages[1]Message = Bye Paige.
Objectives[96]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[96]ObjectiveMessages[1]Sender = 
Objectives[96]ObjectiveMessages[1]Subject = 
Objectives[96]ObjectiveMessages[1]MessageColor = Orange
Objectives[96]ObjectiveMessages[1]PlayFromStart = True
Objectives[96]ObjectiveMessages[1]Delay = False
Objectives[96]ObjectiveMessages[1]DelayTime = 0
Objectives[96]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[1]TypeSubtitle = False
Objectives[96]ObjectiveMessages[1]TypeTextMesage = True
Objectives[96]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[97]Type = Hint_Objective
Objectives[97]Text = 
Objectives[97]positionX = 1422,895
Objectives[97]positionY = 6597,501
Objectives[97]positionZ = 11,2807
Objectives[97]Hint_Time = 3
Objectives[97]Hint_FOV = 40
Objectives[97]Hint_Use_Position = False
Objectives[97]Hint_Use_Player = False
Objectives[97]Hint_Use_Actor = True
Objectives[97]Hint_Use_Vehicle = False
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 3
Objectives[97]ObjectiveMessages[0]positionX = 1281,41
Objectives[97]ObjectiveMessages[0]positionY = 6593,131
Objectives[97]ObjectiveMessages[0]positionZ = 1,150195
Objectives[97]ObjectiveMessages[0]Message = So... what do we do now?
Objectives[97]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[97]ObjectiveMessages[0]Sender = 
Objectives[97]ObjectiveMessages[0]Subject = 
Objectives[97]ObjectiveMessages[0]MessageColor = Orange
Objectives[97]ObjectiveMessages[0]PlayFromStart = True
Objectives[97]ObjectiveMessages[0]Delay = False
Objectives[97]ObjectiveMessages[0]DelayTime = 0
Objectives[97]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[0]TypeSubtitle = False
Objectives[97]ObjectiveMessages[0]TypeTextMesage = True
Objectives[97]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[1]positionX = 1278,175
Objectives[97]ObjectiveMessages[1]positionY = 6592,495
Objectives[97]ObjectiveMessages[1]positionZ = 1,166028
Objectives[97]ObjectiveMessages[1]Message = Beer?
Objectives[97]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[97]ObjectiveMessages[1]Sender = 
Objectives[97]ObjectiveMessages[1]Subject = 
Objectives[97]ObjectiveMessages[1]MessageColor = Green
Objectives[97]ObjectiveMessages[1]PlayFromStart = True
Objectives[97]ObjectiveMessages[1]Delay = False
Objectives[97]ObjectiveMessages[1]DelayTime = 0
Objectives[97]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[1]TypeSubtitle = False
Objectives[97]ObjectiveMessages[1]TypeTextMesage = True
Objectives[97]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[2]positionX = 1273,697
Objectives[97]ObjectiveMessages[2]positionY = 6589,148
Objectives[97]ObjectiveMessages[2]positionZ = 1,215039
Objectives[97]ObjectiveMessages[2]Message = Umh... yes... why not?
Objectives[97]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[97]ObjectiveMessages[2]Sender = 
Objectives[97]ObjectiveMessages[2]Subject = 
Objectives[97]ObjectiveMessages[2]MessageColor = Blue
Objectives[97]ObjectiveMessages[2]PlayFromStart = True
Objectives[97]ObjectiveMessages[2]Delay = False
Objectives[97]ObjectiveMessages[2]DelayTime = 0
Objectives[97]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[2]TypeSubtitle = False
Objectives[97]ObjectiveMessages[2]TypeTextMesage = True
Objectives[97]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[98]Type = Hint_Objective
Objectives[98]Text = 
Objectives[98]positionX = 1409,904
Objectives[98]positionY = 6587,527
Objectives[98]positionZ = 12,24339
Objectives[98]Hint_Time = 3
Objectives[98]Hint_FOV = 40
Objectives[98]Hint_Use_Position = False
Objectives[98]Hint_Use_Player = False
Objectives[98]Hint_Use_Actor = True
Objectives[98]Hint_Use_Vehicle = False
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Text = Go drink a beer
Objectives[99]Type = Leave_Area
Objectives[99]positionX = 1417,867
Objectives[99]positionY = 6590,438
Objectives[99]positionZ = 11,98336
Objectives[99]Leave_Area_Distance = 75
Objectives[99]Leave_Area_Use_Objective_Position = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

